DAEDALOS513, on 23 March 2021 - 12:36 PM, said:
I know.. so why buff weapons when we'll just have to buff mechs to compensate for weapon op'ness? That alone should tell you it's the wrong direction. And guess what.. mech buffs won't be necessary.. mic drop.
Buffing weak weapons to bring them to the level of already strong weapons is not the direction to go. We will have to buff hundreds of mechs to make them survive long enough.. this doesn't make sense.
You misunderstand (in large part to thinking current strong weapons and mechs are overpowered). If Cauldron gets their way, mech quirks and agility are going to be touched on regardless of what happens to weapons balance. Its not to compensate for weapon changes (though the changes to weapons are still being factored when looking at mech scale, quirks, and agility. Mech stats are also being factored when looking at weapon stats), rather its to bring up underperforming mechs to keep pace with the strongest mechs on the field.
DAEDALOS513, on 23 March 2021 - 12:36 PM, said:
Buffing weak weapons to bring them to the level of already strong weapons is not the direction to go. We will have to buff hundreds of mechs to make them survive long enough.. this doesn't make sense. Instead.. and compers will never go for this because reasons.. instead we should nerf the stand out weapons. THIS will drive diversity.. THIS will drive people to use the lesser used weapons.
Mass mech buffs won't be necessary this way.. mic drop ~o
Nerfing everything to the same level of oblivion, or buffing everything to the same level of strength could both in theory drive diversity. The major difference between the two is how much fun the end result actually is for the player.
Competitive players play the good mechs, with the good weapons because those mechs and weapons drive wins. Competitive players don't typically have an actual attachment to these mechs or weapons, and have no issue switching to whatever is the next best performing thing when the meta changes. So long as the core of the game is bearable, and winning is still fun, they'll stick around.
Casual players on the other hand, make mech and weapon choices based on feeling. They are attached to the feeling their choice of mech or weapon gives them. When the mech or weapon they favor is nerfed, they don't change to something else as quickly or quietly as a comp player would, if they adjust at all. Even if everything is nerfed fairly to a point of equilibrium, casuals are simply the most likely to leave when their favorite mechs suddenly handle like freight ships with a broken rudder. Casuals are more likely to leave when their favorite gun takes nearly twice as long to cycle as it used to, or doesn't hit with as much of a punch as it used to. It'll make them frustrated and upset, and they'll leave.
In reality, many, many players are between these two extremes; they like winning, but they'd much prefer winning with a cool looking mech or a fun sounding gun.
As a final point:
DAEDALOS513, on 23 March 2021 - 12:36 PM, said:
Instead.. and compers will never go for this because reasons.. instead we should nerf the stand out weapons.
I'll say it clearly in bold:
The strongest weapons are being left untouched. Everything else will be stronger. The difference between the best and the worst will be greatly reduced. It is very likely the best of the best will change from what is the best now.