every argument made here against respawns was a "im scared of change" argument; not substantially different from "you cant change weapon balance because then there would be a meta".
MrTBSC, on 09 May 2021 - 09:18 PM, said:
no, quickplay should stay as is, if you want respawns you HAVE faction warfare for that..
quick play is meant for quick matches, one life, go in to kill and survive or die and be out of the match, done ...
Do you really enjoy waiting 10-15 minutes for a match, playing for 3 minutes, having your team throw the match for you, and then waiting 10-15 minutes to get 3-5 more minutes of gameplay in? Also, why? When faction play first dropped it was easily the most popular game mode, the dumbing down of faction play is widely accepted as one of the main drivers of the population crash. Why not take some of the best parts of faction play and incorporate them into quick play? The games already have a 15 minute timer, it just never gets hit because we play 4 different flavours of skirmish.
Dogstar, on 09 May 2021 - 11:14 PM, said:
Sigh, I'm sure it's been said before but the trouble with respawns i quickplay is that you would end up wit the same problem with respawns in FW - a lot of matches end up with the losing side players getting slaughtered seconds after they're dropped in becasue the win was determined in the first drop and the rest of the match is pointless spawn camping that boosts the already winning side.
Quickplay gamemodes are symmetrical. Spawn camping doesn't really make all that much sense.
Gagis, on 09 May 2021 - 11:27 PM, said:
I think respawns have merit but this here is the largest serious argument against them. It's a real downside.
Both FW and respawn QP would probably be fine if the Ready button became a Concede button you can vote with to end the match after it has become clear one team has attained full control of the match.
This is entirely unnecessary because the boogeyman you're trying to fight off with this doesn't really exist.
Want solid 15 minute matches? Put dropdecks in quickplay, and make the objectives matter.