Reno Blade, on 02 April 2021 - 10:58 AM, said:
The battlefield might be leveled a bit more evenly, but overall TTK will definitely go DOWN (everyone will kill/die faster)!
No twisting with better agility can compensate for increased Ghost Heat groups and lower-heat/higher-dps boating.
There should still be some increase in global cooldown overall and increase in structure overall, to increase importance of all game aspects other than aiming.
This is where the march patch had SOME interesting aspects, the high-dmg&high-heat PPC/Gauss tried to give single weapons more punch while limiting boating (because of heat) a bit.
It was just not working out good enough, because GhostHeat is 0.5s only and you can even improve boating (e.g. 6 PPCs shot in pairs)...
I am looking forward to the patch and the changed gameplay, but i think we will need more survival buffs to keep TTK in a decent state.
The current March patch significantly buffed Clan ERPPC, one of the strongest weapons in the game. That alone reduced TTK quite a bit. The changes we have implemented have not touched the current top performing weapons: cERPPC, IS MPL, UAC5&10, LBX10.
Future changes that will increase TTK: Mech rescale, mobility pass, quirk pass (reducing some of the offensive quirks and increasing some mechs defensive quirks alongside adding in more flavour quirks to make fun and interesting options on rarely used variants), and most of all a skill tree pass. The skill tree pass in particular could be used to greatly simplify the skill tree (an update that made huge numbers of players leave the game) and also change the percentage boosts mechs receive from the skill tree in order to increase TTK if needed after the other changes.