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Upcoming Ac/20 Changes


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#1 BreakinStuff

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Posted 13 April 2021 - 05:55 AM

Why would PGI give clan mechs the ability to fire two AC/20s without ghost heat and maintain the penalty on IS mechs?

According to the Dev blog this is the case, and I offloaded my AC/20 builds off my King Crabs months ago in favor of RACs and Gauss rifles months ago because of the change.

So why the one-sided seeming favoritism for a clan weapon which is already lighter than its counterpart tonnage-wise on mechs that can front-load more firepower?

#2 RickySpanish

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Posted 13 April 2021 - 06:59 AM

You did all that, months ago? You sir, are quite the clairevoyant.

To answer your question in a similar fashion - it's because they not only hate freebirths, but they also have a great disdain for players whose usernames begin with the letter B. I know, life is simply unfair.

In seriousness, Clan AC 20s would now fire 3 shells instead of 4, which is still 2 shells more than IS AC 20s. IS AC 20s therefore are still more capable of delivering pinpoint damage, at the cost of ghost heat.

Edited by RickySpanish, 13 April 2021 - 08:14 AM.


#3 PocketYoda

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Posted 13 April 2021 - 07:08 AM

This game has been quite bias at different times to both sides.. On a plus if the changes are crazy overpowered we can say so in the forums and i assume they will get nerfed.. It is a shame IS can't use 2x AC20s without ghost heat.

#4 BreakinStuff

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Posted 13 April 2021 - 07:09 AM

View PostRickySpanish, on 13 April 2021 - 06:59 AM, said:

You did all that, months ago? You sir, are quite the clairevoyant.

To answer your question in a similar fashion - it's because they not only hate freebirths, but they also have a great disdain for players whose usernames begin with the letter B. I know, life is simply unfair.


It never occurred to you that playing with that Ghost heat ******** on mechs that were built to run dual AC/20 might not be fun?

Not very perceptive, are you?

#5 D A T A

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Posted 13 April 2021 - 07:19 AM

View PostBreakinStuff, on 13 April 2021 - 05:55 AM, said:

Why would PGI give clan mechs the ability to fire two AC/20s without ghost heat and maintain the penalty on IS mechs?

According to the Dev blog this is the case, and I offloaded my AC/20 builds off my King Crabs months ago in favor of RACs and Gauss rifles months ago because of the change.

So why the one-sided seeming favoritism for a clan weapon which is already lighter than its counterpart tonnage-wise on mechs that can front-load more firepower?


Because clan ac20 comes in 3 shells and it's garbage, IS ac20 comes in1 single shell and it's stronger.
Plus, multiple 2ac20 is mechs have loads of quirks, clan ones do not.
There is no favoritism, you just need a better understanding of the game.

Even with ghost heat, a jager will be able to alphastrike 5-6 times in a row.


Edited by D A T A, 13 April 2021 - 07:21 AM.


#6 BreakinStuff

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Posted 13 April 2021 - 07:21 AM

View PostD A T A, on 13 April 2021 - 07:19 AM, said:

Because clan ac20 comes in 3 shells and it's garbage, IS ac20 comes in1 single shell and it's stronger.
Plus, multiple 2ac20 is mechs have loads of quirks, clan ones do not.
There is no favoritism, you just need a better understanding of the game


I understand the game just fine, and the balance of clan mechs that can front-load more firepower than IS can with more hardpoints, which is why quirks exist in the first place. your argument falls flat there. This is favoritism

#7 D A T A

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Posted 13 April 2021 - 07:23 AM

View PostRickySpanish, on 13 April 2021 - 06:59 AM, said:

You did all that, months ago? You sir, are quite the clairevoyant.

To answer your question in a similar fashion - it's because they not only hate freebirths, but they also have a great disdain for players whose usernames begin with the letter B. I know, life is simply unfair.

In seriousness, Clan AC 20s would now fire 2 shells instead of 3, which is still 1 shell more than IS AC 20s. IS AC 20s therefore are still more capable of delivering pinpoint damage, at the cost of ghost heat
.


Please do not provide false infos.
Clan ac20 comes in 4 shells
Post patch it will stll come out in 3 shells, not 2

#8 Nightbird

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Posted 13 April 2021 - 07:29 AM

The IS with this patch will be able to alpha strike AC20+3snPPC for 50 damage at 27 heat. 2 AC20 for 40 damage and 23 heat. We'll see 2xAC20 fall further into disuse.

#9 D A T A

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Posted 13 April 2021 - 07:30 AM

View PostBreakinStuff, on 13 April 2021 - 07:21 AM, said:


I understand the game just fine, and the balance of clan mechs that can front-load more firepower than IS can with more hardpoints, which is why quirks exist in the first place. your argument falls flat there. This is favoritism


Yep, i guess that a timber can equip 4 clan ac20 right? And 3 gausses on top of that too.
You have no idea of the amount of things you do not understand about this game.

But don't worry, we are working to help even people like you to understand the game, or at least the very basics so you can at least start to see a minuscular portion of the truth here.

Helping new players and making the game easier to be understood should be an important topic in the near future.....otherwise people like you come out of nowhere talking absurd nonsenses like the post above.

#10 BreakinStuff

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Posted 13 April 2021 - 07:32 AM

View PostD A T A, on 13 April 2021 - 07:30 AM, said:

Yep, i guess that a timber can equip 4 clan ac20 right? And 3 gausses on top of that too.
You have no idea of the amount of things you do not understand about this game.

But don't worry, we are working to help even people like you to understand the game, or at least the very basics so you can at least start to see a minuscular portion of the truth here.

Helping new players and making the game easier to be understood should be an important topic in the near future.....otherwise people like you come out of nowhere talking absurd nonsenses like the post above.


Wow you're condescending. Just because I haven't played in 9 months doesn't mean you get to talk down to me ********.

But a timby can front load more firepower than a marauder and not sacrifice any armor and have better cooling. So quit trying to talk to me like I don't know.

#11 D A T A

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Posted 13 April 2021 - 07:33 AM

View PostNightbird, on 13 April 2021 - 07:29 AM, said:

The IS with this patch will be able to alpha strike AC20+3snPPC for 50 damage at 27 heat. 2 AC20 for 40 damage and 23 heat. We'll see 2xAC20 fall further into disuse.


2cac 20 could maybe go with 1cerppc or some mpls. We will see....we wanted to make sure it isn't clan OP, as many people just tend to cry clan OP even when clan eats **** all day....apparently haters gonna hate and gonna cry clan op just for the sake of crying

#12 Nightbird

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Posted 13 April 2021 - 07:39 AM

View PostD A T A, on 13 April 2021 - 07:33 AM, said:

2cac 20 could maybe go with 1cerppc or some mpls. We will see....we wanted to make sure it isn't clan OP, as many people just tend to cry clan OP even when clan eats **** all day....apparently haters gonna hate and gonna cry clan op just for the sake of crying


I don't think C-AC20 will be OP. I'll try a Deathstrike with 2-CAC20 and 2C-ERPPC but I expect it to under-perform still.

I think the OP's issue is with the IS AC20, compared with dual Heavy Gauss, and soon AC20/LBX20+3snPPC. I think it's possible to reduce the GH penalty and make it 18 heat for an alpha instead of 23.5 and no one would notice because it still wouldn't be that great.

#13 D A T A

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Posted 13 April 2021 - 07:41 AM

Post patch a 2ac20 jager is still going to **** all over a 2ac20 rifleman IIC, and a marauder or an orionK with 3snub+ac20 may just kill both.
Clan ac20 was garbage.
We just made it less garbage, but even with these changes, IS ac20 mechs remain stronger, just not as stronger as they are now

#14 Nightbird

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Posted 13 April 2021 - 07:45 AM

I would have made all Clan ACs 1 pellet... maybe cooldown a bit longer compared to IS because of extra range and less weight. Just me.

#15 D A T A

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Posted 13 April 2021 - 07:48 AM

Me too, maybe.... but even more pugs would have cried clan op...in the end, is cooldown is already faster due to stronger skill tree.
We are trying to bend the concepts so even the lowest tiers can comprehend the balance and have fun with the game...but apparently some haters just can't be convinced even in front of evidence

Edited by D A T A, 13 April 2021 - 07:51 AM.


#16 Antares102

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Posted 13 April 2021 - 08:02 AM

View PostD A T A, on 13 April 2021 - 07:48 AM, said:

Me too, maybe.... but even more pugs would have cried clan op...in the end, is cooldown is already faster due to stronger skill tree.


In addition cooldown of IS AC20 is also faster because C-AC20 cooldown only starts after all shells are released so the real cooldown of the C-AC20 is 4.22sec with 3 shells and 4.33sec with 4 shells compared to 4sec of the single shell IS version.

View PostBreakinStuff, on 13 April 2021 - 07:21 AM, said:

I understand the game just fine, and the balance of clan mechs that can front-load more firepower than IS can with more hardpoints, which is why quirks exist in the first place. your argument falls flat there. This is favoritism


You know who you are talking to right?
D A T A is almost god level related to skill and gameplay knowledge in MWO.

Edited by Antares102, 13 April 2021 - 08:07 AM.


#17 Dale Grible

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Posted 13 April 2021 - 08:05 AM

View PostNightbird, on 13 April 2021 - 07:45 AM, said:

I would have made all Clan ACs 1 pellet... maybe cooldown a bit longer compared to IS because of extra range and less weight. Just me.


I like this idea. Clan AC has no real advantage over UAC. 1 ton lighter with no jam vs 1 ton more but might jam.

What I cant stand is 1st trigger pull and uac is jammed. No, just no. Jam happens on reload. Its detected, it clears and works. If no jam detected then it will fire on subsequent trigger pull is how it should work

#18 pbiggz

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Posted 13 April 2021 - 08:05 AM

View PostBreakinStuff, on 13 April 2021 - 07:21 AM, said:

I understand the game just fine, and the balance of clan mechs that can front-load more firepower than IS can with more hardpoints, which is why quirks exist in the first place. your argument falls flat there. This is favoritism


literally the opposite is true?

Clans dont front load damage they have high DPS, IS front loads damage.

#19 Nightbird

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Posted 13 April 2021 - 08:06 AM

View PostDale Grible, on 13 April 2021 - 08:05 AM, said:

I like this idea. Clan AC has no real advantage over UAC. 1 ton lighter with no jam vs 1 ton more but might jam.

What I cant stand is 1st trigger pull and uac is jammed. No, just no. Jam happens on reload. Its detected, it clears and works. If no jam detected then it will fire on subsequent trigger pull is how it should work


Sorry I wasn't talking about Clan UACs, they're the most powerful dakka in game at the moment. Also Clan ACs are the same weight as UACs, but ACs are 1 slot larger for some reason.

Edited by Nightbird, 13 April 2021 - 08:08 AM.


#20 AncientRaig

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Posted 13 April 2021 - 08:06 AM

On the one hand, it's not like this actually matters because who even uses C-ACs over LBXs or UACs when they all weigh the exact same? On the other, unless something's being specifically noted to prevent this case, this gives a single Clan UAC20 the ability to instantly double-tap without hitting Ghost Heat, while a single IS UAC20 will still have to wait the half a second or so that it takes to not trigger the penalty as, if I'm remembering correctly at least, Ghost Heat considers double-tapping a UAC to be the same as firing two standard ACs. This'll interacting interestingly with the Hunchback IIC which, since it already has a UAC20 HSL +1 quirk, will be able to double-tap without any worry about heat spikes.





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