Void Angel, on 24 August 2022 - 01:18 AM, said:
Now secondly, I'm going to be a bit hard-nosed on this point: show me a rule(vintage, because we're not talking about Alpha Strike, or other new versions) that says machine guns don't hurt 'mechs. You won't find any, because they always have hurt Battlemechs. Now, I can show you rules that make them better against infantry, but think a moment- why would the original game developers for tabletop need to do that? The obvious answer is that machine guns kind of suck in BT, so they needed something to make them worth choosing, instead of a Small Laser, because the heat benefit wasn't quite worth the tonnage (outside of crazy Solaris VII builds that took advantage of the arena format.) And that's the same with MWO; so, given that Machine Guns are intended to hurt 'Mechs in tabletop, and that there are no infantry in this game for MGs to deal bonus damage to... What did you expect the developers to do in order to make machine guns more viable? Without buffing the damage, you'd have to give them enhanced critical effects - just like MWO.
All of this demonstrates a very important principle - the rulebooks for the original pen-and-paper games from the 80s are not authoritative for this game. The supplementary rules and sidebar fluff definitely aren't - the different formats mean that things will be different, and there is nothing wrong with that.
I am new to MWO only playing since April. I have lost more battlemechs to lights than all other classes COMBINED. Now I don't know who this "Isengrim" is, but I do know the Discord group the Devs ACTUALLY LISTEN TO is the Cauldron. And when the Cauldron UNANIMOUSLY say Lights are OP, THEY ARE FREAKING OP, PERIOD. And when a Cauldron Member like D a t a posts a 30min video on how light pilots LIE about lights not being OP, I listen to HIM.
https://youtu.be/5PIBuOaEBgc
As for MGs damaging Battlemechs, I have never agreed with that. The Mackie is said to have stopped a 120mm from a Merkava IV in "The first layer of armor". Any armor that can do that will not even notice MG fire. In 40yrs of service the US Army states that NO M1 series tank has ever been disabled by MG fire. There have been instances where the engine was damaged by fire from directly behind, but kept functioning. Having said all that, the designers of BTech put it in the rules that MGs damage mechs and therefore it migrated to MWO. I will say however, and members of the Cauldron agree, they do too much damage, too fast.
Edited by WereGenie, 06 September 2022 - 03:30 PM.