

April Dev Vlog #1
#61
Posted 02 April 2021 - 12:14 AM
#62
Posted 02 April 2021 - 12:15 AM
Quote
Must be 2
Edited by Antares102, 02 April 2021 - 12:15 AM.
#63
Posted 02 April 2021 - 12:20 AM
#64
Posted 02 April 2021 - 12:20 AM
This changes will be FUN!
Unless you are a masochist and like to be treated bad from "above"... which many people seem to be these days.
#65
Posted 02 April 2021 - 12:22 AM
The March patch really changed the feel of the game for me and I had far less fun; as such I intentionally played less.
I *very* much look forward to logging on and enjoying my favourite game again shortly :-).
#66
Posted 02 April 2021 - 12:45 AM
#67
Posted 02 April 2021 - 12:50 AM
*I don't use Clan ACs much.
#68
Posted 02 April 2021 - 12:54 AM
Only two things bother me:
AMS are nothing more then specialised Machineguns, in lore they can even be used as such. So why should their ammo be safe from exploding? We do not need to strengthen the Corsair 7a even more.
Second, IS case is not clan case and we do not need to water it down even further. Case should stay as it is.
#69
Posted 02 April 2021 - 12:57 AM
Bowelhacker, on 02 April 2021 - 12:50 AM, said:
*I don't use Clan ACs much.
yes, but I imagine that will be potentially adjusted in the future.
K4I 4LL4RD LI4O, on 02 April 2021 - 12:54 AM, said:
We need to stop with this. Really.
If we go by using deductive reasoning because of "lore", then this game would be awful. Some things are meant to be different that what is stated in the Battletech universe, wiki, rules, or whatever the hell you want to call it.
#70
Posted 02 April 2021 - 01:00 AM
#71
Posted 02 April 2021 - 01:03 AM
And hey, If one of these changes turns out to be bull you can't take the blame

So thank you PGI. Things are finally looking up.
#72
Posted 02 April 2021 - 01:06 AM
K4I 4LL4RD LI4O, on 02 April 2021 - 12:54 AM, said:
Only two things bother me:
AMS are nothing more then specialised Machineguns, in lore they can even be used as such. So why should their ammo be safe from exploding? We do not need to strengthen the Corsair 7a even more.
Second, IS case is not clan case and we do not need to water it down even further. Case should stay as it is.
In lore some mechs have rear facing weapons. SO WHEN ARE WE GETTING THOSE?!?!
#73
Posted 02 April 2021 - 01:06 AM
Elated that proposed changes by the Cauldron are not only being considered, but are going to go live.
20th April cannot come sooner!
#74
Posted 02 April 2021 - 01:11 AM
But also thank you to Matt and Daeron for working with the Cauldron, unlike their predecessors. This is a big step forward in revitalizing the game after years of bad decisions and maintenance mode.
#75
Posted 02 April 2021 - 01:13 AM
Thanks Daeron, Matt and the Cauldron for the effort.
I would like to see the IS AC20 heatpenalty removed and the LB5X with a better cooldown, but in general this looks so good.
YAY, makes me buy the striker bundle.
#76
Posted 02 April 2021 - 01:31 AM
#77
Posted 02 April 2021 - 01:47 AM
Thank you!
#78
Posted 02 April 2021 - 02:08 AM
Next up this is still a Battletech game and should resemble it in one way or another. There is not much lore left in this game anyway and I am fine with that it is in the end a first person shooter. What I do not like if in lore or not are decisions that are bare of any logic, like ams suddenly firering rubberballs through compressed air to shoot down tactical missiles.To me that is just bs.
Oh and if you want to use a not exploding weaponsystem that shoots down missiles, go for Laser AMS, cause that is why it was invented in the first place and the non exploding ammo will render this system completely useless.
#79
Posted 02 April 2021 - 02:09 AM
K4I 4LL4RD LI4O, on 02 April 2021 - 02:08 AM, said:
Next up this is still a Battletech game and should resemble it in one way or another. There is not much lore left in this game anyway and I am fine with that it is in the end a first person shooter. What I do not like if in lore or not are decisions that are bare of any logic, like ams suddenly firering rubberballs through compressed air to shoot down tactical missiles.To me that is just bs.
Oh and if you want to use a not exploding weaponsystem that shoots down missiles, go for Laser AMS, cause that is why it was invented in the first place and the non exploding ammo will render this system completely useless.
It will remain to be seen how much more prolific regular and laser AMS get after these changes. If they become too common, as they are already really strong against slow moving missiles (ie. clan LRMs and ATMs), then they may need to be toned down.
#80
Posted 02 April 2021 - 02:42 AM
21 user(s) are reading this topic
0 members, 21 guests, 0 anonymous users