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Idea For Lrm And Atm Balance


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#81 Darion Rothgarr

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Posted 08 February 2021 - 01:29 PM

Well, LURM's arent the issue really... Its the MASS boating of LURMs thats the real issue...

How about making the Missile Systems reload one at a time? Or perhaps making them take longer to reload based on the number of Launchers? This slows the MASS LURM spam but doesn't eliminate it.

#82 The pessimistic optimist

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Posted 08 February 2021 - 01:48 PM

View PostDarion Rothgarr, on 08 February 2021 - 01:29 PM, said:

Well, LURM's arent the issue really... Its the MASS boating of LURMs thats the real issue...

How about making the Missile Systems reload one at a time? Or perhaps making them take longer to reload based on the number of Launchers? This slows the MASS LURM spam but doesn't eliminate it.

Honestly think they should change the way you get locks. Make it so you really need to keep your reticle dead center on the target or you start to lose lock so you are going to have to work hard to maintain locks on moving targets. Once someone get targeted they don't stand still for long. Not sure how easy this would be to add and there the issues of fast moving lights so locking lights would be more forgiven then 100 ton mech

Edited by SirSmokes, 08 February 2021 - 01:50 PM.


#83 Curccu

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Posted 08 February 2021 - 02:35 PM

View PostSirSmokes, on 08 February 2021 - 01:48 PM, said:

Honestly think they should change the way you get locks. Make it so you really need to keep your reticle dead center on the target or you start to lose lock so you are going to have to work hard to maintain locks on moving targets. Once someone get targeted they don't stand still for long. Not sure how easy this would be to add and there the issues of fast moving lights so locking lights would be more forgiven then 100 ton mech

I don't think many ppl think lone lurm boat is the issue, having a lance with 3 lurm boats and 1 narc light melts down everything and anything.
and keeping target tagged isn't really that hard.

#84 The pessimistic optimist

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Posted 08 February 2021 - 02:39 PM

Not taking about tag talking about to maintain any lock you need to stay right on target to the point it's easy to lose a lock. If you did that it would easy to send something to start shooting at them making it easy for them to lose that lock having to move or respond to being attack. I'm talking about making sweet a spot you must be in to keep that lock and if you drop of for just a second it stats to lose that lock

Edited by SirSmokes, 08 February 2021 - 02:47 PM.


#85 dario03

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Posted 08 February 2021 - 02:45 PM

View PostSirSmokes, on 08 February 2021 - 01:48 PM, said:

Honestly think they should change the way you get locks. Make it so you really need to keep your reticle dead center on the target or you start to lose lock so you are going to have to work hard to maintain locks on moving targets. Once someone get targeted they don't stand still for long. Not sure how easy this would be to add and there the issues of fast moving lights so locking lights would be more forgiven then 100 ton mech


Locking fast moving lights should be harder than locking a 100t mech. The defensive strength of fast moving lights is being harder to hit.

#86 The pessimistic optimist

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Posted 08 February 2021 - 02:46 PM

View Postdario03, on 08 February 2021 - 02:45 PM, said:


Locking fast moving lights should be harder than locking a 100t mech. The defensive strength of fast moving lights is being harder to hit.


Yea that's fair but no so hard it can't be done lock zone for lights and fast movers would be little more forgiving

Edited by SirSmokes, 08 February 2021 - 02:50 PM.


#87 General Solo

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Posted 08 February 2021 - 09:08 PM

View PostVonBruinwald, on 08 February 2021 - 06:34 AM, said:


You're being idealistic. The big problem here is some of us carry the scars of life. It's a safe bet that a good portion of the 90% players would be be sub 60% if they had to play under the same conditions.


Thanks I will take that as a complement

Well for me anyway, the game provides an escape from the realities of life and any, if any scars.
When the games are good anyway.

Doh lately with merge and crappy matchmaking, I find myself escaping less and less
Especially when 12 mechs are chasing me very often, haha
Couldn't even do a whole lap of River City before they got me Posted Image

Maybe your doing it wrong? That escape from me scars immersion thing.

Nothing a few key changes that don't involve weapon balance or new maps couldn't fix.
I mentioned something about them two paragraphs up.

#88 Kroete

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Posted 08 February 2021 - 10:54 PM

View PostDarion Rothgarr, on 08 February 2021 - 01:29 PM, said:

Well, LURM's arent the issue really... Its the MASS boating of LURMs thats the real issue...

How about making the Missile Systems reload one at a time? Or perhaps making them take longer to reload based on the number of Launchers? This slows the MASS LURM spam but doesn't eliminate it.

No bending, take more tubes to compensate that,
better ams, take more tubes to compensate that,
better ecm, take more tubes to compensate that,
nerfed artemis gives you some tons for more tubes,
less heat gives you the option to use more tubes,
more ammo a ton gives you the option to use more tubes,
PGi and the players wanted lrms more spammy.

And no there is no need to nerf lrms more, take the ******* ams and stop crying,
if you mean ams is ****, try a catapult with lrm 30 against 4 or 6 ams and we can talk again.

No ams, no cry!

Edited by Kroete, 08 February 2021 - 10:56 PM.


#89 The6thMessenger

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Posted 09 February 2021 - 01:08 AM

View PostVellron2005, on 07 February 2021 - 06:06 AM, said:

If you ask me, the only thing that should be adjusted in terms of LRM/ATM is the way 4 AMS can shoot down LRM80/ATM24. It's a few tons that defeats a whole mech's worth of weapons and is OP.


If it wasn't exactly that powerful, people won't bring it. A 5-ton difference can make or break a build, even more so to something like a Piranha.

Yes it's not pretty that your ATMs or LRMs aren't getting through, but the only proper compromise at this point is to simply change the mechanic, because this all-or-nothing seems to be an inherent issue with the system. Maybe instead of directly destroying missiles, the missiles instead does reduced damage on impact, but at the same time the AMS will hit more missiles.

This system would still reduce overall damage during the course of the match, but it wouldn't feel that unfair.

Edited by The6thMessenger, 09 February 2021 - 01:12 AM.


#90 The pessimistic optimist

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Posted 09 February 2021 - 02:06 AM

View PostThe6thMessenger, on 09 February 2021 - 01:08 AM, said:


If it wasn't exactly that powerful, people won't bring it. A 5-ton difference can make or break a build, even more so to something like a Piranha.

Yes it's not pretty that your ATMs or LRMs aren't getting through, but the only proper compromise at this point is to simply change the mechanic, because this all-or-nothing seems to be an inherent issue with the system. Maybe instead of directly destroying missiles, the missiles instead does reduced damage on impact, but at the same time the AMS will hit more missiles.

This system would still reduce overall damage during the course of the match, but it wouldn't feel that unfair.


Why not just make getting locks and keeping locks harder?

Edited by SirSmokes, 09 February 2021 - 02:06 AM.


#91 Mochyn Pupur

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Posted 09 February 2021 - 02:15 AM

View PostSirSmokes, on 09 February 2021 - 02:06 AM, said:


Why not just make getting locks and keeping locks harder?


That has already been done in the last pass.

Time on target, keeping target in centre of reticule and reduced the size of the reticule significantly; on top of that, radar deprivation, ecm and stealth plus ams and the ability to "hide behind cover" are all valid ways to negate lrm/atm.

You are asking to "sort" something that has already been sorted.

#92 The pessimistic optimist

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Posted 09 February 2021 - 02:17 AM

View PostPeppaPig, on 09 February 2021 - 02:15 AM, said:


That has already been done in the last pass.

Time on target, keeping target in centre of reticule and reduced the size of the reticule significantly; on top of that, radar deprivation, ecm and stealth plus ams and the ability to "hide behind cover" are all valid ways to negate lrm/atm.

You are asking to "sort" something that has already been sorted.


No I am asking to add aiming component to getting locks were you have to say on target to keep locks. Make it like aiming on the target make it a small sweet spot were you have to stay on target. If you fall out of that spot the lock starts to break.

Edited by SirSmokes, 09 February 2021 - 02:20 AM.


#93 The6thMessenger

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Posted 09 February 2021 - 02:27 AM

View PostSirSmokes, on 09 February 2021 - 02:17 AM, said:


No I am asking to add aiming component to getting locks were you have to say on target to keep locks. Make it like aiming on the target make it a small sweet spot were you have to stay on target. If you fall out of that spot the lock starts to break.


I fail to see the point of homing weapons if they aren't easy to use. Might as well use legit direct-fire weapons like SRMs, ACs, PPCs.

#94 The pessimistic optimist

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Posted 09 February 2021 - 02:29 AM

View PostThe6thMessenger, on 09 February 2021 - 02:27 AM, said:


I fail to see the point of homing weapons if they aren't easy to use. Might as well use legit direct-fire weapons like SRMs, ACs, PPCs.


They are homing weapons is why they don't miss. Thought all the butt hurt was low skill weapons now yea don't want to make them more skill based? So what is it? Or is it please don't break my meta? Make up your minds

Edited by SirSmokes, 09 February 2021 - 02:30 AM.


#95 Mochyn Pupur

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Posted 09 February 2021 - 02:37 AM

View PostSirSmokes, on 09 February 2021 - 02:17 AM, said:


No I am asking to add aiming component to getting locks were you have to say on target to keep locks. Make it like aiming on the target make it a small sweet spot were you have to stay on target. If you fall out of that spot the lock starts to break.


Check back through the lrm/atm update and that is exactly what they did . . . .

#96 The pessimistic optimist

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Posted 09 February 2021 - 02:37 AM

View PostPeppaPig, on 09 February 2021 - 02:37 AM, said:


Check back through the lrm/atm update and that is exactly what they did . . . .


Make it even harder. Make it so if yea send a light to go harass LRM/ATM boats they will lose lock easy. So if someone wants to sit back spamming you can counter with sending harassers

Edited by SirSmokes, 09 February 2021 - 02:40 AM.


#97 Mochyn Pupur

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Posted 09 February 2021 - 02:48 AM

Make it so anyone hitting anyone else with any kind of weapon makes them miss because I don't like people who use a specific weapon type?

Get real, what you are asking is a personal vanity and would skew the mechanics even further than they are at the moment. Long range missile use was hit squarely with the nerf bat; people have learned how to combat that and are playing smart with groups properly using TAG and Narc, moving closer to the fight and managing their own lock better than ever before.

Again, your are suggesting to fix something that doesn't need fixing.

If you are playing meta mechs and are focused down by missiles, make sure you and those dropping with you have suitable counters such as multiple AMS mechs, carrying AMS yourself and spending a few more points on Radar Derp - solutions are already there, you are just ignoring them . . /sigh

#98 The pessimistic optimist

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Posted 09 February 2021 - 02:51 AM

View PostPeppaPig, on 09 February 2021 - 02:48 AM, said:

Make it so anyone hitting anyone else with any kind of weapon makes them miss because I don't like people who use a specific weapon type?

Get real, what you are asking is a personal vanity and would skew the mechanics even further than they are at the moment. Long range missile use was hit squarely with the nerf bat; people have learned how to combat that and are playing smart with groups properly using TAG and Narc, moving closer to the fight and managing their own lock better than ever before.

Again, your are suggesting to fix something that doesn't need fixing.

If you are playing meta mechs and are focused down by missiles, make sure you and those dropping with you have suitable counters such as multiple AMS mechs, carrying AMS yourself and spending a few more points on Radar Derp - solutions are already there, you are just ignoring them . . /sigh


Look I'm trying to placate a certain group of players talk to them. I hear nothing but cry's of lock weapons are low skill boohoo people. Or is it please don't break my meta? Can't tell anymore

Edited by SirSmokes, 09 February 2021 - 02:54 AM.


#99 The6thMessenger

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Posted 09 February 2021 - 03:07 AM

View PostSirSmokes, on 09 February 2021 - 02:29 AM, said:


They are homing weapons is why they don't miss. Thought all the butt hurt was low skill weapons now yea don't want to make them more skill based? So what is it? Or is it please don't break my meta? Make up your minds

View PostSirSmokes, on 09 February 2021 - 02:51 AM, said:


Look I'm trying to placate a certain group of players talk to them. I hear nothing but cry's of lock weapons are low skill boohoo people. Or is it please don't break my meta? Can't tell anymore


They are also lock on weapons, so it's easy to aim.

I don't know what to tell you, I'm not exactly among the ones that are pushing hardcore aiming like those in the ivory tower. I'm more of in this for the Arcade Mech-Sim, I'll probably stop playing MWO once I get MW5 -- once PGI straighten their act together and release it Steam. (I ain't paying full price either, IIRC MW5 in EGS is 50$, what BS is that for a widely panned game that already released for a year?)

In fact, I would rather make it so that there's a causal/unranked versus competitive/ranked queue, where there's different balance, one's more catered to the casual, the other is catered to the competitive. Hell, you can reduce the lockon time and the lock-cone on the competitive for all we care and balance the missiles accordingly.

But those in their ivory tower would rather push their elitist "git-good" mentality onto everyone else.

#100 The pessimistic optimist

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Posted 09 February 2021 - 03:09 AM

View PostThe6thMessenger, on 09 February 2021 - 03:07 AM, said:


They are also lock on weapons, so it's easy to aim.

I don't know what to tell you, I'm not exactly among the ones that are pushing hardcore aiming like those in the ivory tower. I'm more of in this for the Arcade Mech-Sim, I'll probably stop playing MWO once I get MW5 -- once PGI straighten their act together and release it Steam. (I ain't paying full price either, IIRC MW5 in EGS is 50$, what BS is that for a widely panned game that already released for a year?)

In fact, I would rather make it so that there's a causal/unranked versus competitive/ranked queue, where there's different balance, one's more catered to the casual, the other is catered to the competitive. Hell, you can reduce the lockon time and the lock-cone on the competitive for all we care and balance the missiles accordingly.

But those in their ivory tower would rather push their elitist "git-good" mentality onto everyone else.


Look just trying to find solutions that keep those guy from going ape **** over "low skill weapons"





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