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Light Mechs, How Much Damage Is Ok?


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#1 Reposter

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Posted 10 February 2021 - 03:13 PM

Hi guys, just wondering how much damage should an average Light Mech player do in Quickplay?

#2 Funky Bacon

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Posted 10 February 2021 - 03:41 PM

Anything above 200 is alright. 350'ish is probably a really good average to strive for.

#3 Heavy Money

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Posted 10 February 2021 - 03:43 PM

Depends what else you are doing. Light mech players that aren't contributing in other ways like scouting and fending off other lights, or baiting the enemy team into squirreling, are just undergunning their team for no reason.

#4 VonBruinwald

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Posted 10 February 2021 - 04:08 PM

General rule: More than I take.

#5 The pessimistic optimist

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Posted 10 February 2021 - 04:12 PM

View PostVonBruinwald, on 10 February 2021 - 04:08 PM, said:

General rule: More than I take.


Well played light can win games seen this MANY times

Edited by SirSmokes, 10 February 2021 - 04:12 PM.


#6 My Lord and Saviour Jesus Christ

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Posted 10 February 2021 - 05:39 PM

The same amount you expect to do in a medium, heavy or assault mech presuming your goal is to keep in the fight.

Your lesser firepower or heat management is off-set by higher mobility so you are in the fight first and can keep in it unlike slower mechs, there is no reason you shouldn't expect yourself to do as well as other mechs unless they are running ez farm builds.

For reference I aim for at least 500 damage w/ strikes regardless of what I run.

Edited by Monke-, 10 February 2021 - 07:11 PM.


#7 ThreeStooges

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Posted 10 February 2021 - 06:42 PM

Depends on mech and build. Some times you make the assults' damage look like a joke and other times you are the joke. 200 is what I aim for most the time. If i'm being lazy I'll just run a slow lfe ams,narc,uav and a few er smls and orbit an assult. Other times I might bring out my light mech duelist builds like 2mpl 4spl wolf hound and go hunting.

#8 RickySpanish

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Posted 10 February 2021 - 09:30 PM

Depends on your build, there is no hard and fast number except "more is better". Clan laser vomit for example has probably the worst damage to heat ratio, with some builds not even producing much more than 4 damage per second sustained. But, some of those builds do spectacular burst damage, e.g. the Incubus 4 in a heavy laser configuration manages about 50 points of alpha. If you are spending a long time with your heat bar at nominal levels then you aren't doing enough, which is something to keep in mind - a Light probably needs to spend roughly twice as much time shooting at some enemy (~4-5 dps sustained) versus an Assault (~8-9 dps sustained) to output the same total damage in a match.

#9 PocketYoda

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Posted 10 February 2021 - 09:34 PM

Honestly i'd go for 300.

#10 Wildstreak

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Posted 12 February 2021 - 07:08 AM

View PostThreeStooges, on 10 February 2021 - 06:42 PM, said:

Depends on mech and build. Some times you make the assults' damage look like a joke and other times you are the joke. 200 is what I aim for most the time. If i'm being lazy I'll just run a slow lfe ams,narc,uav and a few er smls and orbit an assult. Other times I might bring out my light mech duelist builds like 2mpl 4spl wolf hound and go hunting.

This.
To understand, you have to try doing decent with something like a Locust-1V.

#11 Wolfos31

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Posted 12 February 2021 - 07:18 AM

I always hope to put out more damage than I take, if I go down I want them to work for it.

In a light I am happy if I break 300. Some matches I'll do well and get up above 500 but that's not common for me. Depends a lot on the light also.

#12 Mech Walesa

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Posted 12 February 2021 - 01:39 PM

it also depends on the loadout. you will do more dmg with srms and less with lazors. jnr-0 is an easy 500-800 dmg per match but thats just spray and pray. you'll do less in a wolfhound but you can kill faster with pinpoint damage. i dont care about damage. all i want is satisfying solo kills. med pulse is da wae

#13 Swamp Butt

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Posted 13 February 2021 - 12:52 AM

I try for 10 points of damage per ton without the use of Arties on all mechs.

Edited by Swamp Ass MkII, 13 February 2021 - 12:52 AM.


#14 The6thMessenger

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Posted 13 February 2021 - 01:39 AM

Piloting lights, ones like locust is actually hard to pull off with good result. I heard that it was about 5 to 10x your weight.

Of course if you're bringing an urbie, you're a disgrace if you can't pull 2000 damage with 12 solo-kills, 2000 AMS down, 12 spotting assist, 12 savior kill, and 12 defensive kill.

#15 Teenage Mutant Ninja Urbie

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Posted 13 February 2021 - 07:12 AM

View PostThe6thMessenger, on 13 February 2021 - 01:39 AM, said:

Piloting lights, ones like locust is actually hard to pull off with good result. I heard that it was about 5 to 10x your weight.

Of course if you're bringing an urbie, you're a disgrace if you can't pull 2000 damage with 12 solo-kills, 2000 AMS down, 12 spotting assist, 12 savior kill, and 12 defensive kill.


*hides in shame* Posted Image

otoh.. there's always those few who steal YOUR kills, so I can't get to 12 in my urbies.
yeah, I'll play that card Posted Image

#16 ScrapIron Prime

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Posted 13 February 2021 - 07:24 AM

I’m in the “depends on your role” camp. A locust that posts up less than 200 damage, but in the process gets half the red team to chase the squirrel resulting in a win... is honestly the MVP of the match. The kit fox with 3 AMS keeps the heat off the assault mechs... The spider that snags all the caps while his team is duking it out on conquest could very well be the mech that wins the game.

Raw damage is how you judge brawlers, snipers, and missile boats. Lights are not that.

#17 Darian DelFord

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Posted 13 February 2021 - 08:55 AM

General rule of thumb from most light players is 10x tonnage, is a decent average. However the more experienced you are in a light mech the more you can do exponentially.

So I will just leave this here as one example of many.....




Posted Image

Edited by Darian DelFord, 13 February 2021 - 08:56 AM.


#18 VonBruinwald

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Posted 13 February 2021 - 10:13 AM

Posted ImageDarian DelFord, on 13 February 2021 - 04:55 PM, said:

General rule of thumb from most light players is 10x tonnage, is a decent average. However the more experienced you are in a light mech the more you can do exponentially.

So I will just leave this here as one example of many.....


Got some good examples of that rule working when your team gets stomped (10 kill difference)?

#19 Darian DelFord

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Posted 13 February 2021 - 10:22 AM

View PostSirSmokes, on 10 February 2021 - 04:12 PM, said:


Well played light can win games seen this MANY times





View PostVonBruinwald, on 13 February 2021 - 10:13 AM, said:

Posted ImageDarian DelFord, on 13 February 2021 - 04:55 PM, said:

General rule of thumb from most light players is 10x tonnage, is a decent average. However the more experienced you are in a light mech the more you can do exponentially.

So I will just leave this here as one example of many.....


Got some good examples of that rule working when your team gets stomped (10 kill difference)?


Not a 10 Kill difference but a 6 kill Difference




#20 CFC Conky

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Posted 13 February 2021 - 10:39 AM

For me, 200 dmg without using strikes is a decent result.

Good hunting,
CFC Conky





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