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Optional Override Shutdown


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#1 Rkshz

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Posted 29 March 2021 - 09:53 PM

I want to make suggestion about to create "optional override shutdown" - add an option in the game settings so that you can turn "override shutdown" it on permanently (like "Arm Lock, glass, monitors" and other).

Reason: experienced players are FORCED at the beginning of each game to turn on "override shutdown" permanently... but periodically the player may be distracted or tired, and he may forget to turn on "override shutdown" (although he thinks out of habit that he did it) - this leads to the death of the mechs.

My suggestion is based on personal experience and the experience of my friends - lack of this option (optional override shutdown) causes irritation and discomfort.

PGI does not require a lot of resources to add this option, but a lot of players will be grateful.

P.S. The PGI said that they became good, that now they will do everything for the community - I proposed a simple thing that would help the community.

UPD: just example of visual implementation

Posted Image

Edited by Rkshz, 01 April 2021 - 06:42 AM.


#2 Heavy Money

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Posted 29 March 2021 - 09:56 PM

Yes please! And also make it flash a little less too. Or let us disable the flashing all together.

#3 Gagis

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Posted 29 March 2021 - 10:05 PM

This has to be the single most reguested UI improvement. Yes please!

#4 Papaspud

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Posted 29 March 2021 - 10:47 PM

They have other things to worry about than you have to hit your override at the start of a match... get real.

#5 Rkshz

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Posted 29 March 2021 - 11:35 PM

View PostHeavy Money, on 29 March 2021 - 09:56 PM, said:

Yes please! And also make it flash a little less too. Or let us disable the flashing all together.

just reduce the size of the warning

View PostPapaspud, on 29 March 2021 - 10:47 PM, said:

They have other things to worry about than you have to hit your override at the start of a match... get real.

get real - it's very easy to do it "optional override shutdown" (5-6 hours of work)

#6 Gagis

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Posted 29 March 2021 - 11:37 PM

MWO UI is probably a giant mess of sphaghetti code so probably more than 5-6 hours but its one of those little UI issues that adds up to a lot of frustration over time for a large number of players and is absolutely worth some time and effort.

Piled up mass of small UI issues are a major problem as a whole.

#7 Krizalius

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Posted 30 March 2021 - 07:29 AM

A useless and illogical thing.
The overdrive is always controlled manually.

You logically launch the mech with all the buttons for the regular launch and also add an override for the situation. The regular launch is done by the game for you, everything else is already under your control.

Each new session is a new Drop, rather even the Drop itself. And we always start with the launch of the mech.

Even in a Fraction with each mech to replace, it starts again.

In fact, it is like in a car to remove the engine rpm cut-off, which protects against overload, so that the engine may explode.

Edited by Krizalius, 30 March 2021 - 07:40 AM.


#8 Meep Meep

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Posted 30 March 2021 - 07:38 AM

I'd like a 'reverse' override function that instead of shutting your mech down if you pass the heat limit it instead doesn't fire a weapon if its firing will pass the limit. So if you have say three erppc on group fire then it will stop one or two of them from firing if all three will cause a heat limit break.

#9 Takumi F

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Posted 30 March 2021 - 08:22 AM

Yes Please

Edited by Takumi F, 30 March 2021 - 08:22 AM.


#10 Wildstreak

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Posted 31 March 2021 - 11:57 AM

View PostRkshz, on 29 March 2021 - 09:53 PM, said:

Reason: experienced players are FORCED at the beginning of each game to turn on "override shutdown" permanently... but periodically the player may be distracted or tired, and he may forget to turn on "override shutdown" (although he thinks out of habit that he did it) - this leads to the death of the mechs.

You have not seen the sheer number who do turn it on and suicide.
Every match you see them, same people always suiciding.

#11 MyriadDigits

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Posted 31 March 2021 - 12:36 PM

View PostWildstreak, on 31 March 2021 - 11:57 AM, said:

You have not seen the sheer number who do turn it on and suicide.
Every match you see them, same people always suiciding.


Shutdown is substantially more lethal than override in basically every situation (excluding "Direstar" type builds, but those are few and far between). Those pilots you see suiciding usually are doing so in inescapable situations, figuring that they're dead anyway and may as well pump out some extra damage and maybe even a kill before dying.

#12 Funky Bacon

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Posted 31 March 2021 - 01:08 PM

View PostMyriadDigits, on 31 March 2021 - 12:36 PM, said:


Shutdown is substantially more lethal than override in basically every situation (excluding "Direstar" type builds, but those are few and far between). Those pilots you see suiciding usually are doing so in inescapable situations, figuring that they're dead anyway and may as well pump out some extra damage and maybe even a kill before dying.

Exactly. A shutdown mech is real easy to core out, so if you're dead anyway you might as well fire everything again and again to damage your enemy as much as possible before you get destroyed instead of doing no damage and die anyway. And should you miraculously survive then you just turn off override as quickly as possible and let your mech shut down.

Only time I want override to be off is when already critically damaged and not wanting to cook myself by hitting the threshold for a split second.

#13 Alexander of Macedon

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Posted 31 March 2021 - 04:51 PM

View PostMyriadDigits, on 31 March 2021 - 12:36 PM, said:


Shutdown is substantially more lethal than override in basically every situation (excluding "Direstar" type builds, but those are few and far between). Those pilots you see suiciding usually are doing so in inescapable situations, figuring that they're dead anyway and may as well pump out some extra damage and maybe even a kill before dying.



Eeeeh. I get good use out of shutdown on basically any poptarting or peeking build. The trick is to make sure you're already accelerating back into cover by the time the shutdown starts. If you're careful about it you can use it to break locks instantly without full radar dep.

I'm also dubious about the whole "lol just override and spam fire until you die" approach to being cornered with high heat. Outside of a handful of truly desperate situations you're usually better off trying to retreat while spreading damage and firing as you're able. Unless you're already last man standing you can contribute more to your team with a half-dead mech than with the alpha or three you'll get off before critting yourself out.

#14 Heavy Money

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Posted 31 March 2021 - 04:56 PM

View PostAlexander of Macedon, on 31 March 2021 - 04:51 PM, said:



Eeeeh. I get good use out of shutdown on basically any poptarting or peeking build. The trick is to make sure you're already accelerating back into cover by the time the shutdown starts. If you're careful about it you can use it to break locks instantly without full radar dep.

I'm also dubious about the whole "lol just override and spam fire until you die" approach to being cornered with high heat. Outside of a handful of truly desperate situations you're usually better off trying to retreat while spreading damage and firing as you're able. Unless you're already last man standing you can contribute more to your team with a half-dead mech than with the alpha or three you'll get off before critting yourself out.


There are tons of situations where you'll be dead in a few seconds anyway and its good to get those few volleys off. Have you never brawled?

#15 w0qj

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Posted 31 March 2021 - 08:12 PM

This should be implemented, this "Optional Override Shutdown"!

******HOWEVER*, the default should be "Off" for this Override Shutdown in the [Settings].

Imagine the MWO new players blowing up their mechs without know why, if the default is "on" for Override Shutdown.

========================
Repeat due to importance:
The default should be "Off" for this Override Shutdown in the [Settings].

#16 Rkshz

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Posted 31 March 2021 - 11:23 PM

View Postw0qj, on 31 March 2021 - 08:12 PM, said:

This should be implemented, this "Optional Override Shutdown"!

******HOWEVER*, the default should be "Off" for this Override Shutdown in the [Settings].

Imagine the MWO new players blowing up their mechs without know why, if the default is "on" for Override Shutdown.

========================
Repeat due to importance:
The default should be "Off" for this Override Shutdown in the [Settings].

like this? Posted Image

Posted Image

#17 Vindicated

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Posted 01 April 2021 - 12:18 AM

View PostWildstreak, on 31 March 2021 - 11:57 AM, said:

You have not seen the sheer number who do turn it on and suicide.
Every match you see them, same people always suiciding.


Salty people (you got polar) do exist that just suicide at the start of a map, but otherwise a lot of those people you see suiciding are probably not actually suiciding. Anyone that has LFE or clan XL that loses a side torso (especially one with extra heat sinks) after building enough heat (say an alpha or two) is likely going to blow that way. The worst part is the killer doesn't get credit for it (which they do in the case of an ammo explosion).

The side torso heat spike is one of the things PGI said they would address, and then ended up saying calling that a feature, but they might revisit.

The suicide/no kill also applies to flamers, except flamers don't bring a mech beyond 100% by itself, so that is more of a suicide than HS/LFE/cXL loss.

Also, when you're going to die anyways, sometimes you can consider overheating (you may or may not die from that, but you'll die anyways) to get some more damage in. I've done this and taken a whole enemy mech down with me.

As an FYI, suiciding from overheat has use in private lobbies (such as comp matches). There is a bug where your mech can be locked in game for the whole 10-15 mins if you just quit. You need one team to cap a point (in conquest) and then all players suicide to get away from it (this procedure is documented in the comp rulebooks). As another use in private lobbies, some people also join a side but suicide at the start to have more than 2 spectators.

#18 Wildstreak

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Posted 01 April 2021 - 04:13 AM

Actually, no, suicide is part of how PGI badly implemented the heat scale and never tried to fix it.

#19 bilagaana

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Posted 01 April 2021 - 04:47 AM

Actually, I don't think this suggestion goes far enough. As the emphasis currently is new player retention, it only makes sense to eliminate any and all impediments to that goal. I've lost count of how many friends I've introduced to this game, only to see them quit after a few matches when they find out it requires learning an entire set of unfamiliar features and tactics. This is especially true for us older players (I just turned seventy)--having to struggle to acquire, retain and act upon all this information in a dynamic and often frightening match environment. Purely to reduce stress and increase player enjoyment things need to be kept simple, so I would argue for an Auto-Pilot option in the game settings. It would be a simple matter for the devs, whose intimate knowledge of the game exceeds what any mere player could hope to grasp, to insert into the code such things as optimal firing position set-points towards which the auto-pilot would then automatically steer the mech, removing the burden on an already over-whelmed player who can't concentrate on piloting because of getting shot at by big, mean robots with lasers and missiles. Along with this, let's add auto-targeting so that it will automatically select the correct weapon system in any given situation and only fire upon mechs which are in its optimal range. Better still, make it so that the fire is directed at the most vulnerable component of the targeted enemy mech. I can't tell you how many times I've run out of ammunition before the end of a match because of wasted shots. It's really frustrating. Finally, it would eliminate one of the most baffling and demanding elements of this game if the Mech Lab were removed altogether. Let the Matchmaker decide, in the interests of balance and fairness, which mechs should participate in any given match and equip them with the correct weapons mix to make sure everyone is on a level playing field, doesn't feel picked on and has a good time.

If PGI would just listen to the community, not just those tryhard elitists, and make this game not so hard, I might decide to play it again.

Edited by bilagaana, 01 April 2021 - 04:53 AM.


#20 Vindicated

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Posted 01 April 2021 - 10:26 AM

View Postbilagaana, on 01 April 2021 - 04:47 AM, said:

Actually, I don't think this suggestion goes far enough. As the emphasis currently is new player retention, it only makes sense to eliminate any and all impediments to that goal. I've lost count of how many friends I've introduced to this game, only to see them quit after a few matches when they find out it requires learning an entire set of unfamiliar features and tactics. This is especially true for us older players (I just turned seventy)--having to struggle to acquire, retain and act upon all this information in a dynamic and often frightening match environment. Purely to reduce stress and increase player enjoyment things need to be kept simple, so I would argue for an Auto-Pilot option in the game settings. It would be a simple matter for the devs, whose intimate knowledge of the game exceeds what any mere player could hope to grasp, to insert into the code such things as optimal firing position set-points towards which the auto-pilot would then automatically steer the mech, removing the burden on an already over-whelmed player who can't concentrate on piloting because of getting shot at by big, mean robots with lasers and missiles. Along with this, let's add auto-targeting so that it will automatically select the correct weapon system in any given situation and only fire upon mechs which are in its optimal range. Better still, make it so that the fire is directed at the most vulnerable component of the targeted enemy mech. I can't tell you how many times I've run out of ammunition before the end of a match because of wasted shots. It's really frustrating. Finally, it would eliminate one of the most baffling and demanding elements of this game if the Mech Lab were removed altogether. Let the Matchmaker decide, in the interests of balance and fairness, which mechs should participate in any given match and equip them with the correct weapons mix to make sure everyone is on a level playing field, doesn't feel picked on and has a good time.

If PGI would just listen to the community, not just those tryhard elitists, and make this game not so hard, I might decide to play it again.


Thank you for bringing that up, in all seriousness you have brought up another good point, the game should have the option to automatically create default weapon groups that group weapons (when possible) by same weapon types and ghost heat limits. A lot of new players do not fully comprehend the ghost heat system and fire less weapons at a time than they should. Sometimes they even chain fire. For example 4 cERPPC should be in groups of 2 and 2. 5 IS ERLL should be grouped by 3 and 2. 8ML should be grouped by 6 and 2, though that can be also easily be alpha'ed. Also mixed weapons such as MPL and SRMs should be grouped separately so you do not waste heat and ammo from SRMs shooting past 300m.

But (in case it is not obvious and there is a cultural divide, look at the calendar, or what April 1 is if you happen to be on a different date, before taking this next point seriously) ALL WEAPON GROUPS SHOULD BE SET TO CHAINFIRE BY DEFAULT, PGI IS CRUEL BY MAKING US MANUALLY CHAINFIRE LASERS





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