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How Are You Building Your Free Huntsman?


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#21 Wolfos31

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Posted 08 February 2021 - 05:35 AM

View PostKrucilatoz, on 08 February 2021 - 02:21 AM, said:


6x SRM-6 Artemis.
Jump, shoot, cooling down, repeat


It requires the MC Hero Pakhet but you can run 8 SRM6 on the huntsman to great effect:
PAKHET

#22 Glaive-

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Posted 08 February 2021 - 07:39 AM

Well my build involves the sell button and a free and now-empty mechbay Posted Image
However,

View PostSamial, on 06 February 2021 - 05:23 AM, said:

Clan Gauss + 4x Heavy Mediums.

HMN-PRIME


This is more or less the build I have on my other Huntsman Prime, just with ER meds instead of heavies.
I do like the idea of the heavy meds though, so I'll probably give those a shot too.

#23 Krucilatoz

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Posted 08 February 2021 - 07:33 PM

View PostWolfos31, on 08 February 2021 - 05:35 AM, said:


It requires the MC Hero Pakhet but you can run 8 SRM6 on the huntsman to great effect:
PAKHET

While I do agree this build if powerfull,yet overheat easily,
but the question from OP was the free huntsman, which the HMN-Prime.

Also, Huntsman has fragile armor, thus it is better to engage from not-too-close range, say 150 - 200m, and this is where Artemis upgrade is needed.
And, I think alpha-striking 8xSRM6 is risky, 6x SRM6 is safer option when in the middle of battle and I not paying a lot of attention on heat-bar.
Disclaimer : HMN-Pakhet is my best performing mech with highest W/L and K/D ratio, it's damage-per-match losing only to MadCat-B Dakka according to mech-stats

#24 Vellron2005

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Posted 09 February 2021 - 05:06 AM

2xATM9+ATM6+3xERMicro+2xTAG works nicely for me.

#25 Wolfos31

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Posted 09 February 2021 - 05:12 AM

View PostVellron2005, on 09 February 2021 - 05:06 AM, said:

2xATM9+ATM6+3xERMicro+2xTAG works nicely for me.


Why the 2 tag? Do you carry a backup in case one gets blown off?

Also why not go with light tag and save a ton to put toward ammo or heat sinks? If the opponent is outside of light tag range then they're also outside of the sweet spot for ATM damage.

#26 The pessimistic optimist

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Posted 09 February 2021 - 05:14 AM

View PostWolfos31, on 09 February 2021 - 05:12 AM, said:


Why the 2 tag? Do you carry a backup in case one gets blown off?

Also why not go with light tag and save a ton to put toward ammo or heat sinks? If the opponent is outside of light tag range then they're also outside of the sweet spot for ATM damage.


Yup light tag for ATMs you want to be close to really make ATMs shine. If you are using them beyond 500m you are better off with LRMs

Edited by SirSmokes, 09 February 2021 - 05:15 AM.


#27 Gagis

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Posted 09 February 2021 - 05:19 AM

The Huntsman can handle 3xATM9

#28 crazytimes

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Posted 09 February 2021 - 08:46 PM

Alrrady have sufficient ATM and SRM mediums. Going ballistics. UAC10 looks fun.

#29 Wildstreak

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Posted 11 February 2021 - 10:05 AM

View PostKrucilatoz, on 08 February 2021 - 02:21 AM, said:


6x SRM-6 Artemis.
Jump, shoot, cooling down, repeat

Nope, tried a pure SRM build on my Arctic Wolf-1, didn't work though I found a different build that does and am surprised no one does something like it on a few other Mechs.

View Postcrazytimes, on 09 February 2021 - 08:46 PM, said:

Alrrady have sufficient ATM and SRM mediums. Going ballistics. UAC10 looks fun.

Nah, 1 jammable weapon is too risky learned when using a single UAC20.
Did find 2 other builds that are useful though, one is funny as heck and revealed why cAC2 is pointless. Surprised no one using the RFL-IIC-2 is doing a version of it instead

#30 Wolfos31

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Posted 11 February 2021 - 10:49 AM

View PostWildstreak, on 11 February 2021 - 10:05 AM, said:

Nope, tried a pure SRM build on my Arctic Wolf-1, didn't work though I found a different build that does and am surprised no one does something like it on a few other Mechs.


Nah, 1 jammable weapon is too risky learned when using a single UAC20.
Did find 2 other builds that are useful though, one is funny as heck and revealed why cAC2 is pointless. Surprised no one using the RFL-IIC-2 is doing a version of it instead


Going to share those builds or... ? lol

I found my 6ERML + Gauss build a bit too toasty in Tourmaline Testing Grounds so I dropped it to 4ERML + Gauss which lets me mount more heat sinks and keep up more consistent DPS. I haven't taken mine out in a match yet though so we'll see how it stands up to real battle.

#31 Curccu

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Posted 11 February 2021 - 11:12 AM

HMN-PRIME Splatter Hot but fun, Pure SRMs with flamers is better but 72 dmg ghost heat free alpha is nice.

#32 Davegt27

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Posted 11 February 2021 - 11:28 AM

View PostLordNothing, on 05 February 2021 - 02:14 PM, said:

i think i already have one, so unless it has a bonus on it im gonna sell it.


I already have one I spent real money for
they pretty much suck
I will skill it up for something to do
my huntsman with 4 LB2Xs is my most fun load out

#33 crazytimes

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Posted 11 February 2021 - 12:17 PM

View PostWildstreak, on 11 February 2021 - 10:05 AM, said:


Nah, 1 jammable weapon is too risky learned when using a single UAC20.


2 x cUAC10 + 5T ammo works. Not as tanky as the summoner with that build, but for a free mech I'm happy.

#34 VonBruinwald

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Posted 11 February 2021 - 12:28 PM

View PostWildstreak, on 11 February 2021 - 10:05 AM, said:

Nah, 1 jammable weapon is too risky learned when using a single UAC20.


As someone who runs a single UAC build regularly (UAC-10 Cicada) the best trick I can advise to to not treat them like a regular dakka build (ie. poke and spam click till they jam) it's far better to fire them like a regular AC, and only double click when you've got cover you can hide behind in the event of a jam or if it's do or die time.

UAC-20 incubus is also a fun build.

Edited by VonBruinwald, 11 February 2021 - 12:29 PM.


#35 Wolfos31

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Posted 11 February 2021 - 12:32 PM

View PostVonBruinwald, on 11 February 2021 - 12:28 PM, said:


As someone who runs a single UAC build regularly (UAC-10 Cicada) the best trick I can advise to to not treat them like a regular dakka build (ie. poke and spam click till they jam) it's far better to fire them like a regular AC, and only double click when you've got cover you can hide behind in the event of a jam or if it's do or die time.

UAC-20 incubus is also a fun build.


I myself suffer from the urge to double tap ALWAYS. In addition to what you said I'd advocate that you only double tap when you KNOW you can put that damage on target. Too often when I first started using UACs I spammed double tap to ensure at least some damage landed on target. Abusing this led to more jams and less damage downrange in total.

#36 AncientRaig

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Posted 11 February 2021 - 01:25 PM

View PostWildstreak, on 06 February 2021 - 02:00 AM, said:

Dunno, I am still lamenting how all Griffins except Sparky have been reduced to 1 build for best performance.

I don't know what game you're playing, but an SRM bombing Griffin 2N is still an excellent build. 4 ASRM4s and 2 MLs, or 4 ASRM6s and 2 MLs are still very strong.

#37 Davegt27

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Posted 11 February 2021 - 02:27 PM

View PostWildstreak, on 06 February 2021 - 07:20 PM, said:

Bleah, my first Huntsman I admit I tried it stock pods for the XP bonus to get nodes faster and the challenge, not impressed.
Tried all 3 types of Missile Loadouts, not fun.
Tried a Ballistic, too hot.
Tried all Energy, too hot.

If I change pods, my first instinct is to use similar loadouts as I have on owned 50 ton Clanners so why?


I bought my Huntsman with real money years ago, they all pretty much suck but this one is my most fun

Posted Image

#38 Gagis

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Posted 11 February 2021 - 02:51 PM

View PostDavegt27, on 11 February 2021 - 02:27 PM, said:

they all pretty much suck

Wait what, if Vapor Eagle had not been released, Huntsman would be the best clan medium mech.

Still good with 3ATM9, still good with 2ERPPC, still good with 2UAC10, still good with 6ASRM6, still good with MPL, still good with ERLL+ERML etc. Viable competitive mech for whenever you can't bring another Vapor Eagle.

Also probably the single most versatile omnimech.

Edited by Gagis, 11 February 2021 - 02:51 PM.


#39 VonBruinwald

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Posted 11 February 2021 - 03:31 PM

View PostGagis, on 11 February 2021 - 02:51 PM, said:

Wait what, if Vapor Eagle had not been released, Huntsman would be the best clan medium mech.

Still good with 3ATM9, still good with 2ERPPC, still good with 2UAC10, still good with 6ASRM6, still good with MPL, still good with ERLL+ERML etc. Viable competitive mech for whenever you can't bring another Vapor Eagle.

Also probably the single most versatile omnimech.


This, try-hards have been spoiled by the VGull and ATM spam.

Huntsman is a solid mech. And my second favourite Clan, MDD takes 1st though, makes a solid 2xLBX-20 build.

#40 FupDup

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Posted 11 February 2021 - 03:35 PM

The only issue I had with the Huntsman was that I kept keeping cored too much, but when I painted its shoulders bright red I then started taking normal levels of side torso damage. Weird but whatever.





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