Jump to content

- - - - -

Intel Gathering: Weapons Balance Pass 1


615 replies to this topic

#461 xAndy199

    Member

  • PipPip
  • Survivor
  • 30 posts

Posted 02 March 2021 - 01:38 PM

View PostReno Blade, on 02 March 2021 - 10:33 AM, said:

UACs could be changed to be 100% jam chance after 2nd shot with 50% of the normal cooldown as duration.
e.g. you can fire you UAC20 two times and wait 4+2 seconds (cd + jam).

It would no longer be random and you would have a unique mechanic.

You could take this a step further and add an extra "pre-load magazine" for U-ACs.
Small cooldown for shots for as long as you have ammo in that fake magazine, but then a stupidly long cooldown (2x or even 3x the normal AC cooldown) for loading shots/salvos to the pre-load magazine from the main ammo bin.
You could then add another layer of flavor between IS and Clan by varying the pre-load magazine size and the preloading cooldown.
Mechwarrior videogames have a hard time getting credit on Sarna anyway, so why bother with lore accuracy as long as the "feel" is authentic

PS: it would even make consistent use a bit easier for dakka whales - just hold down the fire button and the weapons go at max speed for as long as they have preloaded ammo

Edited by xAndy199, 02 March 2021 - 01:43 PM.


#462 Thilas

    Member

  • Pip
  • The Lumberjack
  • The Lumberjack
  • 17 posts

Posted 02 March 2021 - 04:25 PM

Just use the entries from the Gulag.

If it works? Great! You can move on to the next part.

If it doesn't work? Unless there's some catastrophic failure you can simply say "oh, we discovered a couple of weapons that needed to be improved/nerfed for phase 2."

#463 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 02 March 2021 - 10:01 PM

With the heat changes favoring DPS more. It's time to take another look at PPCs. A lot of balance nerfs happened before the heat changes. Especially PPCs. Even with a lower heat, they're not going to be dps weapons.

#464 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 02 March 2021 - 10:13 PM

View PostMechaBattler, on 02 March 2021 - 10:01 PM, said:

With the heat changes favoring DPS more. It's time to take another look at PPCs. A lot of balance nerfs happened before the heat changes. Especially PPCs. Even with a lower heat, they're not going to be dps weapons.


All of the big-alpha trade weapons, including laser vomit, got nerfed by the heat changes lowering the cap and rendering high DPS so much more sustainable.

#465 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 03 March 2021 - 06:09 PM

Since its easily actionable action, I have some wishlist:

> UAC uses RAC muzzle flashes. Honestly it's just so blinding in the face.
> Gauss Rifles have smoke trail like missiles. This is to make the origin of the shot a lot less invisible. Like my god, it's hard to see where the gauss comes from.

#466 Docta Pain

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 330 posts

Posted 04 March 2021 - 05:32 AM

I don't believe anyone will read this.

I left the game for 3 or 4 years (can't remember which) and I can see the same problems now. I will likely leave again once my premium time is up. Here's one small opinion. I believe these are doable:
  • need randomized maps. having a player know that a particular obscure location is the best sniping point, or that cover isn't effective if weapons are fired from a particular angle or spot is... not fun. this is about having balanced fun.
  • gauss charge has to be deleted
  • ecm is supposed to nullify some targeting advantages, like Artemis, not grant Stealth Armor at range to itself and everyone in range. Players have accepted this and I don't know why. Why? Will someone tell me why? Why?
  • being stripped of armor means nothing. The armor should take longer to destroy. Once armor is gone, Mechs should crumble under fire, like... being without any armor.
  • Mechs being at 99% heat suffer no penalty. There is no threat to ammo explosion and speed isn't decreased. If my computer is at 99% heat, or my car, performance is ABSOLUTELY FREAKING AFFECTED!!!!!!!!!!!!!!!!! double heat sinks should sink double heat, not 1.38 times heat, and heat should have an effect scale. Targeting could be affected by having an expanding 'cone of uncertainty' instead of a pinpoint reticle. There are soooo many options. Try some out. Please.
  • Ghost heat. I mean... what's the technical term for it in development, or did you just accept the community's name for it? you could give engines an energy output, like Joules, and make it so a few MLs takes as much power as a LL, or PPC... something more apt than Ghost heat, to adapt to the game you developed.
  • Community Warfare is not palatable. This seems like a monumentally glaring area for improvement. Unfortunately, because it has been such a sore spot for me, I haven't solidified any real recommendations for it. It has been such a point of disdain for me so far.
  • I have brought others to the game, who love games in this genre, but they all leave. That means something, right? What does it mean?


#467 ADI84000

    Member

  • PipPipPip
  • 72 posts

Posted 04 March 2021 - 07:09 AM

clan Small pulse laser 5 damage... 4 is to low.... er small has 5 for half the tonnage... and greater range
clan medium pulse laser 7 dmg... 6.5 vs 6 on the medium is not worth an extra ton....
Clan large pulse laser needs either its range back... or its damage back its been nerfed to hard...
a black knight with 3 large pulse and 6 er medium now can do as much dmg as a hellbringer with 2 heavy large and 4 er medium for less heat and with better cooldown....
bring back gauss range for both clan and is, gaus was a snipping weapon make it that again
remove that losing side torso heat spike that kills me when I loose a side torso...
Supernova quirk to fire its 3 er large lasers without heat penalty like the hunchback can now fire 8 mediums....
make jump jets jump higher and accelerate upward faster like in mw4

Edited by ADI84000, 04 March 2021 - 07:12 AM.


#468 MechWarrior414712

    Member

  • PipPipPipPipPipPip
  • 446 posts

Posted 04 March 2021 - 07:58 AM

^Forgot that HBR invests 12 tons for that when BK invests 27 tons

#469 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 04 March 2021 - 11:09 AM

View PostADI84000, on 04 March 2021 - 07:09 AM, said:

clan Small pulse laser 5 damage... 4 is to low.... er small has 5 for half the tonnage... and greater range
clan medium pulse laser 7 dmg... 6.5 vs 6 on the medium is not worth an extra ton....
Clan large pulse laser needs either its range back... or its damage back its been nerfed to hard...
a black knight with 3 large pulse and 6 er medium now can do as much dmg as a hellbringer with 2 heavy large and 4 er medium for less heat and with better cooldown....
bring back gauss range for both clan and is, gaus was a snipping weapon make it that again
remove that losing side torso heat spike that kills me when I loose a side torso...
Supernova quirk to fire its 3 er large lasers without heat penalty like the hunchback can now fire 8 mediums....
make jump jets jump higher and accelerate upward faster like in mw4
umm clan medium pulse and er medium and heavy small laser all do 6.5 damage the pulse just deals it the quickest and the er medium faster than the heavy small and at more range than both. so your pretty much doing this
pulse:paying an extra ton for shorter duration
Er medium one full tone for range
small heavy:short range slowest duration smallest range, smallest package 0.5 tons also hottest of all the lasers that do 6.5 damage


Clan Er medium lasers use to do 7 and so did clan medium pulse...

Edited by KursedVixen, 04 March 2021 - 11:18 AM.


#470 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 04 March 2021 - 01:05 PM

View PostKursedVixen, on 04 March 2021 - 11:09 AM, said:

Clan Er medium lasers use to do 7 and so did clan medium pulse...

Wasn't MPL 8 dmg?

#471 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 04 March 2021 - 01:21 PM

View PostCurccu, on 04 March 2021 - 01:05 PM, said:

Wasn't MPL 8 dmg?


Was.

#472 Tongo Rad

    Member

  • PipPip
  • 25 posts

Posted 04 March 2021 - 03:35 PM

Could the smoke trail of LRMs last longer? This would (a) look cool, and (b help observant pilots to locate and attempt to neutralize the source. LRM Mechs may have to move more and pay more attention to whether their locations can hide the sight of the smoke.

Edited by Tongo Rad, 04 March 2021 - 03:36 PM.


#473 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 04 March 2021 - 09:54 PM

View PostCurccu, on 04 March 2021 - 01:05 PM, said:

Wasn't MPL 8 dmg?
Okay i was off, it's been awhile since they changed it, but having three lasers that do the same damage is kinda silly.

Medium pulse should do 8 lower range and fast duration like it has

Clan Er Medium shoul do 7 damage and have either less or the same duration (give it back 450 range ,PLEASE 400 is too close to the IS er Medium.)

Heavy small laser should do 6 damage and have the same duration (or shorter) and heat as it has already

Small pulse should do 5 damage at LEAST, with four damage it's hardly worth it you can carry two er smalls and get more damage output and with full laser duration quirks from the skill tree get about the same duration just slightly longer. there is no infantry in MWO so any sentiments of it being an anti infantry weapon are moot. it's a laser machine gun it needs to do more damage somehow even decreasing the cooldown would improve it probably.

Edited by KursedVixen, 04 March 2021 - 10:26 PM.


#474 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 04 March 2021 - 11:27 PM

View PostKursedVixen, on 04 March 2021 - 09:54 PM, said:

Okay i was off, it's been awhile since they changed it, but having three lasers that do the same damage is kinda silly.

Medium pulse should do 8 lower range and fast duration like it has

Clan Er Medium shoul do 7 damage and have either less or the same duration (give it back 450 range ,PLEASE 400 is too close to the IS er Medium.)

Heavy small laser should do 6 damage and have the same duration (or shorter) and heat as it has already

Small pulse should do 5 damage at LEAST, with four damage it's hardly worth it you can carry two er smalls and get more damage output and with full laser duration quirks from the skill tree get about the same duration just slightly longer. there is no infantry in MWO so any sentiments of it being an anti infantry weapon are moot. it's a laser machine gun it needs to do more damage somehow even decreasing the cooldown would improve it probably.


Why shouldn't lasers do similar damage though? I mean there's plenty of other uses even if that was the case. The Pulse-Lasers would still be geared for higher DPS, Small Lasers are at knife-fighting, while Medium Lasers is for comfortable poking. Etc.

At any rate, Maybe Small-Pulse could instead get increased Critical chance like MGs.

#475 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 04 March 2021 - 11:38 PM

View PostThe6thMessenger, on 04 March 2021 - 11:27 PM, said:


Why shouldn't lasers do similar damage though? I mean there's plenty of other uses even if that was the case. The Pulse-Lasers would still be geared for higher DPS, Small Lasers are at knife-fighting, while Medium Lasers is for comfortable poking. Etc.

At any rate, Maybe Small-Pulse could instead get increased Critical chance like MGs.
because that can make other similar damage weapons obsolete. like now there's very little reason to use heavy small lasers.

Edited by KursedVixen, 04 March 2021 - 11:39 PM.


#476 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 05 March 2021 - 12:16 AM

View PostKursedVixen, on 04 March 2021 - 11:38 PM, said:

because that can make other similar damage weapons obsolete. like now there's very little reason to use heavy small lasers.


Why? How?

A heavy small-laser does 6.5 damage 0.5t, versus a medium laser doing similar damage but at 1 ton. That means you can put the same damage for less tons. This is incredibly useful to lights that say pack little weight in the first place. This is useful because the HSLs output less heat for the same damage, translating to better sustained DPS. And to a light that is able to get closer, it can offset the range difference between the Medium Laser.

#477 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 05 March 2021 - 12:41 AM

View PostThe6thMessenger, on 05 March 2021 - 12:16 AM, said:


Why? How?

A heavy small-laser does 6.5 damage 0.5t, versus a medium laser doing similar damage but at 1 ton. That means you can put the same damage for less tons. This is incredibly useful to lights that say pack little weight in the first place. This is useful because the HSLs output less heat for the same damage, translating to better sustained DPS. And to a light that is able to get closer, it can offset the range difference between the Medium Laser.
Ghost heat and duration

5 heavy smalls hits the ghost heat while you need more than 6 er smalls for ghost heat again your better off with er smalls.

Edited by KursedVixen, 05 March 2021 - 12:52 AM.


#478 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 05 March 2021 - 02:22 AM

View PostKursedVixen, on 05 March 2021 - 12:41 AM, said:

Ghost heat and duration

5 heavy smalls hits the ghost heat while you need more than 6 er smalls for ghost heat again your better off with er smalls.


I don't know why would GH be that relevant, the point was you do more damage for less heat and less tonnage. With 5 HSL, you do 32.5 damage for 2.5 tons, versus 30 damage of ERSL for 3 tons While 6 HSL without GH is nice, it's not that significant enough to argue against the use of it.

And then there's also the point of differing playstyle, that ERSL works more of a poke and backup, if you aren't making use of extra range or don't have the tonnage to spare, the HSL can work for you.

You haven't encountered light with less hardpoints, or weapons that synergize with it, like MLX-G? What about PIR-1?

Edited by The6thMessenger, 05 March 2021 - 02:28 AM.


#479 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 05 March 2021 - 07:22 AM

View PostKursedVixen, on 04 March 2021 - 11:38 PM, said:

because that can make other similar damage weapons obsolete. like now there's very little reason to use heavy small lasers.

Might not see that much use but pretty damn good combo with MGs in a light mechs.. both have long facetime and pretty similar range

#480 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 05 March 2021 - 11:39 AM

View PostMiss Greene, on 02 March 2021 - 10:13 PM, said:


All of the big-alpha trade weapons, including laser vomit, got nerfed by the heat changes lowering the cap and rendering high DPS so much more sustainable.


That's my point. Lowering the heat on PPCs wont' make them dps weapons anyway. But it will make them more usable in builds.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users