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Either Gulag, Or Stop Wasting Our Time


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#121 DAEDALOS513

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Posted 23 March 2021 - 04:04 AM

Some of Gulag's changes are reasonable.. but too many just are not. They want to buff heavy ppc's by decreasing heat and increasing velocity.. which is pretty insane and goes outside the weapons' niche. They also want to buff velocity on clan ac2's.. what? They want to decrease heat on most ac weapons.. why? AC's are the easiest weapon to control your heat with.. imagine a blood asp or madcat ii with better heat.. bahahhaah..

I haven't looked at all the changes but those above stood out for me.

Most of their proposed changes are like a little boys wish list of buffs.. a boy that doesn't know what's best for him. If Gulag changes get implemented they would take us in the wrong direction and I can see TTK becoming drastically reduced. IMO compers should not be dictating the direction of the game regardless of their experience.. they do not best represent the interests of the general mechwarrior. Who are in the gulag exactly.. do we have names?

Edited by DAEDALOS513, 23 March 2021 - 07:14 AM.


#122 EnochsBook

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Posted 23 March 2021 - 04:10 AM

View PostDAEDALOS513, on 23 March 2021 - 04:04 AM, said:

Who are in the gulag exactly.. do we have names?

If you'd like to speak to the people involved, here's the Discord server: https://discord.gg/HkpbJG75yQ

#123 Bud Crue

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Posted 23 March 2021 - 06:40 AM

View PostDAEDALOS513, on 23 March 2021 - 04:04 AM, said:

Some of Gulag's changes are reasonable.. but too many just are not. They want to buff heavy ppc's by decreasing heat and increasing velocity.. which is pretty insane and goes outside the weapons' niche. They also want to buff velocity on clan ac2's.. what? They want to decrease heat on most ac weapons.. why? AC's are the easiest weapon to control your heat with.. imagine a blood asp or madcat ii with better heat.. bahahhaah.. and buffing ac2 damage to 5? i don't even..


Can you let me know the source for the increasing damage of the AC2 from 2 to 5 comes from? The version of the gulag's changes that I have seen (https://www.dropbox....AG_v2.pptx?dl=0 ) makes no mention of any increase in damage and only makes the same bump to velocity that PGI just made with the last patch.

As to HPPC's my version of the Gulag changes makes the same increase to HPPC velocity as PGI just imposed and rather than increase damage (as PGI did), leaves them at 15 and drops heat from 14.5 to 13. No change to cool down time. I don't see this change as having nearly as big as an impact as PGI's current changes in terms of being a benefit to high skill player use and a detriment to those of lower skill.

As to the Gulag's overall changes of slight buffs to a lot of weapons, I think it will do wonders to providing at least myself with some motivation to start playing something other than Clan UACs and IS MPL boats. I'm looking forward to the PTS (if it actually comes to fruition).

#124 Lousyten

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Posted 23 March 2021 - 07:10 AM

View PostBud Crue, on 23 March 2021 - 06:40 AM, said:

Can you let me know the source for the increasing damage of the AC2 from 2 to 5 comes from?


Afaik it came from some cluless player's individual suggestion. Has nothing to do with the upcoming PTS values. Daedalos might have misunderstood something.

#125 DAEDALOS513

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Posted 23 March 2021 - 07:34 AM

View PostBud Crue, on 23 March 2021 - 06:40 AM, said:


Can you let me know the source for the increasing damage of the AC2 from 2 to 5 comes from? The version of the gulag's changes that I have seen (https://www.dropbox....AG_v2.pptx?dl=0 ) makes no mention of any increase in damage and only makes the same bump to velocity that PGI just made with the last patch.

As to HPPC's my version of the Gulag changes makes the same increase to HPPC velocity as PGI just imposed and rather than increase damage (as PGI did), leaves them at 15 and drops heat from 14.5 to 13. No change to cool down time. I don't see this change as having nearly as big as an impact as PGI's current changes in terms of being a benefit to high skill player use and a detriment to those of lower skill.

As to the Gulag's overall changes of slight buffs to a lot of weapons, I think it will do wonders to providing at least myself with some motivation to start playing something other than Clan UACs and IS MPL boats. I'm looking forward to the PTS (if it actually comes to fruition).

I did misunderstand the ac2 damage increase.. so sorry bout that..

I dunno.. i think heavy peeps were at a pretty good spot where they were before pgi's 'patch.' If they're too hot take er peeps (now those need a buff, not heavies.. maybe a heat buff).

Why do you only play clan uac's and IS mp's.. if you mainly play clan uac's then they probably don't need a buff, right? IS mp's are generally considered harder to use (except on certain mechs with the right quirks) due to their limited range.. yet you play them alot and apparently do well in. Well, there are many weapons/builds not using mp's that you would probably do well in because they are easier to use.. which buffs you looking forward to most?

#126 Bud Crue

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Posted 23 March 2021 - 10:01 AM

View PostDAEDALOS513, on 23 March 2021 - 07:34 AM, said:

Why do you only play clan uac's and IS mp's.. if you mainly play clan uac's then they probably don't need a buff, right? IS mp's are generally considered harder to use (except on certain mechs with the right quirks) due to their limited range.. yet you play them alot and apparently do well in. Well, there are many weapons/builds not using mp's that you would probably do well in because they are easier to use.. which buffs you looking forward to most?


I play IS-MPL and C-UAC (5s and 10s) frankly because they let me alpha at high frequency while still doing decent damage. I am a reckless player (i.e. I can't properly position for Shi7 and my aim isn't much better, and I have no patience for peak and poke play of many of the higher skilled folks) and so I play builds that can tank a lot of damage wihle letting me alpha with impunity, such that a missed shot now and again isn't typically a fatal mistake.

I'm sure that someone has done the math and can give a more technical answer as to why they are ideal for the lower/moderate skilled player, but for me, those weapon systems are just the most forgiving/easiest to play. If there were more weapons that allowed me to fire more often, while remaining fairly cool, for equivalent lengths of time, in the manner that massed IS-MPL and C-UAC 5s and 10s 9 (and also the IS AC10) do, I'd be more likely to play them as well. But weapons that are really hot (e.g. PPCs (all of them)) and/or really slow firing (i.e. anything with a cool down of 4 seconds or more), I find to be more punishing for someone like me, particularly the hotter and slower that they are.

My read of the Gulag changes is that they will make a few (maybe several) more weapons fall into my comfort/fun zone (builds running 3 snub PPCcs for example) while others will remain a bit more skill based while not being wholly out of my willingness to play them on occasion. They are certainly much more up my alley than what PGI did to PPCs with this last patch (6-7 seconds between shots...screw that).

#127 The Mysterious Fox

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Posted 23 March 2021 - 10:42 AM

im also fine with a revert of the entire game to pre volumetric rescale and engine desync

#128 Last Of The Brunnen-G

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Posted 23 March 2021 - 03:33 PM

The easiest solution to buffing bad mechs is to allow close combat melee attacks and death from above. Why? Because most bad mechs have low arm hardpoints and sometimes not even enough of them. This would give these big chuncky arms better use.

#129 Lanzman

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Posted 23 March 2021 - 04:51 PM

I would love to see push, punch, kick, charge and Death From Above in this game. Not to mention mechs like the Hatchetman and Berserker.

#130 InvictusLee

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Posted 23 March 2021 - 08:04 PM

What happened to the tread about the word "gulag" being offensive?
I was just refreshing my popcorn bucket..


#131 The6thMessenger

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Posted 23 March 2021 - 08:57 PM

View PostNovember11th, on 23 March 2021 - 08:04 PM, said:

What happened to the tread about the word "gulag" being offensive?
I was just refreshing my popcorn bucket..


What do you think? They caved to the complaints of the normie snowflake.

#132 InvictusLee

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Posted 24 March 2021 - 09:57 AM

View PostThe6thMessenger, on 23 March 2021 - 08:57 PM, said:


What do you think? They caved to the complaints of the normie snowflake.
you know sixth. For qll of the fun we have on the forums, i have never played with you in game or against you lol. I find it strange xD.

#133 GARION26

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Posted 24 March 2021 - 10:39 AM

View PostLanzman, on 23 March 2021 - 04:51 PM, said:

I would love to see push, punch, kick, charge and Death From Above in this game. Not to mention mechs like the Hatchetman and Berserker.


I get it that it was a negative play experience when previously implemented, but I think it would be awesome if it could be made workable (without NPE) in MWO. I'd love to run a Berserker !

You could just play with the collision damage mechanics without including knockdowns - maybe different amounts for collision with enemies rather then friendly, with a boost for damage against enemies. Then create a weapon that boosts collision damage against enemies based on the size of the mech (or just have different weight weapons and allow that to reflect the tonnage based damage differences in lore) You wouldn't have to include specifically melee graphics or button pushing to trigger actions - just up the value of running into an enemy. Of course assaults get a big boost then against ankle biting lights.

Not sure it would work in terms of being worth the investment from a players standpoint much less PGI's but it's interesting.

#134 Johny Rocket

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Posted 24 March 2021 - 03:19 PM

Get rid of ghost heat on everything but lasers, everything else already pays a weight and ammo penalty.
And the hardpoint slots have been broken since the beginning, why does a flea have the same number of slots as an Atlas?

Edited by Johny Rocket, 24 March 2021 - 03:21 PM.


#135 Lanzman

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Posted 25 March 2021 - 05:14 AM

Try putting a UAC-20 on a Flea.





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