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Noted A Lot Four Man Comp Team Droping Last Night


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#1 The pessimistic optimist

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Posted 04 February 2021 - 10:42 AM

This a tournament or something soon?

#2 Adette

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Posted 04 February 2021 - 08:40 PM

People just want to play with their friends. Just so happens that comp players friends tend to be other comp players.

#3 Aidan Crenshaw

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Posted 04 February 2021 - 11:14 PM

Aces Wild's "Inner Sphere Coalition 6v6" Tournament is on.

https://www.the-aces.com/isc

#4 Willard Phule

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Posted 05 February 2021 - 03:21 AM

And the funniest part is they all complain about nascar. Turns out, there's no nascar in FP but they would rather go to QP and complain.

#5 VonBruinwald

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Posted 05 February 2021 - 05:26 AM

View PostWillard Phule, on 05 February 2021 - 03:21 AM, said:

And the funniest part is they all complain about nascar. Turns out, there's no nascar in FP but they would rather go to QP and complain.


I think it's more a case of complaining about how nascar is the meta. Comp players pride themselves on knowing and playing the peak of the meta, when the meta is nascar and the pugs are performing it without the need for communications and training sessions it undermines what they're working towards.

Imagine your a competitive player in a fighting game, you go the arcade for a few casual matches and some unknown baldy in a cape comes and sit next to you:
1st round starts, he spams low kick, knocks you to the corner and stun-locks you, he wins...
2nd round starts, he spams low punch, knocks you to the corner, stun-locks you and wins again....
He wins the game.

Of course you'd complain.

#6 Kazgruta

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Posted 05 February 2021 - 05:58 AM

Mwo needs a solaris 4vs4 mode and add a spectator cam, so we can watch these tournaments.

#7 Vlad Ward

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Posted 05 February 2021 - 06:19 AM

View PostAdette, on 04 February 2021 - 08:40 PM, said:

People just want to play with their friends. Just so happens that comp players friends tend to be other comp players.


This is reality.

#8 Elizander

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Posted 05 February 2021 - 06:37 AM

View PostKazgruta, on 05 February 2021 - 05:58 AM, said:

Mwo needs a solaris 4vs4 mode and add a spectator cam, so we can watch these tournaments.


That's not a bad idea. It'd actually be useful for them instead of 2v2.

#9 RickySpanish

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Posted 05 February 2021 - 06:48 AM

View PostKazgruta, on 05 February 2021 - 05:58 AM, said:

Mwo needs a solaris 4vs4 mode and add a spectator cam, so we can watch these tournaments.


Hahahahahah!!

You. You and your sensible ideas!

We'll have none of that here.

#10 Gagis

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Posted 05 February 2021 - 06:51 AM

View PostKazgruta, on 05 February 2021 - 05:58 AM, said:

Mwo needs a solaris 4vs4 mode and add a spectator cam, so we can watch these tournaments.

The tournaments are streamed on twitch.tv, usually via streams advertised on the MWO website and usually via the mwoleagues channel.

#11 VonBruinwald

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Posted 05 February 2021 - 09:46 AM

View PostGagis, on 05 February 2021 - 06:51 AM, said:

The tournaments are streamed on twitch.tv, usually via streams advertised on the MWO website and usually via the mwoleagues channel.


Latest Community Spotlight is for the Comp from 2019, you might want to loop Daeron in and get him to update it.

#12 Willard Phule

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Posted 06 February 2021 - 08:24 AM

View PostVonBruinwald, on 05 February 2021 - 05:26 AM, said:


I think it's more a case of complaining about how nascar is the meta. Comp players pride themselves on knowing and playing the peak of the meta, when the meta is nascar and the pugs are performing it without the need for communications and training sessions it undermines what they're working towards.

Imagine your a competitive player in a fighting game, you go the arcade for a few casual matches and some unknown baldy in a cape comes and sit next to you:
1st round starts, he spams low kick, knocks you to the corner and stun-locks you, he wins...
2nd round starts, he spams low punch, knocks you to the corner, stun-locks you and wins again....
He wins the game.

Of course you'd complain.


Hey, guess what? Turns out there's absolutely NO nascar in FP, except on some of the regular maps used.

Turns out, the biggest problem to FP is the so-called "organized comp groups" would rather farm potatoes in QP than to actually play against other comp players in FP.

#13 VonBruinwald

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Posted 06 February 2021 - 10:33 AM

View PostWillard Phule, on 06 February 2021 - 08:24 AM, said:

Hey, guess what? Turns out there's absolutely NO nascar in FP, except on some of the regular maps used.

Turns out, the biggest problem to FP is the so-called "organized comp groups" would rather farm potatoes in QP than to actually play against other comp players in FP.


FP has a different kind of meta to comp which doesn't play to their strengths.

In comp you only pilot a single mech per game. If you can only pilot assault mechs that's fine, another teammate who can only play in lights will play in matches you can't. They hyper-specialise for a single round of combat with a single loadout.

FP by virtue of drop decks requires you to be multi-role capable. Something they're not trained in. Comp players in FP struggle because they can't handle more than one task at a time. In FP you've got think on your feet, what has the enemy brought out? What have they got left? Individual waves aren't balanced so you have to adapt your tactics on the fly. Comp players perfer to be pampered and have time to re-evaluate each round (or have a clear advantage as in QP).

Edited by VonBruinwald, 06 February 2021 - 10:42 AM.


#14 FupDup

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Posted 06 February 2021 - 10:37 AM

View PostWillard Phule, on 05 February 2021 - 03:21 AM, said:

And the funniest part is they all complain about nascar. Turns out, there's no nascar in FP but they would rather go to QP and complain.

View PostVonBruinwald, on 05 February 2021 - 05:26 AM, said:


I think it's more a case of complaining about how nascar is the meta. Comp players pride themselves on knowing and playing the peak of the meta, when the meta is nascar and the pugs are performing it without the need for communications and training sessions it undermines what they're working towards.

Imagine your a competitive player in a fighting game, you go the arcade for a few casual matches and some unknown baldy in a cape comes and sit next to you:
1st round starts, he spams low kick, knocks you to the corner and stun-locks you, he wins...
2nd round starts, he spams low punch, knocks you to the corner, stun-locks you and wins again....
He wins the game.

Of course you'd complain.

This reminds me of a time when I was playing with one of the House of Lords players on Alpine a few years ago. He got pissed off and yelled at us over VOIP when he died even though we ended up winning a few minutes after he died.

#15 The pessimistic optimist

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Posted 06 February 2021 - 11:25 AM

View PostVonBruinwald, on 06 February 2021 - 10:33 AM, said:


FP has a different kind of meta to comp which doesn't play to their strengths.

In comp you only pilot a single mech per game. If you can only pilot assault mechs that's fine, another teammate who can only play in lights will play in matches you can't. They hyper-specialise for a single round of combat with a single loadout.

FP by virtue of drop decks requires you to be multi-role capable. Something they're not trained in. Comp players in FP struggle because they can't handle more than one task at a time. In FP you've got think on your feet, what has the enemy brought out? What have they got left? Individual waves aren't balanced so you have to adapt your tactics on the fly. Comp players perfer to be pampered and have time to re-evaluate each round (or have a clear advantage as in QP).


I can use just about any weapon system pretty well I play it all

Edited by SirSmokes, 06 February 2021 - 11:25 AM.


#16 Gagis

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Posted 06 February 2021 - 11:28 AM

Thats a pretty hilarious take. I don't think I have seen a comp team lose in a FP match in a long looooooong time.

The game mode just isn't very interesting from a competitive viewpoint, especially now that there is nothing for a unit to fight for.

#17 The pessimistic optimist

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Posted 06 February 2021 - 11:30 AM

View PostGagis, on 06 February 2021 - 11:28 AM, said:

Thats a pretty hilarious take. I don't think I have seen a comp team lose in a FP match in a long looooooong time.

The game mode just isn't very interesting from a competitive viewpoint, especially now that there is nothing for a unit to fight for.


I could but I don't want too? They made FP for competitive people it was post to be the end game for teams to fight. It far more interesting them quick play but the comp guys seem to avoid it. Quick play it pretty much deathmatch super excising mixed with low tier canon fodder

Edited by SirSmokes, 06 February 2021 - 11:34 AM.


#18 Gagis

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Posted 06 February 2021 - 11:38 AM

Comp is played in private lobbies, usually 8v8, 6v6, 5v5 etc. The maps and modes are same as in Quick Play, but tactics differ. FP maps are not available in lobbies, but would probably be too uneven for reasonable matches.

I'd give a FP map a try if they were available, even if it'd probably be pretty miserable.

Edited by Gagis, 06 February 2021 - 11:39 AM.


#19 The pessimistic optimist

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Posted 06 February 2021 - 11:46 AM

View PostGagis, on 06 February 2021 - 11:38 AM, said:

Comp is played in private lobbies, usually 8v8, 6v6, 5v5 etc. The maps and modes are same as in Quick Play, but tactics differ. FP maps are not available in lobbies, but would probably be too uneven for reasonable matches.

I'd give a FP map a try if they were available, even if it'd probably be pretty miserable.


So they can't they can't muster a 12 man? The game modes are the same as well but with respawns and one extra mode. Building drop decks far more interesting then dropping in a single mech. I think its because lack of control it's unpredictable and you guys like things more predicable

Edited by SirSmokes, 06 February 2021 - 12:01 PM.


#20 Gagis

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Posted 06 February 2021 - 12:06 PM

Respawns are not available in lobbies either, and you need a lobby to run a tournament match.





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