FupDup, on 19 March 2021 - 02:04 AM, said:
I don't like how the Light Gauss and normal Gauss are right on top of each other in terms of range (880 vs. 810). There's no practical difference there, the regular GR is still out-damaging the LGR at the LGR's range.
I agree. The Gulag believes the Gauss needs to be a long-range sniper weapon, because at mid-range the laser- and gauss-vomit configurations are currently out-classed by dakka. I think the logic makes sense as long as you are tracking against live, but it doesn't hold up when measured against the whole of the Gulag changes; the buffs to the lasers make laser vomit feel incredibly potent again and I don't think the Gauss needs to be pushed out so far to be able to compete.
If we really want to shunt Gauss into long range, I think a better compromise solution is to give LGauss and Gauss (incl. C-Gauss) 3x max range while pushing the optimum on the Gauss down to 720 meters or so. Then, LGauss can enjoy a more tangible absolute range advantage and Gauss is still useful at a distance.
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I also don't agree with the regular PPC having a ghost heat cap of 3 because then that puts it in direct competition with the HPPC instead of making them different from it. They're now competing for the same 30-PPFLD role and one will inevitably be better than the other.
Depends; HPPCs let you bring more weapons to bracket your min range since you don't have to give up an extra hardpoint for that main battery. I don't think the issue here is "one is better than the other" so much as there's no real flavor to be had:
LPPCs are good filler weapons with no min-range and a higher rate of fire.
ERPPCs are easier to aim, have more range, and have no min-range.
SN-PPCs are significantly colder, are lighter, have no min-range, and have an extended long range that starts eating into PPC territory.
HPPC hit harder per-hardpoint and weigh one ton less per 30-points of damage.
PPC is well-rounded and that's why it fails.
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I definitely don't like the HMG sharing the same range as the regular MG. Now they have the same role, and one will be directly superior to the other instead of there being a trade-off. If you boost HMG range, regular MG needs more range too.
Most of the other stuff is good though. I'll nitpick some more later.
The HMG is a massive investment for IS; there are only three 'Mechs I would say that can make good use of them: the BJ-A, JVN-11F, and FS9-E. Of those three, two have to squeeze for the HMGs and are very squishy. The BJ-A doesn't have to squeeze, but it does not have the speed on tap to reliably get close and it is also squishy.
Gulag might disagree, but I think the IS MG family ought to have the Rate of Fire bumped up from 10 to 11, the ammo buffs dropped to the Clan levels, and (being greedy here) another 20 meters on the standard MG to keep differentiation with HMG. Given that the MG 'Mechs setting the bar for performance are all Clan 'Mechs with hilarious weapon counts, these look like no-risk buffs.