xAndy199, on 20 February 2021 - 05:17 AM, said:
With a chassis that isn't in the heavier half of the Assault Mech bracket and doesn't have quirks for size /20 autocannons, you always gimp yourself if you pick an AC/UAC/LBX 20.
I don't mean to say it's impossible to design a loadout with an AC/20 or even an LB20X on a 50-60 ton chassis and still keep some form of backup weapon. What I'm lamenting is that you're hurting your performance doing that.
That's just wrong. It depends on what you intend to build with your mechs. You obviously won't have good results with an AC20 and a 30-tonner, it's just a meme. But otherwise the mediums and above can do it well. In fact, with their increased speed, they are much more able to reposition, and curtail the downside of the low-range of the AC20.
xAndy199, on 20 February 2021 - 05:17 AM, said:
Essentially, if you ever want to get past Tier 3 (shorthand for pulling your weight in any way), you have to go with a very narrow selection of meta builds, which I like to call "Baradul builds" - not as hate for the youtuber, to be clear, but as an observation that if it's a viable build, it's on the Daily Dose and anything else is not a good build.
IMHO, it looks more like Baradul does the builds for the views and funs, If you really want the meta builds,
Grim Mechs is your go-to.
I'm also Tier 1, so IDK what you think you achieve by pointing tiers out. Not to put salt on wound, buuut:
I've been here for quite a while, I know my way around the mechlab.
xAndy199, on 20 February 2021 - 05:17 AM, said:
What I mean to say is that the idea in the AC/10-AC/20 comparison is that AC/20 should get you more upfront damage and more DPS for less range and more weight, respectively.
It already does. The AC10 at 10 damage every 2.25s CD does 4.4444 DPS, meanwhile AC20 doing 20 damage every 4s is 5 DPS.
xAndy199, on 20 February 2021 - 05:17 AM, said:
However, with the maximum potential damage of the AC/20 per ton being 8*20 and with the AC/10 it being 23*10, if you plan on being in the match until the end and using your biggest ballistic gun until the end, assuming good play and the magazine boost pilot skill, you need 2 tons of ammo for the AC/10 and 3 tons for the AC/20, which itself is already two tons heavier.
AC20s get between 8 and 10 shots/ton depending on your skill. On 3 to 4 tons, that is 600 to 800 damage with max skill, that's enough for the match honestly. And you still have backup lasers to contribute. Once you exhausted that much damage, chances are, the match is ending, or ends.
xAndy199, on 20 February 2021 - 05:17 AM, said:
The result is that for a weight-limited chassis (anything below 90 tons), you can take a UAC/10 over an AC/20 and save 1 ton of ammo and 1 ton on the weapon itself, meaning you have 2 tons for more backup weapons or heatsinks, and you get room for a lighter engine, freeing up even more tonnage for more weapons and heatsinks.
There's a fundamental problem with your thinking, the two weapons you are comparing are used differently. The UAC10 is a dakka mid to long-range platform that you stare down in most cases, the AC20 is hit-and-run in quick platforms, brawl in slow platforms.
Mere tonnage differences doesn't rob one equipment of another's use, it all depends on how you use it. It's not just a matter of what damage you can output the entire match, it's also a matter of opportunity, of skillful use. The UAC10 might do 20 damage, but that is spread across 4 shells that might be spread around, likewise can be jammed that reduces your DPS.
xAndy199, on 20 February 2021 - 05:17 AM, said:
Size /20 autocannons of all kinds only make sense on non-assaults if there are mad quirks involved.
Not necessarily, it depends on what performance you want to get out from a mech, and what your playstyle is.
xAndy199, on 20 February 2021 - 05:17 AM, said:
Regarding the comparison of the AC/20 to the LB20X, the LB spread doesn't really matter in the early game and the crit mechanic makes it significantly more effective in the late game.
If you can focus a component, you don't need that much damage to take out a mech from the fight, which translates into nothing but good in the match. Spread damage while scares people and rack up score, can be time-consuming and to the detriment of your team.
Why chew through an arm and a sidetorso when you can just go straight for the CT for less damage and time?
xAndy199, on 20 February 2021 - 05:17 AM, said:
And the engine choice - with the forced STD, 1 LB/HGauss, an Assault Mech can still carry a few pulse lasers, and being able to lose a side torso is a big thing for survivability.
You can lose a side-torso and survive with LFE, it's the XL engines that aren't survivable.
xAndy199, on 20 February 2021 - 05:17 AM, said:
A STD Eng Medium Mech cannot go 90% armor and have enough backup weapons to out-damage a smaller autocannon with more backup weapons, that's my whole point
YES.
THEY.
CAN.
Of course, there's also the ability to put XL and LFE engine instead of just Standard Engine. Why gimp yourself with those? There are arm-mounted AC20s that allow XL Engines, such as Boom-Jager, the Champion Black-Jack.
Edited by The6thMessenger, 20 February 2021 - 06:42 AM.