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People Are Suiciding Trial Mechs For A Kmdd


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#1 Doctor Fission

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Posted 11 April 2021 - 08:59 AM

I am not sure if anyone at PGI reads the forums, but if they do, I hope they understand the impact of the "trial mech" challenge on gameplay. It's not good.

People are running straight into the enemy team, firing till they die, in the hopes they'll get a KMDD when the team eventually (maybe) kills their target. And to be honest, I can't totally blame them for doing it. But it makes the match suck for the other 11 folks on the team.

In the future, perhaps replace the "1 kill/KMDD" with "deal 300 damage" with each trial mech? That should take 1-2 matches for each trial mech, which I think is reasonable given the time it takes to get a kill/KMDD with each one right now.

I know that players don't HAVE to do the challenge, but it's there... so they are. Might as well not compel them to sabotage their teams to get it done.

#2 TheCaptainJZ

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Posted 11 April 2021 - 10:42 AM

I haven't seen this problem, but you will naturally have this kind of behavior with events. Matt is pretty good at creating events that don't encourage this behavior, but nothing he does can possibly be immune entirely. However, your proposal is probably less effective as a solution because at least with a KMDD, suiciding is not going to generally be effective at dealing the most damage to an enemy mech since the trial mechs are not designed for the highest alpha damage. Instead, dealing x amount of damage is more likely to encourage suiciding because you can just do it repeatedly and actually make progress towards that goal.

#3 Teenage Mutant Ninja Urbie

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Posted 11 April 2021 - 11:37 AM

..also, a match isn't 1 "suicider" +11 "victims"; it is 24. read: it happens on both sides.
and it does happen outside of events as well. and you can't do a thing about it.

in all honesty: I see your point. but there's no filter or blacklist for "don't do stupid";
neither in real-life, nor in mwo. ;)


just "enjoy" it, it's called QP. on the plus-side, it doesn't take long now, does it?

Edited by Teenage Mutant Ninja Urbie, 11 April 2021 - 11:38 AM.


#4 Doctor Fission

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Posted 11 April 2021 - 11:57 AM

Yeah I guess you're right. Honestly I was trying to negotiate with the suicider to simply wait till we win the match, and he can steal a kill at the end. In the end I guess maybe it doesn't matter. PUGs gonna pug.

#5 LordNothing

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Posted 11 April 2021 - 01:22 PM

running a trial mech is suicide, lol.

#6 Antares102

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Posted 11 April 2021 - 01:55 PM

Unfortunately, events often create totally wacky player behaviour.
Most of the time everybody and his mother switches to LRM to farm damage if that is an objective.
I have never seen events improving gameplay or challanging people to really perform better.

#7 Heavy Money

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Posted 11 April 2021 - 03:04 PM

There was a bunch of hilarious matches right after the event started where ~75% of each team was in light and medium trial mechs. I guess we all thought to get those out of the way first.

Edited by Heavy Money, 11 April 2021 - 03:04 PM.


#8 PocketYoda

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Posted 11 April 2021 - 10:23 PM

View PostDoctor Fission, on 11 April 2021 - 08:59 AM, said:

I am not sure if anyone at PGI reads the forums, but if they do, I hope they understand the impact of the "trial mech" challenge on gameplay. It's not good.

People are running straight into the enemy team, firing till they die, in the hopes they'll get a KMDD when the team eventually (maybe) kills their target. And to be honest, I can't totally blame them for doing it. But it makes the match suck for the other 11 folks on the team.

In the future, perhaps replace the "1 kill/KMDD" with "deal 300 damage" with each trial mech? That should take 1-2 matches for each trial mech, which I think is reasonable given the time it takes to get a kill/KMDD with each one right now.

I know that players don't HAVE to do the challenge, but it's there... so they are. Might as well not compel them to sabotage their teams to get it done.


"eventually" Are you kidding those things go down in less than a second lol, Also can you blame them some of those mechs are abysmal.. The Jenner and that Stormcrow HAHAHA wtf were they thinking adding those loadouts for new players.. That stormcrow over heats in like two attacks.. The Jenner falls apart in a strong wind..

I cannot believe i passed that part of the event in those trash and i've been playing for years.. How the hell are new customers suppose to learn MWO in such garbage.. This is why you never let top tier players design for new customers, their mindsets are not even in the same ball park.

Edited by MechaGnome, 11 April 2021 - 10:24 PM.


#9 QoS

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Posted 12 April 2021 - 02:44 AM

I dunno, I like the trial mechs' builds. They lack consumables and skills but builds are okay.

#10 Gagis

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Posted 12 April 2021 - 03:31 AM

The others were reasonable considering the champion variants the loadouts were restricted to. The Stormcrow is abysmal though. 2LRM20 is not enough to meaningfully contribute to a match.

#11 PurplePuke

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Posted 12 April 2021 - 06:06 AM

It's supposed to be a challenge. It's even called a challenge. So the trial mechs are challenging. You don't even need to complete the trial mech part of the challenge to get the free assault mech.

#12 Saved By The Bell

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Posted 12 April 2021 - 07:39 AM

It was fun, though I dropped in Tier.
Except Shadow Cat.

Jenner was most simple. I had 2 kills from 1st fight. He is for aggressive crazy play, not for sniping.

Masakari (Warhawk) was the best. Very good trial mech. 5 kills, 1st fight.

Edited by Saved By The Bell, 12 April 2021 - 07:49 AM.


#13 Alexander of Macedon

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Posted 12 April 2021 - 01:38 PM

TBH I don't blame people for wanting to commit suicide after being forced to play a Jenner.

View PostGagis, on 12 April 2021 - 03:31 AM, said:

The others were reasonable considering the champion variants the loadouts were restricted to. The Stormcrow is abysmal though. 2LRM20 is not enough to meaningfully contribute to a match.


When I did that one I got ~800 damage and 3-4 kills. You just have to play it really aggressively, almost like an ATM build -- you've got the speed to get away from most things and enough lasers to deal with lights. Find the enemy assaults and keep hitting them.

Could certainly be worse, it could have had no TAG or no lasers.

Edited by Alexander of Macedon, 12 April 2021 - 01:40 PM.


#14 w0qj

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Posted 12 April 2021 - 01:46 PM

Please add pre-made 91 Skill Points into Champion Mechs!

If PGI at least stuffed 91-Skill-Point premade into the Champion Mech, then it would be half-competent, and less of a tendency to suicide by players! Some points into Operations (All Heat Containment, some CoolRun), FirePower (HeatGen), Sensor (1x Seismic Sensor, & 1x Radar Deprivation), Movement (Kinetic Burst, Torso Pitch).

Think from the poor Champion mech player's perspective, their *unskilled* Champion has no hope of winning trades vs skilled mech players, and will definitely lose in a brawling encounter (no Heat Containment, no HeatGen). So they will hope for KMDD, probably by suicide run focus firing on only this one enemy.

Please add pre-made 91 Skill Points into Champion Mechs!

- - - - - - - - - - -
Note to MWO/PGI:

1) If you wish players to think about buying Champion mechs, please add pre-made 91 Skill Points into Champion Mechs!

2) Also please consider adding additional +20% C-Bills bonus to all Champion mechs to further sweeten the deal! I myself would be all over the Champion mechs if MWO does this change.

Edited by w0qj, 12 April 2021 - 01:49 PM.


#15 PocketYoda

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Posted 12 April 2021 - 03:58 PM

Honestly the Adder and the Shadowcat are pretty much the same thing.. only one has jump jets. I actually found those fun but ppcs are hard to use for new players, the slow travel time, high heat and huge cool downs are really hard on newbs.

The Orion IIC is a weird setup as its mostly dead by the time it can use its weapons.
Hellbringer was some what usable but crazy hot for new customers.
The Direwolf needs more ammo
The Warhawk was playable

#16 MW Waldorf Statler

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Posted 12 April 2021 - 06:46 PM

im seeing this most in the Event Time ,like many stupid Actions-event its only grinding , bring the match fast behind you ,and come in the next match to become the Gifts and when all complete not play MWO further in this Time

Edited by MW Waldorf Statler, 14 April 2021 - 02:10 AM.


#17 DevilPogoStick

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Posted 13 April 2021 - 09:01 AM

...I'm honestly divided by this OP.

While I get the understanding behind the flaw of the challenge itself, I feel somewhat insulted that there's an assumption that people playing trial mechs are apparently brainless idiots who won't play like an actual player just for a camouflage pattern prize.

#18 Wolfos31

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Posted 13 April 2021 - 10:30 AM

I don't suicide for events, but if the event pretty much dictates that I have to play trial mechs because I only own 1 of the 8 needed for the event I am going to die sooner. Clan mechs are fragile compared to IS to begin with and without any skill points they're the definition of glass cannons.

It was bad the first few days but I think it's slowed down now where there are only a few trials per side in matches so it seems relatively balanced.

#19 Wildstreak

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Posted 13 April 2021 - 11:02 AM

Dire Wolf is bad with no skill thus no jam reduction.

Hellbringer and Stormcrow too hot.

I forgot to check the others but some of those armor values, Shaodw Cat with less rear CT than rear ST bleah.

#20 crazytimes

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Posted 13 April 2021 - 01:43 PM

It's for $1 worth of MC and cosmetics. Absolutely not worth it for me.





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