

Light Mechs, How Much Damage Is Ok?
#1
Posted 10 February 2021 - 03:13 PM
#2
Posted 10 February 2021 - 03:41 PM
#3
Posted 10 February 2021 - 03:43 PM
#4
Posted 10 February 2021 - 04:08 PM
#6
Posted 10 February 2021 - 05:39 PM
Your lesser firepower or heat management is off-set by higher mobility so you are in the fight first and can keep in it unlike slower mechs, there is no reason you shouldn't expect yourself to do as well as other mechs unless they are running ez farm builds.
For reference I aim for at least 500 damage w/ strikes regardless of what I run.
Edited by Monke-, 10 February 2021 - 07:11 PM.
#7
Posted 10 February 2021 - 06:42 PM
#8
Posted 10 February 2021 - 09:30 PM
#9
Posted 10 February 2021 - 09:34 PM
#10
Posted 12 February 2021 - 07:08 AM
ThreeStooges, on 10 February 2021 - 06:42 PM, said:
This.
To understand, you have to try doing decent with something like a Locust-1V.
#11
Posted 12 February 2021 - 07:18 AM
In a light I am happy if I break 300. Some matches I'll do well and get up above 500 but that's not common for me. Depends a lot on the light also.
#12
Posted 12 February 2021 - 01:39 PM
#13
Posted 13 February 2021 - 12:52 AM
Edited by Swamp Ass MkII, 13 February 2021 - 12:52 AM.
#14
Posted 13 February 2021 - 01:39 AM
Of course if you're bringing an urbie, you're a disgrace if you can't pull 2000 damage with 12 solo-kills, 2000 AMS down, 12 spotting assist, 12 savior kill, and 12 defensive kill.
#15
Posted 13 February 2021 - 07:12 AM
The6thMessenger, on 13 February 2021 - 01:39 AM, said:
Of course if you're bringing an urbie, you're a disgrace if you can't pull 2000 damage with 12 solo-kills, 2000 AMS down, 12 spotting assist, 12 savior kill, and 12 defensive kill.
*hides in shame*

otoh.. there's always those few who steal YOUR kills, so I can't get to 12 in my urbies.
yeah, I'll play that card

#16
Posted 13 February 2021 - 07:24 AM
Raw damage is how you judge brawlers, snipers, and missile boats. Lights are not that.
#17
Posted 13 February 2021 - 08:55 AM
So I will just leave this here as one example of many.....

Edited by Darian DelFord, 13 February 2021 - 08:56 AM.
#18
Posted 13 February 2021 - 10:13 AM

General rule of thumb from most light players is 10x tonnage, is a decent average. However the more experienced you are in a light mech the more you can do exponentially.
So I will just leave this here as one example of many.....
Got some good examples of that rule working when your team gets stomped (10 kill difference)?
#19
Posted 13 February 2021 - 10:22 AM
SirSmokes, on 10 February 2021 - 04:12 PM, said:
Well played light can win games seen this MANY times
VonBruinwald, on 13 February 2021 - 10:13 AM, said:

General rule of thumb from most light players is 10x tonnage, is a decent average. However the more experienced you are in a light mech the more you can do exponentially.
So I will just leave this here as one example of many.....
Got some good examples of that rule working when your team gets stomped (10 kill difference)?
Not a 10 Kill difference but a 6 kill Difference
#20
Posted 13 February 2021 - 10:39 AM
Good hunting,
CFC Conky
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