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The Difference Between Tier 4 And Tier 3


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#21 Vlad Ward

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Posted 25 February 2021 - 10:55 PM

View PostTarl Cabot, on 25 February 2021 - 06:29 PM, said:


Actual Tier 1 players on Alts, if they play like their Tier 1 alter ego, said players will not be Tier 5 for every long, much less Tier 4, unless they are playing really goofy builds, ie AC2 Urbie, etc, then they are not club sealing, especially if they end up in the middle of the scoring pack.


It takes around ~600 matches to grind from Cadet to T1 at T1 performance. While I agree in principle, without a proper placement match / seasonal reset system correcting PSR imbalances takes a hellishly long time.

#22 Teenage Mutant Ninja Urbie

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Posted 26 February 2021 - 12:13 AM

View PostSamial, on 25 February 2021 - 06:01 PM, said:


I have spoken to multiple players on discord that say they are tier 1 on alt accounts. partially because tier 1 is so hardcore and partially because they use alt accounts to recruit newer players to units..

But having tier 1 players in tier 5s really should not be ok. its literally seal clubbing and a lot of those tier 1s are in coordinated groups again on Discord..



so.. is it that hardcore? I can't imagine, since it's still an xp-bar that takes you there, just like before. that means that, in time, tier1 is full of %everybody%. is t1 really that "exclusive" at the moment?

I could see and understand the recruiting-argument, though imHo that is only a thing if your targeting for a proper fw-group.
so might as well recruit AND TEACH the solos in fw, then. but that's just my personal opinion.

View PostTarl Cabot, on 25 February 2021 - 06:29 PM, said:


Actual Tier 1 players on Alts, if they play like their Tier 1 alter ego, said players will not be Tier 5 for every long, much less Tier 4, unless they are playing really goofy builds, ie AC2 Urbie, etc, then they are not club sealing, especially if they end up in the middle of the scoring pack.


exactly. once you know what you're doing, you can do well in any mech, even the bad ones. these people will rise out of tier5 quickly, and they are supposed to make a new alt every 2days (or rather every 2matches) to "stay in t5" or what?
I just can't follow that line of thinking, if I'm honest.

Edited by Teenage Mutant Ninja Urbie, 26 February 2021 - 12:14 AM.


#23 Aidan Crenshaw

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Posted 26 February 2021 - 12:42 AM

View PostVlad Ward, on 25 February 2021 - 10:55 PM, said:


It takes around ~600 matches to grind from Cadet to T1 at T1 performance. While I agree in principle, without a proper placement match / seasonal reset system correcting PSR imbalances takes a hellishly long time.


What makes you think so? You start at PSR ~800 and reach T1 at PSR 4000. That's 3200 Pts PSR. Now, to need 600 matches to get to T1, you'd average at 5,33 PSR gain per match. Now, it's clear that for someone playing at a constant level, T5 matches will be easier and T2 matches will be more challenging. Also, it was said with the December Patch that new accounts would not only start in T5, but will also receive a PSR multiplier of unknown specs during their first matches.
I made an alt account to test the NewPlayerExperience and it's about to reach T3 just after completing 35 matches. And I'm by no means a very good player.
A truly good player, picking his best performing mech as soon as possible, sticking to it and going full tryhard would need less than 600 matches I would think, based on my own experience.

#24 PocketYoda

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Posted 26 February 2021 - 12:43 AM

View Postaccount redo v1, on 25 February 2021 - 06:16 PM, said:

I'm not trying to seal club, I just like my 2erppc viper. Which is the problem. I don't want to do anything that would impact my ability to shoot people with ppcs in my viper adversely, but I need some way to cap my rank at tier 4. I guess I could get better and somehow rank up? But people said that tier 1 isn't fun. Also, I don't know if I want to dedicate time to getting better and unless they give the viper a heat dissipation quirk, I'm not sure I'll be competitive enough with it to rank up anyways.


I personally hate ppcs, as a high ping player ppcs take way too long travel time to hit things and have imo reg issues on the damage at high pings.. So personally i avoid them.. Even +20% travel time quirks are to slow and have to judge the distance in front of a moving mech is annoying.

I just don't use them because of that.

#25 Elizander

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Posted 26 February 2021 - 12:58 AM

View PostVlad Ward, on 25 February 2021 - 10:55 PM, said:


It takes around ~600 matches to grind from Cadet to T1 at T1 performance. While I agree in principle, without a proper placement match / seasonal reset system correcting PSR imbalances takes a hellishly long time.


I think a reasonable placement system for new players/returning players would be at least 10 placement games and be placed at T3 maximum. At least they can grind their way up from there while minimizing the cadet casualties.

#26 Vlad Ward

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Posted 26 February 2021 - 08:12 AM

View PostAidan Crenshaw, on 26 February 2021 - 12:42 AM, said:

What makes you think so? You start at PSR ~800 and reach T1 at PSR 4000. That's 3200 Pts PSR. Now, to need 600 matches to get to T1, you'd average at 5,33 PSR gain per match. Now, it's clear that for someone playing at a constant level, T5 matches will be easier and T2 matches will be more challenging. Also, it was said with the December Patch that new accounts would not only start in T5, but will also receive a PSR multiplier of unknown specs during their first matches.
I made an alt account to test the NewPlayerExperience and it's about to reach T3 just after completing 35 matches. And I'm by no means a very good player.
A truly good player, picking his best performing mech as soon as possible, sticking to it and going full tryhard would need less than 600 matches I would think, based on my own experience.


It's an estimate based on my own performance. Actually, I double checked just now and it looks like I regained T1 after 349 games from the December Reset. For some reason it felt like it took a lot longer.

Regardless, it's a huge number of games played below your actual skill level, which aren't really fun for anyone.

#27 General Solo

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Posted 26 February 2021 - 10:42 AM

Hit tier 3 you face Tier ones
A different kettle of fish
Posted Image

#28 Vlad Ward

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Posted 26 February 2021 - 11:36 AM

View PostGeneral Solo, on 26 February 2021 - 10:42 AM, said:

Hit tier 3 you face Tier ones
A different kettle of fish
Posted Image


This almost never actually happens unless the T1s are in groups with lower tier friends. There's still enough of an active population to see a clear difference between games as a T1, games as T2, and games as a T3.

#29 Wildstreak

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Posted 26 February 2021 - 06:57 PM

View Postaccount redo v1, on 25 February 2021 - 06:16 PM, said:

I'm not trying to seal club, I just like my 2erppc viper. Which is the problem. I don't want to do anything that would impact my ability to shoot people with ppcs in my viper adversely, but I need some way to cap my rank at tier 4. I guess I could get better and somehow rank up? But people said that tier 1 isn't fun. Also, I don't know if I want to dedicate time to getting better and unless they give the viper a heat dissipation quirk, I'm not sure I'll be competitive enough with it to rank up anyways.

Run other 2 PPC Mechs.

View PostTarl Cabot, on 25 February 2021 - 06:29 PM, said:


unless they are playing really goofy builds, ie AC2 Urbie, etc, then they are not club sealing, especially if they end up in the middle of the scoring pack.

Then they are one of the reasons holding other players not on Alts down.

#30 LordNothing

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Posted 26 February 2021 - 10:21 PM

im kind of in the edge tier between 2 and 3. currently in t3 because im running some of my seldom used (mostly because they are bad) mechs. i got into t2 leveling (technically i leveled it instantly but i still got to put the games on it out of principal and so i can get a handle on how well it performs in my spreadsheets) a nova cat d, the one with the hll hsl quirk. 3 of those things without ghost heat is nothing to gawk at and with a cac10 as backup. needless to say it ended up in my top 20. i can play anything in my top 100 and gain tier, but run the top end of that and you can get up a tier in about 30-50 games. what mechs i play strongly influences tier.

not sure if i could get back to t1 only running my best mechs, honestly i haven't tried. but id have to stop running the bad mechs, and i really don't want to do that. running bad mechs builds character and the unmeta mechs can be quite fun.

Edited by LordNothing, 26 February 2021 - 10:31 PM.


#31 Elizander

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Posted 26 February 2021 - 11:09 PM

View PostLordNothing, on 26 February 2021 - 10:21 PM, said:

im kind of in the edge tier between 2 and 3. currently in t3 because im running some of my seldom used (mostly because they are bad) mechs. i got into t2 leveling (technically i leveled it instantly but i still got to put the games on it out of principal and so i can get a handle on how well it performs in my spreadsheets) a nova cat d, the one with the hll hsl quirk. 3 of those things without ghost heat is nothing to gawk at and with a cac10 as backup. needless to say it ended up in my top 20. i can play anything in my top 100 and gain tier, but run the top end of that and you can get up a tier in about 30-50 games. what mechs i play strongly influences tier.

not sure if i could get back to t1 only running my best mechs, honestly i haven't tried. but id have to stop running the bad mechs, and i really don't want to do that. running bad mechs builds character and the unmeta mechs can be quite fun.


Sometimes it's okay to just have fun in a game.

#32 Saved By The Bell

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Posted 27 February 2021 - 06:11 AM

Tier 4 - opponents weak, your team morons. Its quite fun if you a good player. Imaging just standing and shooting player.

Tier 2 - opposite. Opponents strong, your team good. But you should be a good player too. Imaging swarm of light mechs, hunting some poor assault.

Tier 3 - every fight is lottery.

Edited by Saved By The Bell, 27 February 2021 - 06:13 AM.


#33 Dozer6

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Posted 27 February 2021 - 06:17 AM

View PostElizander, on 26 February 2021 - 11:09 PM, said:


Sometimes it's okay to just have fun in a game.

What is this blasphemy you speak of?

#34 Wildstreak

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Posted 28 February 2021 - 09:42 PM

View PostElizander, on 26 February 2021 - 11:09 PM, said:


Sometimes it's okay to just have fun in a game.

Depends on your definition of fun, that's the, "Joy," of online gaming, you get randomly partnered with people who have different ideas of Fun, only having a full group for any game saves you.

View PostSaved By The Bell, on 27 February 2021 - 06:11 AM, said:

Tier 3 to 5 - every fight is lottery.

FTFY

#35 LordNothing

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Posted 28 February 2021 - 11:08 PM

there are two types of mechs i find extremely boring to play. the first is lerm boats, obviously. nothing as exciting as standing there, staring at rocks, with a little red crosshair overplayed atop of some kind of shrubbeery. firing those missiles and hope they connect to something other than a rock or your team mates. perhaps the crosshair turns red, and sometimes you might kill something, but the shrubbery looks back at you with a look of disgust about it.

the other are meta mechs, now i often use them for no other reason than they look good on paper. but you shoot things and they die, in a couple shots. like its doing all the work for you. makes you feel kind of useless as you fill coffins with mechwarrior parts. you grow complacent as you stack victory upon victory. it feels so empty, as if you are just the universe's tool it uses to create entropy. its like that episode of the twilight zone where the street smart dude goes to where he thinks is heaven. wins every game in the casino, gets all the chicks, yet later he finds out hes actually in hell.

Edited by LordNothing, 28 February 2021 - 11:08 PM.


#36 Vlad Ward

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Posted 01 March 2021 - 06:30 AM

View PostLordNothing, on 28 February 2021 - 11:08 PM, said:

the other are meta mechs, now i often use them for no other reason than they look good on paper. but you shoot things and they die, in a couple shots. like its doing all the work for you. makes you feel kind of useless as you fill coffins with mechwarrior parts. you grow complacent as you stack victory upon victory. it feels so empty, as if you are just the universe's tool it uses to create entropy. its like that episode of the twilight zone where the street smart dude goes to where he thinks is heaven. wins every game in the casino, gets all the chicks, yet later he finds out hes actually in hell.


If it makes you feel better, this does change in the upper half of Tier 1. It's a little depressing that it takes so long to get there, but eventually people using decent 'Mechs becomes the rule rather than the exception.

#37 Wildstreak

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Posted 01 March 2021 - 07:35 AM

View PostLordNothing, on 28 February 2021 - 11:08 PM, said:

there are two types of mechs i find extremely boring to play. the first is lerm boats, obviously. nothing as exciting as standing there, staring at rocks, with a little red crosshair overplayed atop of some kind of shrubbeery. firing those missiles and hope they connect to something other than a rock or your team mates. perhaps the crosshair turns red, and sometimes you might kill something, but the shrubbery looks back at you with a look of disgust about it.

the other are meta mechs, now i often use them for no other reason than they look good on paper. but you shoot things and they die, in a couple shots. like its doing all the work for you. makes you feel kind of useless as you fill coffins with mechwarrior parts. you grow complacent as you stack victory upon victory. it feels so empty, as if you are just the universe's tool it uses to create entropy. its like that episode of the twilight zone where the street smart dude goes to where he thinks is heaven. wins every game in the casino, gets all the chicks, yet later he finds out hes actually in hell.

LRMers still come in 2 types, just one is more popular. Second type is much more useful and the debate continues.

Metas sometimes just to make CB, sometimes I got me own creations.

What bugs me is when an entire chassis most variants are done best using....
the exact same build. THAT'S a problem.

#38 LordNothing

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Posted 01 March 2021 - 04:54 PM

View PostWildstreak, on 01 March 2021 - 07:35 AM, said:

LRMers still come in 2 types, just one is more popular. Second type is much more useful and the debate continues.

Metas sometimes just to make CB, sometimes I got me own creations.

What bugs me is when an entire chassis most variants are done best using....
the exact same build. THAT'S a problem.


the better lerm approach i dont do because atms and mrms do it better.

and i do use metas for fp (fp is much less boring than qp, and it pays to bring your best). i sometimes use them for events that are exceptionally grindy or difficult.

Edited by LordNothing, 01 March 2021 - 04:59 PM.


#39 Grus

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Posted 02 March 2021 - 03:07 AM

Personally, I've noticed a significant rise in the competence and ability of light mech pilots. Down in 5, 4, it was laughable. Now that I'm well in 3, its a definite shift.

#40 Dozer6

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Posted 02 March 2021 - 06:36 AM

View PostGrus, on 02 March 2021 - 03:07 AM, said:

Personally, I've noticed a significant rise in the competence and ability of light mech pilots. Down in 5, 4, it was laughable. Now that I'm well in 3, its a definite shift.

Yes i feast on lights that try to get in behind my assaults and then they freak when i come around a corner in my bsw x1 with 3 rac2's blazing!!
Dead light.





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