Posted 02 April 2021 - 06:57 PM
Overall, I'm quite surprised to see such a positive set of changes coming in the April patch. For the most part I'm pleased with them. I will also be waiting with currently bated anticipation for the rescale and skill tree changes planned for the future.
However, there are a few critiques I'd like to give, and I hope they're taken into consideration to some degree or another:
1. Disappointed to see the ONE weapon not touched was the Flamer. MW5 Flamers in MWO . . . it NEEDS to happen; and it shouldn't be too hard to make happen. Sadly, with ALL resources stripped from MWO to meet deadlines for MW5 multi-platform launch, I can understand why it didn't. May? Please?
2. Hopefully something happens in May with equipment not touched in the April patch. Flamers (can't emphasize my poor Flamers enough), Command Consoles, Targeting Computers, and Jump Jets all deserve attention. In particular, Heat Scale, Desync/Gauss Charge, and Screen Shake all thoroughly killed the "all Pop-tart all the time" meta . . . I think we can at least give jump jets back their jumping.
3. No mention of IS XL engine changes/goals. I'd personally like to see the current 60% penalty applied to IS XLs while giving Clan XLs and LFEs a 30-40% penalty on ST loss. I realize this would likely take engineering time, but am disappointed to not even see mention of it on the outline or intentions for the future. Save the pure ST=death for XXL engines, if we ever see those, where it'd apply to both IS and Clan variants.
4. I'd personally like to see more drastic changes to pulse lasers to turn them into energy DPS weapons. Cut the damage and heat in half while cutting the cycle and burn time to a mere third, as a starting point. High DPS but very high HPS if used for too long. Honestly the laser types have just felt too similar for too long, but that's a personal opinion and I know others probably don't feel that way.
5. IS PPCs feel like they could use a few more small tweaks. Give LPPC 6 damage . . . it should at least be slightly more than a medium laser (it's a 3 ton 2 slot investment, after all), but otherwise the changes made were great. Give the others with minimum range a linear ramp-up damage like the standard IS PPC used to have, but the LPPC should retain the removal of minimum range.
6. This is probably something that needs engineer time to make happen, so I don't expect it for even May, but Streaks could strongly benefit from the ability to fire without locks. Granted, this isn't in lore, but we also don't have ECM stealth bubbles in lore and we don't have RNG cones of fire like in lore (via dice-rolled location strikes). It'd also be nice to see Streaks fly more like the direct-fired LRMs/ATMs instead of the weird bone-locking that they do now. These changes could transition steaks into more viable general-use weapons instead of more dedicated anti-light weapons.
7. When you get around to requirking mechs, give the poor Spider 5V a second AMS (like the hero) and 1 energy hardpoint in each ST (new and unique). It's probably the least viable chassis in the entire game without extremely over-quirking it. You're now changing tonnage and crit sizes of basic gear . . . so it's time to break some other rules, too.
8. If PGI is truly partnering with the Cauldron to increase TTK, then look into giving us more defensive options. Reinforced Structure and Reactive, Reflective, and Hardened armor can piggy-back the existing armor/structure and quirk rules in game to give us more choices to handle our mechs instead of just the amount of tonnage dedicated to weapons. You can even consider Modular Armor pods if you're feeling up to it.
Again, overall I think this content for the April patch looks like a great starting point for moving forward. Good to see PGI actually put in the effort to reverse the course of March as quickly as possible. It makes me tentatively hopeful for the what the future of MWO might look like.