I recently just went back to Dota 2, after watching the Netflix show. It's pretty good actually, Marci is best girl, Mirana didn't feel like a stuck-up entitled hero and is actually fun. Luna's a stuck-up genocidal ***** whose actually somewhat yandere.
But with their Netflix show release, comes anticipation with new players, and with it is improved NPE from actual competent company that is Valve. I'm not saying that we should make a netflix anime show -- theoretically a good prospect, but if it's any storytelling simmilar to MW5, I won't hold my breath.
Having went back to Dota, there is just a lot of effort put in their ability to teach new players of how to play the game, even for returning players like yours truly. The basics, advanced strategy, the rewards from completing the tutorial. There's proper pacing to ease new players in the game, dedicated environment to actually teach them what they need to know.
Now go back to MWO, how do they treat new players? The freebie seems nice, but that's just about it --- I don't remember having bolt-ons. What do we have for a safe space to exercise? Testing Grounds and Academy, that's it. Academy is pretty basic, Battlezone AI is kinda dumb.
Learning comes from being taught by other players by simply playing the game over and over, even by tutorial on youtube -- these sources aren't primary, and is in fact something you have to actively search for. I mean yeah sure I don't want to deprive new players of chance to learn, but come on that's just basically giving players homework than actual space to apply what they have learned.
Mech-Lab is half of the battle, so why not teach actually effective builds and how they are applied? Why are the champions ******* MC-walled? Why not teach how to poptart and it's counters, how to LRM-Bend, teach differences in hitboxes and convergence?
Look at Dota, you could argue all damn day that "MW5 is PVE while MWO is PVP", but something like TF2 and Dota having bots so that new players have a safe space to try out new builds, tactics, apply what they have learned, helps a bunch. Now yes, PGI's AI sucks, and I wouldn't count on them being a good teammate or a competent enemy even if there's AI Bots applied in place.
What's my take away from this? Well, Valve is a competent company that knows what they are doing, PGI however is not. Where Valve would rather teach new players, PGI would rather give them homework. I would urge PGI to follow in Valve's model, but I won't hold my breath.
I know they can't code in MWO anymore that even if they want to develop a dedicated tutorial in MWO like Dota did, they can't with Cry-Engine. Could have ported MWO to unreal using the epic money, but instead screwed everyone else with a long string of bad decisions.
Is there a point in this post? Mostly to rag on PGI.
Edited by The6thMessenger, 27 March 2021 - 05:39 AM.