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#241 DAEDALOS513

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Posted 23 March 2021 - 12:43 PM

View PostGas Guzzler, on 23 March 2021 - 11:48 AM, said:


That's because there is no way to make you survive a long time against 8-12 mechs.

There is a fine line between "raising TTK" and making weapons too much like nerf guns. The playerbase numbers after Chris took the reigns is pretty indicative of nerf-bias balancing. One example is making laser vomit more difficult to run optimally. That had a huge side-effect on the Supernova chassis and others that only have energy hardpoints. It had its only decent loadout nerfed, and then the great agility nerf took it down the rest of the way. (The SNV-1 had good agility after the desync. That eventually went away).

I never said you should survive against 8-12 mechs.. i did say one and two mechs can down you in seconds regardless of class.. this is the source of the unfunning.

Edited by DAEDALOS513, 23 March 2021 - 12:44 PM.


#242 Gagis

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Posted 23 March 2021 - 12:44 PM

You are vastly over-estimating how making peashooters do something affects TTK. Vastly.

MWO has already been run nerf-first for so long you don't feel like you are controlling your mechs or using weapons that do anything.

Edited by Gagis, 23 March 2021 - 12:44 PM.


#243 DAEDALOS513

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Posted 23 March 2021 - 12:45 PM

View PostGagis, on 23 March 2021 - 12:44 PM, said:

You are vastly over-estimating how making peashooters do something affects TTK. Vastly.

MWO has already been run nerf-first for so long you don't feel like you are controlling your mechs or using weapons that do anything.

I'm sayings it's the wrong direction.. whether it's vast or not. Bottom line.. stronger weapons will decrease ttk.. and I don't feel like entering the cycle of buffing weapons just to buff mechs..

I mean it will keep some of you guys buys.. all the fine tuning and it seems you guys like to do the math.. but it's simply not efficient and who knows how long this game has .. know what I mean?

Edited by DAEDALOS513, 23 March 2021 - 12:47 PM.


#244 Antares102

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Posted 23 March 2021 - 12:47 PM

View PostDAEDALOS513, on 23 March 2021 - 12:43 PM, said:

I never said you should survive against 8-12 mechs.. i did say one and two mechs can down you in seconds regardless of class.. this is the source of the unfunning.


And as soon as you have enough armour to survive long enough to your liking you will start to complain that you simply cannot kill better players/certain mechs anymore because they have so much armour.

Edited by Antares102, 23 March 2021 - 12:49 PM.


#245 DAEDALOS513

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Posted 23 March 2021 - 12:49 PM

View PostAntares102, on 23 March 2021 - 12:47 PM, said:

And as soon as you have enough armour to survive long enough to your liking you will start to complain that you simply cannot kill better players anymore because they have so much armour.

But at least we will all be living longer.. that's the point. Dying within minutes of a match is NOT fun. Battling and trading fire, having a chance to contribute and make some difference for at least 5-7 minutes and then dying, is.

Edited by DAEDALOS513, 23 March 2021 - 12:54 PM.


#246 Antares102

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Posted 23 March 2021 - 01:00 PM

View PostDAEDALOS513, on 23 March 2021 - 12:49 PM, said:

Dying within minutes of a match is NOT fun.


If you die within minutes (or even as the first) in a match you are doing something fundamentally wrong, no matter the states of weapon balance or amount of armour... unless its a lucky headshot or something.

I think you would not complain about TTK if you could get into the next match within seconds after you have been killed.
Instead, it can take minutes to load/unload a game and switch between games.
I have seen this many times in the past... people ask for longer TTK because the overhead time (searching for match, loading screen, walking to center) compared to fun time (pewpewpew) is out of proportion in MWO.
Simple solution would be respawn, which many folks dont like.
Hard solution would be faster matches, which PGI doesnt "like".

Thus, we always end up with "moah armour plz" or "nerf weapon tat killzzz me fast".

Edited by Antares102, 23 March 2021 - 01:06 PM.


#247 DAEDALOS513

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Posted 23 March 2021 - 01:12 PM

View PostAntares102, on 23 March 2021 - 01:00 PM, said:


If you die within minutes (or even as the first) in a match you are doing something fundamentally wrong, no matter the states of weapon balance or amount of armour... unless its a lucky headshot or something.

I think you would not complain about TTK if you could get into the next match within seconds after you have been killed.
Instead, it can take minutes to load/unload a game and switch between games.
I have seen this many times in the past... people ask for longer TTK because the overhead time (searching for match, loading screen, walking to center) compared to fun time (pewpewpew) is out of proportion in MWO.
Simple solution would be respawn, which many folks dont like.
Hard solution would be faster matches, which PGI doesnt "like".

Thus, we always end up with "moah armour plz" or "nerf weapon tat killzzz me fast".

You realize matches only last 5 minutes on average right? So even surviving for half the duration of an average match is very unsatisfying (win or lose). Matches are too quick.. TTK is too quick..

We need changes that will build player base and retain players.. THEN we can tweak and make things stronger.. until then, matches need to last longer and buffing weapons is the wrong direction to go.

You want faster mechs and respawns? Play cod .. don't ruin what makes mwo great.

Edited by DAEDALOS513, 23 March 2021 - 01:21 PM.


#248 feeWAIVER

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Posted 23 March 2021 - 01:25 PM

The quintessential "fun" of Mechwarrior for me, is popping someones side torso, and seeing the sparks and explosion, and getting that endorphin rush as their body is torn in half. I would argue this could be made more fun by delaying that gratification with "moar armor"/higher TTK.

The quintessential "unfun" for me is playing on my locust, being 5 minutes into the game, dropping a UAV or two, maybe throwing a couple airstrikes, getting into a dogfight with a piranha, and glancing up at the scoreboard and noticing half my team have already melted in the last 2 minutes.

I'm absolutely down to test whatever they put on PTS, but the TTK is absolutely going to go down. There's no way it's not.

Edited by feeWAIVER, 23 March 2021 - 01:28 PM.


#249 DAEDALOS513

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Posted 23 March 2021 - 01:30 PM

..and compers know what I'm saying is true.. it's not fun dying quickly.. this is why you'll find them usually taking care of business at range behind their team. When they do decide to brawl it out up close.. they bring out their shiny meta like veagle, wvr-6k, vulcan5t, iv4, etc. Not criticizing.. just pointing out they don't represent best interests of general players because unless they get top damage they don't get that rush or satisfaction you're talking about feeWAIVER.. like an addict that needs more and more to get just a glimpse of that that same euphoric rush he used to feel.

I'll give a player props when I see them take out non-meta and do well..

Edited by DAEDALOS513, 23 March 2021 - 01:43 PM.


#250 Curccu

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Posted 23 March 2021 - 01:36 PM

View PostSamial, on 20 March 2021 - 06:32 PM, said:

IS ACs would be far better if they had a damage increase..

Doesn't that apply to every weapon?
This is not TT, no 10 second CD on every weapon

#251 Antares102

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Posted 23 March 2021 - 01:49 PM

View PostDAEDALOS513, on 23 March 2021 - 01:12 PM, said:

You want faster mechs and respawns? Play cod .. don't ruin what makes mwo great.


I guess what you meant is that I want faster matches and not mechs.
So what exactly would be so bad about having a loading time of 1 sec (if such a thing was possible)?
Is the uniqueness of MWO to stare at the match searching screen for 2 min, then at loading screen for 60 sec even with the fastest computer there is, then wait 30 sec for map selection then stare at loading screen again for 30 sec, then waiting for 60 sec till everybody has joined?
Sorry but if this is the uniqueness of MWO for you i really dont have words.

And about the respawn part why TF do you assume that just because I mention it I want it?
I just said it's A solution on THE solution.

And finally about the cod part... if you want super long mech TTK then play HBS battletech a tactical turned based game and not MWO... which is a bloody shooter.

View PostDAEDALOS513, on 23 March 2021 - 01:12 PM, said:

You realize matches only last 5 minutes on average right? So even surviving for half the duration of an average match is very unsatisfying (win or lose). Matches are too quick.. TTK is too quick..


What we need it quicker matches and you just complain about TTK because you have to wait for 5 min on average to get a match. If you only had to wait for 30 sec for a match including all loading you would not complain.

Edited by Antares102, 23 March 2021 - 01:55 PM.


#252 Zigmund Freud

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Posted 23 March 2021 - 01:51 PM

Didn't reed the whole whooping 13 pages so sorry if repeating, but did anyone mention that LRMs are being murdered in broad daylight?

The idea is making all weapons useful by buffing them to be on the same level with high performers, right? Then surely LRMs are not one of these highest performers at the moment. And surely they're not OP to require nerfing, while every other weapon system (including definitely not underperforming dakka) is getting buffs.

Especially if mobility will be buffed, and mechs will be rescaled, weapons with spread and long travel time (such as LRMs) will be indirectly nerfed yet again. It almost seems as if the authors of the theorycraft want to buff their favorite weapons systems and nerf the once they don't like.

#253 DAEDALOS513

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Posted 23 March 2021 - 01:58 PM

View PostAntares102, on 23 March 2021 - 01:49 PM, said:


I guess what you meant is that I want faster matches and not mechs.
So what exactly would be so bad about having a loading time of 1 sec (if such a thing was possible)?
Is the uniqueness of MWO to stare at the match searching screen for 2 min, then at loading screen for 60 sec even with the fastest computer there is, then wait 30 sec for map selection then stare at loading screen again for 30 sec, then waiting for 60 sec till everybody has joined?
Sorry but if this is the uniqueness of MWO for you i really dont have words.

And about the respawn part why TF do you assume that just because I mention it I want it?
I just said it's A solution on THE solution.

And finally about the cod part... if you want super long TTK then play HBS battletech and not MWO...

Ya I read it wrong sorry :D I thought you said faster mechs and respawns.. hence my COD reference. But you are right.. quicker load times would be a nice improvement. But that will only come after player base is increased. Changes that would decrease TTK will not help in that regard.

View PostZigmund Freud, on 23 March 2021 - 01:51 PM, said:

Didn't reed the whole whooping 13 pages so sorry if repeating, but did anyone mention that LRMs are being murdered in broad daylight?

The idea is making all weapons useful by buffing them to be on the same level with high performers, right? Then surely LRMs are not one of these highest performers at the moment. And surely they're not OP to require nerfing, while every other weapon system (including definitely not underperforming dakka) is getting buffs.

Especially if mobility will be buffed, and mechs will be rescaled, weapons with spread and long travel time (such as LRMs) will be indirectly nerfed yet again. It almost seems as if the authors of the theorycraft want to buff their favorite weapons systems and nerf the once they don't like.

This is what I mean.. once you start buffing, when will it end? We must move in the opposite direction and adjust weapons that are outperforming the rest in baby increments. Much easier than the proposed alternative..

#254 RockmachinE

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Posted 23 March 2021 - 02:39 PM

I'm glad changes are being considered and PTS is going up. Just writing here to add to the momentum of the post.

Edited by Louis Brofist, 23 March 2021 - 02:39 PM.


#255 Zigmund Freud

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Posted 23 March 2021 - 02:55 PM

View PostDAEDALOS513, on 23 March 2021 - 01:58 PM, said:

This is what I mean.. once you start buffing, when will it end? We must move in the opposite direction and adjust weapons that are outperforming the rest in baby increments. Much easier than the proposed alternative..


Not quite sure why and if moving in opposite direction is easier than buffing underperformers. Sounds like same balancing issue no matter which way you go.
Besides, if they do rescale mechs and buff mobility, some weapon systems buffing will be necessary to keep TTK somewhat similar.

Just to be clear, I love the idea of making every weapon useful buffing underperformers. I just doubt that changes proposed in OP treat all weapon systems fairly without playing favorites. It would be the same if they were nerfing overperformers instead.

#256 MyriadDigits

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Posted 23 March 2021 - 02:58 PM

View PostDAEDALOS513, on 23 March 2021 - 12:36 PM, said:

I know.. so why buff weapons when we'll just have to buff mechs to compensate for weapon op'ness? That alone should tell you it's the wrong direction. And guess what.. mech buffs won't be necessary.. mic drop.

Buffing weak weapons to bring them to the level of already strong weapons is not the direction to go. We will have to buff hundreds of mechs to make them survive long enough.. this doesn't make sense.


You misunderstand (in large part to thinking current strong weapons and mechs are overpowered). If Cauldron gets their way, mech quirks and agility are going to be touched on regardless of what happens to weapons balance. Its not to compensate for weapon changes (though the changes to weapons are still being factored when looking at mech scale, quirks, and agility. Mech stats are also being factored when looking at weapon stats), rather its to bring up underperforming mechs to keep pace with the strongest mechs on the field.

View PostDAEDALOS513, on 23 March 2021 - 12:36 PM, said:

Buffing weak weapons to bring them to the level of already strong weapons is not the direction to go. We will have to buff hundreds of mechs to make them survive long enough.. this doesn't make sense. Instead.. and compers will never go for this because reasons.. instead we should nerf the stand out weapons. THIS will drive diversity.. THIS will drive people to use the lesser used weapons.

Mass mech buffs won't be necessary this way.. mic drop ~o


Nerfing everything to the same level of oblivion, or buffing everything to the same level of strength could both in theory drive diversity. The major difference between the two is how much fun the end result actually is for the player.

Competitive players play the good mechs, with the good weapons because those mechs and weapons drive wins. Competitive players don't typically have an actual attachment to these mechs or weapons, and have no issue switching to whatever is the next best performing thing when the meta changes. So long as the core of the game is bearable, and winning is still fun, they'll stick around.

Casual players on the other hand, make mech and weapon choices based on feeling. They are attached to the feeling their choice of mech or weapon gives them. When the mech or weapon they favor is nerfed, they don't change to something else as quickly or quietly as a comp player would, if they adjust at all. Even if everything is nerfed fairly to a point of equilibrium, casuals are simply the most likely to leave when their favorite mechs suddenly handle like freight ships with a broken rudder. Casuals are more likely to leave when their favorite gun takes nearly twice as long to cycle as it used to, or doesn't hit with as much of a punch as it used to. It'll make them frustrated and upset, and they'll leave.

In reality, many, many players are between these two extremes; they like winning, but they'd much prefer winning with a cool looking mech or a fun sounding gun.

As a final point:

View PostDAEDALOS513, on 23 March 2021 - 12:36 PM, said:

Instead.. and compers will never go for this because reasons.. instead we should nerf the stand out weapons.


I'll say it clearly in bold:

The strongest weapons are being left untouched. Everything else will be stronger. The difference between the best and the worst will be greatly reduced. It is very likely the best of the best will change from what is the best now.

#257 RockmachinE

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Posted 23 March 2021 - 02:58 PM

Did anyone notice something different in the nature of this post? A lot of General Forum talk devolves into flame wars and personal attacks and yet here we are having a constructive civil conversation.

Breath of fresh air.

#258 Runecarver

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Posted 23 March 2021 - 03:08 PM

View PostMyriadDigits, on 23 March 2021 - 02:58 PM, said:

The strongest weapons are being left untouched. Everything else will be stronger. The difference between the best and the worst will be greatly reduced. It is very likely the best of the best will change from what is the best now.


And yet the LRMs are getting a reduction in velocity. Really makes you think.

#259 DAEDALOS513

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Posted 23 March 2021 - 03:10 PM

View PostMyriadDigits, on 23 March 2021 - 02:58 PM, said:


You misunderstand (in large part to thinking current strong weapons and mechs are overpowered). If Cauldron gets their way, mech quirks and agility are going to be touched on regardless of what happens to weapons balance. Its not to compensate for weapon changes (though the changes to weapons are still being factored when looking at mech scale, quirks, and agility. Mech stats are also being factored when looking at weapon stats), rather its to bring up underperforming mechs to keep pace with the strongest mechs on the field.



Nerfing everything to the same level of oblivion, or buffing everything to the same level of strength could both in theory drive diversity. The major difference between the two is how much fun the end result actually is for the player.

Competitive players play the good mechs, with the good weapons because those mechs and weapons drive wins. Competitive players don't typically have an actual attachment to these mechs or weapons, and have no issue switching to whatever is the next best performing thing when the meta changes. So long as the core of the game is bearable, and winning is still fun, they'll stick around.

Casual players on the other hand, make mech and weapon choices based on feeling. They are attached to the feeling their choice of mech or weapon gives them. When the mech or weapon they favor is nerfed, they don't change to something else as quickly or quietly as a comp player would, if they adjust at all. Even if everything is nerfed fairly to a point of equilibrium, casuals are simply the most likely to leave when their favorite mechs suddenly handle like freight ships with a broken rudder. Casuals are more likely to leave when their favorite gun takes nearly twice as long to cycle as it used to, or doesn't hit with as much of a punch as it used to. It'll make them frustrated and upset, and they'll leave.

In reality, many, many players are between these two extremes; they like winning, but they'd much prefer winning with a cool looking mech or a fun sounding gun.

As a final point:


I'll say it clearly in bold:

The strongest weapons are being left untouched. Everything else will be stronger. The difference between the best and the worst will be greatly reduced. It is very likely the best of the best will change from what is the best now.

I don't misunderstand at all. I understand that matches are lasting on average 5 minutes. I understand that the cause is weapons being too strong in that they core and/or drop mechs too quickly. I understand that buffing weapons to match the strong weapons will only make things worse in that TTK will be reduced and match time in turn will be reduced. Unfunning..

If cauldron is implemented.. to counter these obvious results, we will eventually call for armour buffs and mech quirk nerfing .. these armour buffs and quirk nerfs will nullify weapon buffs .. and then you have nothing but wasted time and effort. For the love of God, you guys don't see the quagmire that will ensue? Already there's a guy in other forum complaining that these weapon buffs will leave his lrms' viability in the dust.. Haven't we gone through this enough before to learn from history? You can't make sweeping changes and you can't make a bunch o' weapons stronger without unbalancing everything else.

Instead we must take baby steps in the opposite direction.. take the strong weapons and bring them inline with weaker ones. The fun will still be there in that everyone is on the same playing field. The skilled will still dominate, the difference is that it will take more work and time to do so. The difference is players won't die in 1 or 2 minutes (half of match time) and they will derive more satisfaction out of the game by actually contributing to a match more (win or lose).

If our goal is to shorten lengthy match times then fine.. but that isn't the case. You say players leave when their mech is nerfed.. I counter that players leave when they get insta-cored insta-dead within minutes of match time. This is evident from the yelling rage quitting. The steep learning curve doesn't help either..

Winners will still win, losers will still lose.. the difference is TTK and match time will only increase.

Edited by DAEDALOS513, 24 March 2021 - 07:21 AM.


#260 DAEDALOS513

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Posted 23 March 2021 - 03:25 PM

View PostZigmund Freud, on 23 March 2021 - 02:55 PM, said:


Not quite sure why and if moving in opposite direction is easier than buffing underperformers. Sounds like same balancing issue no matter which way you go.
Besides, if they do rescale mechs and buff mobility, some weapon systems buffing will be necessary to keep TTK somewhat similar.

Just to be clear, I love the idea of making every weapon useful buffing underperformers. I just doubt that changes proposed in OP treat all weapon systems fairly without playing favorites. It would be the same if they were nerfing overperformers instead.

The difference lies in the effect it will have on TTK (time-to-kill) and match length. Going the nerf direction should in theory increase these two..

If you go by stats then you can't be accused of playing favorites. Looking at stats i'm sure you would find IS and Clan ac2 (maybe even uac2) and clan ppc's are way outperforming all other weapons. Adjusting these two weapon systems would be a good start to increasing TTK and match length.

Edited by DAEDALOS513, 24 March 2021 - 07:22 AM.






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