With laser vomit and dakka you have a relatively simple equation, just point at the enemy and shoot. Now just because you fire a 40 dmg alpha strike doesn't always mean you deal 40, the smaller the mech, the harder it is to hit (particularly at range). This effectively balances for the tonnage you are shooting at quite well. If the mechs has around half the armour it will be around half the size and it will take about half the damage.
(Yes, there's a lot of nuances to this, the shape of the mech, what survival quirks it has, how skilled are both pilots, what range are we trading, gauss & pulse tend to ignore this more than their contempories. Though, the point is as a general rule, most of the time you'll take less damge as a light from these weapons if you play your cards right)
The tricky things with lockon missiles is that they follow a very different equation. IF you can get and hold a lock THEN deal full damage BUT ALSO reduce that damage by the amount of ams is available to counter you.
Locking onto a smaller mech does take longer but once those few additional moments of leeway are over the small mechs take just as much punishment as any big fat boi would.
There is ams, however ams' benefits are back to front, it is much easier to justify spending the tonnage on larger mechs and it rewards those larger mechs for grouping up. This means bigger mechs tend to be more resistant to missiles whist the lights who are trying to range ahead get little help from this tech option.
(Yes, you can stick close to your corsair 7A buddy, or be the ams kitfox but I don't think we should let these senarios cloud us from the issue that most lights want to use their speed for greater autonomy and that ams tends to not help with how lockons are shutting that down)
This is why streaks & even atms have a reputation for nuking smaller mechs, their effectiveness doesn't go down when shooting smaller targets and the ams counter tends to give the effective damage reduction to bigger mechs who stick together rather than small mechs who want to probe the enemy.
To address this I would suggest that lockons tend to spread and miss the target the smaller it is, that way they more closely follow the way other weapons tend to work against bigger and smaller tagets (which is the more fair way to do things imo).
ams is an interesting tech option but it has many problems (feast or famine, rewards blobbing up & thus nascar) and I don't see any good solutions coming any time soon. This patch and past patches seem content to just fiddle with both weapon systems willy nilly, when (at least in a QP enviroment) the disparate outcomes you can all to often get between too much missile or too much ams feels like sucess or failure is often down to a roll of the dice.
Edited by byter75, 05 April 2021 - 09:17 PM.