If Escort Was 4V4?
#1
Posted 03 March 2021 - 05:53 AM
The guy, Birthday Truck, talked about the "Golden-Triangle", that which the 12-v-12 lacks, and the Conquest provides because it breaks up the 12v12.
The Escort was universally considered horrible, personally it was meh, and the biggest problem for me was the Radar as it forces you to expose yourself to say LRM fire even as a scout.
#2
Posted 03 March 2021 - 06:28 AM
Edited by MeanMachinE, 03 March 2021 - 06:29 AM.
#3
Posted 03 March 2021 - 07:53 AM
Period. End of Story. They're bad by design.
#4
Posted 04 March 2021 - 01:54 AM
That said, if they ever decide to make a Symmetric Escort Mode for people to play, then it would be an improvement. If it had been done right in the original introduction, then both sides would have at least one VIP Mech to defend and also one to attack. So if we get a Symmetric Escort Edition to fight on, then I would be rather supportive of the return of Escort as an option to play.
EDIT :: By the way, keep Escort as 12v12 and/or 8v8 in a new rendition of it. Doing a 4v4 Edition would not leave enough firepower at the end to take out the VIP Mech in many cases.
~D. V. "Asymmetric Escort was definitely bad... But getting a New Symmetric Version would be welcomed!" Devnull
Edited by D V Devnull, 04 March 2021 - 01:58 AM.
#5
Posted 04 March 2021 - 07:58 AM
Chaotic_Harmony, on 03 March 2021 - 07:53 AM, said:
Period. End of Story. They're bad by design.
I kinda liked it on Polar. Fights could happen all over that map rather than always in the middle and if you were fast enough you could set up an ambush for any light trying to capture sensors. It was actually fun. But on any other map? Ehhh... *shrug*
#6
Posted 04 March 2021 - 08:11 AM
Chaotic_Harmony, on 03 March 2021 - 07:53 AM, said:
Period. End of Story. They're bad by design.
I loved escort.. it had the best brawling matches in the game back in the day.. That said Escort had two major issues..
The defending team could not see where the escort was going.. It should have been highlighted on the map.
The defending team had no control over the escort.. The Damn thing would just walk into the enemies like an idiot, We should have been able to direct him with command issues.
If those items had been fixed it would have somewhat worked..
I always felt that one atlas wasn't really a very good escort it should have been a lance of mechs or tanks, trucks etc.
Edited by Samial, 04 March 2021 - 08:15 AM.
#7
Posted 04 March 2021 - 08:44 AM
MeanMachinE, on 03 March 2021 - 06:28 AM, said:
Main point, the people being hunted fight back as humans do, the AI Escort never fought back.
#8
Posted 04 March 2021 - 01:09 PM
#9
Posted 05 March 2021 - 06:19 PM
#10
Posted 07 March 2021 - 05:19 AM
So I will repear myself again: having a VIP that acts as a mobile capture point, with the attackers trying to capture it and guide it to their own evac zone, could work much better than making it an assassination target. The VIP moves when one of your team members is in range and not contested by the enemy. Bam, done.
#11
Posted 07 March 2021 - 08:49 AM
Use something like the Battery being carried indicator for a player Escort.
1 - Make a VIP indicator that at match start gets assigned to a random player on the Escort team. All allies can see it easy including in match, enemies when targeting the VIP.
2 - Place a base behind the Attack team and a single Base Countdown Timer at top below Match Time.
3 - VIP goal is to get to base and sit in it until timer reaches zero.
EDIT - You would need special code to never put a ECM Mech as VIP, no one wants Stealth ECM Mechs in that role.
Edited by Wildstreak, 07 March 2021 - 08:51 AM.
#12
Posted 08 March 2021 - 06:50 AM
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