One of the people in the Comp, I don't want to point names, and hopefully it's not offensive to mention his statement which might make him identifiable, he told me that Homing Weapons in general, are "Bully weapons".
Honestly, I was like "wow seriously?" in disbelief, for while homing weapons do offer near 100% chance to land due to basically being autoaim homing-weapons, you have the capacity to break lock anyways. If you don't have the skills to use cover, there's always AMS cover. Compared to bonafide direct-fire weapons, if you can land your shots anyways you're just jumping through of maintaining locks and slower projectile speed than lets say a PPC, but it's much more accessible to those of low aim skill.
That being said, and let me be perfectly clear, I agree, somewhat. It can be oppressive to get narced in the middle of Polar Highlands, around hungry hungry LRM boats and there's NOTHING you can do about it -- you can hide under ECM cover, yeah, but in many cases it's just LRMs that will blot out the sun. It's a mechanic, that if you get this right, can be downright unfair.
Maybe it's time to have some sort of mechanic rework, or re-niching of homing weapons?
Your Thoughts?
Addenum:
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it wins wars because it is inherently unfair and renders troops on the ground irrelevant and powerless. you want to be as unfair as possible to win a war.
despite this, indirect fire is pretty much nonexistent in wargames, especially first person ones, exactly because the indiscriminate and unfair nature of it that renders the individual soldier (or mech) impotent is very much not fun or suited for gaming.
Would fit great into a horror game though.
Edited by The6thMessenger, 19 March 2021 - 01:27 AM.