Voice of Kerensky, on 07 April 2021 - 06:27 PM, said:
I understand what you are saying. I really want to hope that all these changes will be implemented (and I would like it to happen as soon as possible), that all these changes will lead to an improvement in the game.
I really want to hope for all this because, in my opinion, at the moment the game is in an even worse state than a year ago (before the spring-summer changes). In the spring and summer of last year, the PGI began to change the game, the game immediately broke a new bottom. Game stayed this bottom for a long time, until it broke this bottom with the March patch of this year.
This is why I am cautiously optimistic, constantly reminding myself that PGI can easily make a game worse than it already is.
It seems to me that you are confusing cause and effect.
If you read your message, you can conclude that the insane amount of LRM Mechs in battles is caused by the appearance of only four Mechs: Prianha, Kit Fox, Nova, Corsair.
However, I am more than sure that this is not the case. People are forced to use multi-AMC mechs due to the fact that the game has become insanely many LRM warriors. This is a defensive reaction. People will not sacrifice the firepower of their mech, its cooling, simply because they want to ride a multi-AMC mech for no reason. People get tired of the endless cowardly fire from behind the hillock. People want to play the game, and not hide behind a stone because the brave Lurm warriors have rolled out their Lurm boats and are playing tensely, poking one button of their mouse, standing in one place behind cover.
I draw your attention to the fact multi-AMS mechs mechs may not be present at all in battles, but at least one frantic Lurm warrior will be found in every battle with a 99% probability.
Currently, the situation with lurm warriors and lurm boats has already reached the point of absolute absurdity. 80 LRM? Yes, they can be placed on medium (!) mech. 90 LRM? Yes, you can take heavy (!) mech for this. 95-100 LRM? An assault mech is perfect for this purpose. And now for Lurm warriors is golden times: you can gather in one group, coordinate in voice chats and have a NARC mech. And you want more buffs for the Lurms? Come to your senses. Stop crazily playing on the mechs that contain all the LRMs in the world, and you will not see multi-AMC mechs on the battlefields anymore.
Except I didn't....I think. My argument about LRMs was about back in the day they were mostly either an IDF type of weapon OR if one got his own locks, he at least had the chance to torso twist to even out the incoming damage while holding the missile locks until they connected. The cone nerf eliminated the latter and that, with the increased target lock time forced LRM users into a stationary torso angle which definitely not playing in their favor.
You are right people won't ditch their faved mechs for multi AMS platforms, but it seems a fact to me, that AMS will be more widely accessible due to the lower heat, higher ammo count and non-exploding ammo. The only factor not to bring one will be either the tonnage or, in the case of omnis, the dedicated omnipod limitation. And while I accept your argument that AMS fest is a reaction to LRM fest, it still won't help the people who WOULD use ATMs. My point is if 2/3 of people in a team have just 1 AMS equipped, ATMs will be unable to do a meaningful amount of dmg and due to their lower tube count, the tool which was supposed to counter LRMs will negate ATMs entirely. Prove me wrong.