This conversation reminds me, indirectly, of conversations I've had with Assault pilots who invariably blame the team for "leaving them behind." Sometimes, yeah, the team leaves you in the dust, but see, I used to be an avid Atlas driver. I was stubborn enough to regularly drop my Atlas throughout the entire poptart meta phase. So I know for a fact that nine times out of ten, that big, slow 'mech chose sub-optimal routes to get where they needed to go (it was especially fun to have these talks when I was piloting an Atlas... in any case, I digress.) My point here is that generally pilots of slow 'mechs don't pilot those 'mechs efficiently around the battlefield - and since it
is legitimately discouraging to get
Julius Caesar'd in the back of the group, I suspect they often just switch to faster 'mechs and never learn.
So I agree with Aidan that what we need isn't an across-the board increase; Mechwarrior 'Mechs are supposed to feel a bit slow, like a vehicle, not a powered armor suit - in other words, not like a Valkyrie, or even a Battleoid. The 'mechs that should go fast, do; the ones that are slow generally should be.
But I think it's worth looking at an agility increase, at least in terms of moving over rough terrain. Last time I took my Highlander out for a drive, it couldn't equip jump jets. A rocket-assisted hill-climbing system? Sure! But not
jump jets. Trying to use jump jets on a Highlander is less like rising into the sky on wings of fire and more like being winched up a hill by a tow truck. Already-slow 'mechs are slowed further by steep terrain, and allowing them more freedom to move - with or without Jump Jets - would make learning to maneuver your Dire Wolf around the map a bit less punishing, if nothing else.
All that being said, I suspect part of PGI's thinking about turn rates and the like are about balancing Light survivability against larger 'mechs. Which is a laudable goal, since Light 'mechs have been suffering since, well... since they fixed the netcode to implement HSR. Whether they've gone about this the
right way is more of a salt mine than I really feel the need to swing a pick at, but I'm pretty sure that's what they're trying to do.
(PS: Alpine Peaks is a testament to the bloody-minded stubbornness of MWO players. A poorly balanced map with inadequate counterplay for short-ranged 'mechs. The map was regularly voted down in the rotation -
until PGI announced they were reworking it (a project which eventually became Polar Highlands.) No sooner had the announcement been made than suddenly everyone loved that stupid map...)