

#1
Posted 14 August 2018 - 12:26 AM
I recently bought a 4K Monitor.
Playing MWO in 4K looks pretty good and the performance is also nice, but the scaling in the Mechlab is terrible. You probably have never heared of this.
It's nearly unpossible to setup up a Mech in the Mechlab.
Everything is very tiny and unreadable.
My screen is pretty small - 27 inches. And it's not usable with 4K resolution.
Maybe with 40 inches the Mechlab would be useable again - but that far to big for my desk.
Maybe you can optimize the 4K scaling in the Mechlab.
This should be very easy. An 125% scaling would be nice.
Greetings
#2
Posted 14 August 2018 - 09:20 AM
#3
Posted 14 August 2018 - 09:26 AM
#4
Posted 14 August 2018 - 09:54 AM
For instance i have a 4K projector and i'm impressed how much this thing can squeeze out of HD sources at my preferred view-distance...
Edited by Daggett, 14 August 2018 - 09:55 AM.
#5
Posted 14 August 2018 - 11:35 AM

#6
Posted 14 August 2018 - 11:42 AM
#7
Posted 14 August 2018 - 12:43 PM
#8
Posted 14 August 2018 - 01:18 PM
#9
Posted 14 August 2018 - 01:36 PM
yeah resolution, but why not more frames on 1440?
Edited by Viking Yelling, 14 August 2018 - 01:37 PM.
#10
Posted 14 August 2018 - 04:53 PM
Viking Yelling, on 14 August 2018 - 01:36 PM, said:
I agree that 4K TVs don't make much sense when you are sitting 3+ meters away like in many living rooms. But it's vastly different with projectors. Before 4K the rule of thumb was to sit at least 1.6 times the canvas-width away which meant 3.2m on a 2m canvas. If you sit any closer you may see compression artifacts and the pixel matrix which of cause is not wanted. 4K however changed this and now you can sit much closer to the canvas.
And personally i think the "big theater"-effect is much better when only sitting 2m away from my 2m canvas. I once tried regular HD with upscaling deactivated and it was much worse, so i did not regret to get a 4K projector.
You don't want 4K for the advertised increased details on typical living-room distances, you want it to be able to sit closer to your screen for the "big theater"-effect without seeing artifacts or individual pixels.

So in the end it depends on your view distance in relation to your screen-size if 4K makes sense or not.
Regarding 8K however i agree to the video that it probably won't make any sense for consumers. There is a limit on how close you can sit to your screen without the negative 'first row in theater'-effect, and i think 4K already covers all the realistic distances.
Edited by Daggett, 14 August 2018 - 05:01 PM.
#11
Posted 15 August 2018 - 08:22 AM
Daggett, on 14 August 2018 - 04:53 PM, said:
I could easily justify regretting the purchase of a $1,500-$4000 4K projector. Especially when you have to then beg on forums for said 4K graphics.... even more so, considering you have to get the hardware to render in 4K. But whatever floats for you.
#12
Posted 15 August 2018 - 09:07 AM
Viking Yelling, on 15 August 2018 - 08:22 AM, said:
I could easily justify regretting the purchase of a $1,500-$4000 4K projector. Especially when you have to then beg on forums for said 4K graphics.... even more so, considering you have to get the hardware to render in 4K. But whatever floats for you.
Well i use my projector more for movies/shows and less for PC gaming so no need to upgrade my 5 year old rig or beg on forums for 4K updates. For couch gaming there are consoles and gamepads. Although turn-based games like Battletech work quite well with the steam controller.

Edited by Daggett, 15 August 2018 - 09:09 AM.
#13
Posted 15 August 2018 - 09:32 PM
Viking Yelling, on 14 August 2018 - 01:36 PM, said:
yeah resolution, but why not more frames on 1440?
What an idiotic video. 1080p to 2160p is just as big of an improvement as 540p to 1080p is. I can still see the individual pixels just fine on my 28" screen and there's no need to use screen scaling either. 8k would probably be the sweet spot where your resolution is high enough that you no longer need to use anti-aliasing.
4k effectively means I have 4 times the desktop space on one screen, and you can make out details that are twice as small. It allows you to spot enemies that are far away way easier. A target that's 2 pixels wide on a 1080p screen becomes 4 pixels wide on a 4k monitor, which makes it far easier to see and shoot.
It's just a shame that we don't have 240 Hz 8k monitors yet.
#14
Posted 16 August 2018 - 06:59 AM
jtyotJOTJIPAEFVJ, on 15 August 2018 - 09:32 PM, said:
4k effectively means I have 4 times the desktop space on one screen, and you can make out details that are twice as small. It allows you to spot enemies that are far away way easier. A target that's 2 pixels wide on a 1080p screen becomes 4 pixels wide on a 4k monitor, which makes it far easier to see and shoot.
It's just a shame that we don't have 240 Hz 8k monitors yet.
As daggett and the video pointed out, pixil visibility is more based on your distance to the screen. 4k on a standard size monitor just means the pixels are smaller compared to 1080. Thus something that would use 4 pixels in 1080 uses 16 in 4k. It would look spectacular, but do i really need that spark particle drawn in HD, and rendered in 4k, and take up more space on storage, loading and processing just to have it on screen for a fraction of a second?
Probably only if i already have the hardware to see it.... (which acording to steam, ~90% of gamers dont)
Now, if i was gaming on a projector, this could be important. Projectors allow for 150+ inch screens. 1080 on a 150 inch canvas and you start to see pixels get distorted, and is only compensated by sitting further away. Higher resolution would negate this requitement.
Im not saying 4k or 8k isnt awesome, just that there's not going to be need or motivation for those graphics qualities in gaming for some time. Compund that as you said, 2160p is an improvement visually, and most newer graphics cards can render it in more than 60+ fps. 4k requires gtx-1080s as a minimum to render at near 60fps. (Obviously different from movies which are already rendered, and mostly require loading)
I actually dont even know many 8k statistics because its such an unused resolution so far. Even if it was, you wouldnt need 240hz, because you'd be using your graphics card as a toaster just to get 60fps.
#15
Posted 16 October 2018 - 03:19 PM
Below are the links where you can see the quality difference, but also just how tiny the interface is.
4k
http://www.conspiraz...l/MWO%204k.png - main screen
http://www.conspiraz...k%20action.png - action shot
1080p
http://www.conspiraz...WO%201080p.png - main screen
http://www.conspirazy.com/dl/MWO 1080p action.png] - action shot
Would love to see the main screen larger.

Conspirazy
Edited by Conspirazy, 16 October 2018 - 03:19 PM.
#16
Posted 25 July 2019 - 02:17 PM
I'm having the same problem. Native I have 3840 x 2160 at 60 FPS. The Game runes fine when fighting BUT in the mechlab the type set is small and hard to read. Most RPG games like Star Trek online, Star Wars the old republic, Warframe, etc. has a scaling feature to resize the font.
Minus the suggestion to get a magnifying glass and all the hyperbole, I believe It would be really good to have a feature like scaling font size in this game.
Thanks
#17
Posted 26 July 2019 - 03:36 AM
#18
Posted 26 July 2019 - 06:10 AM
Stridercal, on 14 August 2018 - 09:20 AM, said:
1440p suffers from the same symptoms to a lesser degree
VictusRhul, on 25 July 2019 - 02:17 PM, said:
there is a far easier solution to that:
have two rendering resolutions in options, one for ingame, one for mechlab.
i would then set 1440p as game res and 1080p as mechlab res
right now the best thing to do with 4k monitors is to build your mechs on a 3rd party website and then import your build, which is sad
#20
Posted 24 December 2020 - 09:22 AM
Is it that hard to scale it according to the resolution? They at least have the in-game HUD coded to scale.
Why is the main menu that hard? I have to go in 1080p to use the mechlab
Unacceptable
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