Night bird thanks for the really cool data analysis.
I forget if you have done this previously but have you/can you do the following?
1) Show overall retention of the player base ignoring WLD breakdowns
2) Show retention by quartile of the player base (divided into quartiles on whatever measure you pick)
The reason I ask is I suspect the majority of the player base clusters around WLD ratio of 1.0. The people who lose or win at a very high rate are I would suspect a fairly small group of the overall player base. The graphs you've show aren't easy to interpret in terms of which lines most represent the player base as a whole (though clearly the trends are mirrored at all WLD levels.)
One point I've made when you've posted this in the past is people who win a lot or lose a lot both tend to have the lowest retention rate. Despite some believing highly skilled players 'want to farm' others, the folks who win at the highest rate in MWO tend to drop out of the game almost as much as the ones who lose at the highest rate. Some of that may be opposite sides of the experience spectrum "This new game is really hard I give up," vs "I've solved this game and it's no longer a challenge."
Separate question I wonder if there is a way to show % of players with a certain number of months accrued. For example in any given season what percent of the players have >6 months or so lifetime accrued months of play (or you could do lines based on multiple cutpoints <1month, >12 months etc). Not sure how that helps us visualize data but I was thinking about it when looking at the graphs -is any given season's total population a lot of older players returning or newer players.
Edited by GARION26, 02 April 2021 - 09:00 AM.