Patch Notes - 1.4.240.0 - 20-April-2021
#121
Posted 18 April 2021 - 06:20 PM
#123
Posted 18 April 2021 - 07:10 PM
Navid A1, on 18 April 2021 - 02:19 PM, said:
Yes you did. Either intentional (as an opening argument for the rest of your post), or unintentional.
- Air strikes and artillery are now less lethal to mobile mechs. You are less likely to get one-shot in a light or medium mech due to an unlucky shell landing behind you. Strikes build up damage pretty fast on a sniper mech that's not willing to move. The longer duration of the strike also disturbs the sniping position twice as long in terms of cockpit shake as well as damage build up. Overall this is a significant boost to light and medium mechs. Strikes dropped in a brawl (which can also be against a sniper) will now lead to less random one-shot kills on brawlers allowing them to fight it out longer
- PPCs are all being reverted back to their pre-march damage outputs. Also, only the LPPC is losing its min range. Moreover, PPCs were never a sniper weapon and never will be. PPC and HPPC are still at a significant disadvantage against brawling mechs due to min range
- The boosted backup weapons are the ones mainly used by brawlers. See reduced spread on SRMs, high density MRM volleys more damage for small/micro lasers of different types. In fact after the patch some brawling mechs would get into the top of the food chain due to boosts to short range weapons.
- Streaks getting toned down is a direct boost to light and medium mechs which include most of the anti-sniper chassis and variants. This is in direct contradiction with your second point stating that Lights are now easier to kill. Streaks are never used against sniper units. In fact some sniper units use streaks as back-up weapons to hard-counter anything that tries to dislodge them.
- ATMs now have more missile health allowing them to cut through AMS a lot better. This has been fully analyzed and clarified in an example here. Most sniper mechs carry AMS as a protection against LRMs mainly... changes to ATMs directly benefits anti-sniper mechs that close the distance to benefit from higher damage range bracket.
- C-ERPPC as one of the strongest long range sniper weapons (pre-March patch stats) is not touched. changes in this patch provides multiple options to counter and match C-ERPPCs in the sniper category. Mainly, the extremely heavy and explosive Light and Standard Gauss rifles which has been pushed to the side due to high tonnage cost and low performance.
As mentioned earlier, short range weapons have received the bulk of the boosts in the patch.
Ah, the famous seal of "I'll never change my mind regardless of what you say" At the end of a post that was based on misreading a critical piece of info.
The drawback of cERPPC damage is not specifically stated. However, I accept that you have pointed out something that a reasonable person can interpret as a rollback. Although, I do not see where it specifically states that cERPPC are included in this patch. Thus, a person acting in less than good faith could see this as a loophole.
A simple find (CTRL F) on the patch notes finds one mention of "ER PPC" and it is for IS mechs.
As for the rest of your comments, I appreciate your time taken. Some I agree with and some I think are just too narrowly focused on a specific circumstance of game play.
There are roving hordes of streak mediums at times along side occasional ATM teams. Taking down a sniping 4 man with a few fast, maneuverable ATM boats is a joy unto itself.
Edit: I should also address that streak mechs being used to back up cERPPC snipers will obviously no longer be necessary.
Edited by Surn, 18 April 2021 - 08:06 PM.
#124
Posted 18 April 2021 - 07:33 PM
Surn, on 18 April 2021 - 07:10 PM, said:
Think of this as a Restore Point in Windows. The game is being "restored" to the pre-March build, and all listed changes are proceeding from there.
#125
Posted 18 April 2021 - 07:38 PM
Surn, on 18 April 2021 - 07:10 PM, said:
The drawback of cERPPC damage is not specifically stated.
Oh come on man give it a rest.
The patch note clearly defines the values are being fully reverted. It does not need to itemise each single thing being reverted as that is just unreasonable. The Patch Notes are extensive enough as it is.
There are no loopholes, backdoor secrets or any other nefarious business being undertaken here.
#126
Posted 18 April 2021 - 07:52 PM
Anyway, thanks for all the effort from the cauldron and PGI, this patch is awesome
#127
Posted 18 April 2021 - 09:37 PM
#130
Posted 18 April 2021 - 10:44 PM
Lockheed_, on 18 April 2021 - 09:56 PM, said:
MISCELLANEOUS QUIRK CHANGES
- Awesome AWS-8Q: 5% PPC heat gen (from 10%)
- Blackjack BJ-3: 5% PPC heat removed
- Quickdraw QKD-IV4 armor quirks reduced by 25%
Oh wow, totally missed that one! Well, IV is still tanky and mobile enough. 25% translates to 5 points CT and about 4 points on every other component.
#131
Posted 18 April 2021 - 11:46 PM
Aidan Crenshaw, on 18 April 2021 - 10:44 PM, said:
Oh wow, totally missed that one! Well, IV is still tanky and mobile enough. 25% translates to 5 points CT and about 4 points on every other component.
Yes, in absolute numbers this does not look like a very big loss, but in percentage... 25% - is always 25%... This is 1/4, from which side you look.
For example, on my MRM Quickdraw, there is no armor on their hands at all, there is only quirk armor (15 points). Now only 11 points armor remain. I'm sure my Quickdraw would feel much better with the old armor
I'm glad we haven't touched (yet?) weapon quirks.
#132
Posted 19 April 2021 - 12:41 AM
The mech will be still totally fine and do what it does now much the same. It could honestly have done with a 35-40% reduction in defensive quirks.
#133
Posted 19 April 2021 - 01:33 AM
3xSnubPPCs + 2xSRM4s is the only config i consider worth playing.
For the rest, so much new configs. I´m really looking forward to test them all.
#134
Posted 19 April 2021 - 02:45 AM
Wishmast3r, on 19 April 2021 - 01:33 AM, said:
3xSnubPPCs + 2xSRM4s is the only config i consider worth playing.
For the rest, so much new configs. I´m really looking forward to test them all.
HSL quirks are only for 'mechs whose stock loadout comes with ghost heat. The Grand Dragon comes with a single PPC, so no issues, there.
#136
Posted 19 April 2021 - 03:38 AM
Wishmast3r, on 19 April 2021 - 01:33 AM, said:
3xSnubPPCs + 2xSRM4s is the only config i consider worth playing.
For the rest, so much new configs. I´m really looking forward to test them all.
Well then I have good news for you:
Snub Nose PPC (IS):
Heat decreased to 7.0 (from 10)
Minimum heat penalty level increased to 4 (from 3) – Fire 3 with no penalty
#138
Posted 19 April 2021 - 05:40 AM
Light Gauss Rifle (IS):
Damage increased to 10 (from 8)
Cooldown increased to 3.5 (from 2.6)
But the actual ingame damage is 11 and cooldown 5.25.
I miss something or what ??
#139
Posted 19 April 2021 - 05:48 AM
Yoshi Mura, on 19 April 2021 - 05:40 AM, said:
Light Gauss Rifle (IS):
Damage increased to 10 (from 8)
Cooldown increased to 3.5 (from 2.6)
But the actual ingame damage is 11 and cooldown 5.25.
I miss something or what ??
Yes.
InnerSphereNews, on 16 April 2021 - 07:05 PM, said:
tl;dr This patch assumes the March patch never happened, and is using the game state as it was during the February patch as a basis for its changes.
In effect, this is a complete and total reversion of the March patch.
Edited by Esarai, 19 April 2021 - 05:50 AM.
#140
Posted 19 April 2021 - 05:49 AM
InnerSphereNews, on 16 April 2021 - 07:05 PM, said:
Edit: Dem Ninjas
Edited by Aidan Crenshaw, 19 April 2021 - 05:50 AM.
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