Jump to content

@chris - Why Did You Break The Trial Mechs?

BattleMechs

  • You cannot reply to this topic
34 replies to this topic

#21 denAirwalkerrr

    Member

  • PipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 1,346 posts

Posted 16 March 2021 - 08:39 AM

View PostGARION26, on 16 March 2021 - 08:21 AM, said:

As others have noted trial mechs don't have to be perfect for high level play just more generally competitive then the ones currently being used.


Trust me they are far from it when exist AC2 spam monsters like DWF-UV and RFL-IIC/JM6-DD (that trial Mauler is not), MPL spam K-9/WLF/VL-5T, MRM IV-Four, no backup weapons LRM/ATM only assaults, normal IS UAC10/UAC5/RAC2/LBX10 CP-S/WHM-BW and so on.

Edited by denAirwalkerrr, 16 March 2021 - 08:39 AM.


#22 LordBraxton

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,585 posts

Posted 16 March 2021 - 08:46 AM

All PGI does is 'listen' to the community and them make stupid arbitrary decisions with their balance team who never plays the game and has no idea wtf is going on.

#23 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 16 March 2021 - 10:53 AM

New player's reaction to:
Jenner-IIC "Why do I keep dying from LT hits? This Mech Sucks!"
Trebuchet-7M "Why do my Missiles do no damage up close? This Mech Sucks!"
Stormcrow-Prime see Trebuchet-7M
Shadow Cat-Prime "Why do these PPCs take so long to reload and heat up so much? This Mech Sucks!"
Grasshopper-5H see Shadow Cat-Prime
Stalker-3F "Why so these MRMs heat up so much? This Mech Sucks!"
Warhawk-C see Shadow Cat-Prime

My fav rear armor numbers are usually about one tenth tonnage of Mech rounded down for RCT, RSTs get 2 points lower than RCT to a minimum of 2.
Some Mechs also get slight rear armor boosts at certain values.

#24 Wattila

    Member

  • PipPipPipPipPipPip
  • 244 posts

Posted 16 March 2021 - 08:44 PM

The Warhammer build is also pretty toasty, cannot alpha twice even on cold maps without shutting down. Not sure what the intention is there, but it's not a very forgiving mech to play.

#25 Heavy Money

    Member

  • PipPipPipPipPipPipPipPip
  • The Marauder
  • 1,275 posts

Posted 16 March 2021 - 10:03 PM

View PostWildstreak, on 16 March 2021 - 10:53 AM, said:

New player's reaction to:
Jenner-IIC "Why do I keep dying from LT hits? This Mech Sucks!"
Trebuchet-7M "Why do my Missiles do no damage up close? This Mech Sucks!"
Stormcrow-Prime see Trebuchet-7M
Shadow Cat-Prime "Why do these PPCs take so long to reload and heat up so much? This Mech Sucks!"
Grasshopper-5H see Shadow Cat-Prime
Stalker-3F "Why so these MRMs heat up so much? This Mech Sucks!"
Warhawk-C see Shadow Cat-Prime

My fav rear armor numbers are usually about one tenth tonnage of Mech rounded down for RCT, RSTs get 2 points lower than RCT to a minimum of 2.
Some Mechs also get slight rear armor boosts at certain values.


Okay now do the old trial mechs.

#26 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 17 March 2021 - 03:06 AM

View PostHeavy Money, on 16 March 2021 - 10:03 PM, said:


Okay now do the old trial mechs.


The old trial mechs sucked but they were some what survivable in a new customers hands.. These new ones are not.

#27 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 17 March 2021 - 09:49 PM

So i pop in this post to see what thing they possibly could of done to screw up.. then i read the thread and see that this outrage is over 4 points of armor.. basically a single hit by half the weapons in the game is causing the outrage.



I'll just leave you with this. They have ton's of data trackers that say what weapons are doing, what mechs are dying to ect,, Do you think it is possible they added a bit of extra armor because people in trails, and lower end tiers just shoot each other in the back a heck of a lot more than the average t3+?

People don't know how wide they are, where they arms are, heck sometimes they don't even see small mechs in front of them. which will help from getting their weapons critted from their own teammate if they happen to scrap them with a weapon. It also gives them a tad more time to react to a light hitting them from behind.


PGI might have done some questionable things in many folks minds in the past but 4-5 points of extra armor on the rear of a trail mech for new players is not one of them.


View PostSamial, on 17 March 2021 - 03:06 AM, said:

The old trial mechs sucked but they were some what survivable in a new customers hands.. These new ones are not.


I dunno what you are talking about, there are a bunch of super solid mechs, nearly identical to many i have kitted out. The HBR and Crab are great builds if you like lasers, but there are a bunch of really solid builds in there that should be fairly new player friendly if they do any kind of training in the testing grounds. (which i always tell new players to do)

Edited by JC Daxion, 17 March 2021 - 09:55 PM.


#28 Meep Meep

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,243 posts
  • LocationBehind You

Posted 17 March 2021 - 11:07 PM

Just looked through the mechs and other than the afore mentioned back armor they seem more or less solid. Besides unlike the old days the new player experience showers you in c-bills and if you do the quick two part tutorial you will have 5 million before you even play one match and a day of premium time to rake in extra c-bills. So you should not really be spending much time at all in them before you can buy a mech you like then start the skill node grind. Then with the new cadet bonus by the time you get done skilling up the mech you will have another 28 days premium time and around 20ish million in c-bills not counting any match earnings so that's at least two or three more mechs to grind.

#29 Ignatius Audene

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,243 posts

Posted 18 March 2021 - 02:59 AM

Try an experiment. Each time you got rear killed add 5 rear armor. Each time u got front killed reduce it by 1.

Even mediocre players will end with 0 rear armor.

#30 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 18 March 2021 - 05:10 AM

View PostJC Daxion, on 17 March 2021 - 09:49 PM, said:

So i pop in this post to see what thing they possibly could of done to screw up.. then i read the thread and see that this outrage is over 4 points of armor.. basically a single hit by half the weapons in the game is causing the outrage.



I'll just leave you with this. They have ton's of data trackers that say what weapons are doing, what mechs are dying to ect,, Do you think it is possible they added a bit of extra armor because people in trails, and lower end tiers just shoot each other in the back a heck of a lot more than the average t3+?

People don't know how wide they are, where they arms are, heck sometimes they don't even see small mechs in front of them. which will help from getting their weapons critted from their own teammate if they happen to scrap them with a weapon. It also gives them a tad more time to react to a light hitting them from behind.


PGI might have done some questionable things in many folks minds in the past but 4-5 points of extra armor on the rear of a trail mech for new players is not one of them.




I dunno what you are talking about, there are a bunch of super solid mechs, nearly identical to many i have kitted out. The HBR and Crab are great builds if you like lasers, but there are a bunch of really solid builds in there that should be fairly new player friendly if they do any kind of training in the testing grounds. (which i always tell new players to do)


I never once said they were all bad.. That crab might be nice, but its very hot to be using as a new customer.. 6 mpl on crab is a lot of heat to be trying to maintain. 87kph seems a little excessive as well..

Looking at that HBR it looks pretty hot as well.

Edited by Samial, 18 March 2021 - 05:13 AM.


#31 Teenage Mutant Ninja Urbie

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,678 posts

Posted 18 March 2021 - 06:39 AM

View PostSamial, on 18 March 2021 - 05:10 AM, said:


I never once said they were all bad.. That crab might be nice, but its very hot to be using as a new customer.. 6 mpl on crab is a lot of heat to be trying to maintain. 87kph seems a little excessive as well..

Looking at that HBR it looks pretty hot as well.


that hellbringer is (I'd personally shave off some back-armor, but anyway) a very good build, which has been run extensively in FW even back at my time; now, one could argue that the LPL/erml combo might have other advantages (and other disadvantages), but it's kind of a wash at that point.

tl/dr: yes, it's hot. yes, it's also very good. AND, most importantly: beginners piloting it could learn a lot of good things with it;
heat management, aiming, torsotwisting and maybe even trading. all the good stuff in that hellbringer.


now, if it came with all-skillnodes-unlocked .. but that we can't have *mumbling stuff*

Edited by Teenage Mutant Ninja Urbie, 18 March 2021 - 06:42 AM.


#32 Stonefalcon

    Member

  • PipPipPipPipPipPipPipPip
  • The Messenger
  • The Messenger
  • 1,386 posts
  • LocationProselytizing in the name of Our Lord and Savior the Annihilator

Posted 18 March 2021 - 01:10 PM

View PostJC Daxion, on 17 March 2021 - 09:49 PM, said:

So i pop in this post to see what thing they possibly could of done to screw up.. then i read the thread and see that this outrage is over 4 points of armor.. basically a single hit by half the weapons in the game is causing the outrage.



I'll just leave you with this. They have ton's of data trackers that say what weapons are doing, what mechs are dying to ect,, Do you think it is possible they added a bit of extra armor because people in trails, and lower end tiers just shoot each other in the back a heck of a lot more than the average t3+?

People don't know how wide they are, where they arms are, heck sometimes they don't even see small mechs in front of them. which will help from getting their weapons critted from their own teammate if they happen to scrap them with a weapon. It also gives them a tad more time to react to a light hitting them from behind.


PGI might have done some questionable things in many folks minds in the past but 4-5 points of extra armor on the rear of a trail mech for new players is not one of them.




I dunno what you are talking about, there are a bunch of super solid mechs, nearly identical to many i have kitted out. The HBR and Crab are great builds if you like lasers, but there are a bunch of really solid builds in there that should be fairly new player friendly if they do any kind of training in the testing grounds. (which i always tell new players to do)

Other than the fact that the Hellbringer has HLL instead of LPLs, some mechs have ML instead of MPLs and most mechs don't have the given loadouts period, let alone the armour.

The thing that bothered me was that even after messing around with the builds they still had the hide to 'Thank' Jay_Z for his help.

Daeron has since apologised privately to Jay but the damage has been done.

#33 crazytimes

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,427 posts

Posted 18 March 2021 - 03:18 PM

View PostSamial, on 15 March 2021 - 07:59 PM, said:

Back Armor
Lights 8-10


Interesting... and how would you say that is working out for you?

#34 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 18 March 2021 - 03:40 PM

View Postcrazytimes, on 18 March 2021 - 03:18 PM, said:


Interesting... and how would you say that is working out for you?


No issues i very rarely die from front or back shots in lights.. its generally legs or occasionally a side torso that goes. Lag shield is way strong jedi powers in a fast light mech.

I mostly prefer slower lights like Urbies or Adders/Kit Foxes and i tend to stick with the team on those etc

Edited by Samial, 18 March 2021 - 03:53 PM.


#35 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 18 March 2021 - 07:16 PM

View PostJC Daxion, on 17 March 2021 - 09:49 PM, said:

I'll just leave you with this. They have ton's of data trackers that say what weapons are doing, what mechs are dying to ect,, Do you think it is possible they added a bit of extra armor because people in trails, and lower end tiers just shoot each other in the back a heck of a lot more than the average t3+?

More like they shoot their allies in the back, sometimes outright kill their teammates.
I am still convinced some think they are in the movie Wanted trying to curve shots around people.

View PostTeenage Mutant Ninja Urbie, on 18 March 2021 - 06:39 AM, said:

now, if it came with all-skillnodes-unlocked .. but that we can't have *mumbling stuff*

Only recently did I realize this is a RPG system that makes the game more wonky.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users