Posted 28 April 2021 - 04:51 PM
I'm a bit late to the party but I've had a bit of time to go through some of the more used weapon systems and get a feel for how they are doing, as well as notice a few other things in game. Have read that a single post with all my thoughts is better than going on for multiple posts in a discussion so I'm trying to go by that. Apologies if I'm repeating a couple previous talking points, I haven't read through the rest of the thread plus I want to make sure anything in my head makes it out there and Cauldron can tally it up as "another player who thinks X" or however they're doing it.
So first I'll gloss over the weapon changes that are in the patch piece by piece, then I have some general and miscellaneous thoughts, I will of course be refraining from commenting on anything that the Cauldron has no actual control over (map design, spawn points, other patch changes) and want to focus my efforts on providing actual weapon and equipment balance feedback.
Micro Lasers
These are now a strong weapon and super fun to boat on clan mechs like the Gargoyle, Nova, etc. We have seen a resurgence of the energy Piranhas as a formidable foe now, which is great. I personally don't think they're overpowered for the average player, but I also could understand why some people might want them dialed back a bit. The HSL unlock is the best part of these and gives them a niche that is rather small (how many mechs can boat more than 12 lasers, like, 5?) but is useful and unique. I think the damage and cooldown is good, and if a nerf were approached that it should be on the basis of a slight range reduction and slight heat increase, or possibly only one of the two. I think they might run a bit cool right now.
Most of the above opinion applies to micro pulse, I have not done much play with ERMicros yet but I imagine I'd feel roughly the same.
Small Lasers
I have not seen any particular problems with these. I don't have a ton of mechs that use these, and haven't gotten around to a real proper test either, however, I haven't seen these as an overwhelmingly popular and threatening presence on the battlefield so they may be getting eclipsed by the micro pulses, or they could be balanced perfectly, now, or both.
Heavy Lasers General
Duration reduction on all the heavy type lasers has been welcomed. No real thoughts on these, same as small lasers, not overpoweringly common but you do see them now.
Medium Pulse
Clan MPLS is better than it used to be and the change is welcome. I haven't seen as much IS MPL spam, such things are now taken over by snub PPC or other PPFLD type weapons. The builds seem to be around but are much less prevalent.
IS Large Laser
Love the HSL increase on these. This opens up a couple options now and while the DPS is lower than 3LPL, the burst is nice for 1 less ton if you can spare the hardpoints.
Large Pulse
General large pulse is much more viable now, welcome change.
No other thoughts on lasers in general, no other points seem to stick out to me.
Light PPC
These are finally a viable weapon. Perhaps a further cooldown reduction could be considered aiding to their "light" nature.
Snub PPC
OP pls nerf. Real answer: Snubs are powerful now, and 3 of them can be like an energy AC20 replacement. I'd like to see a damage reduction, though. The heat is good though.
Heavy PPC
I don't see these as much of a problem as the snubs.
I have no other thoughts worth mentioning on other PPC changes.
General Clan ACs
The shell reduction is really nice, especially with Clan AC5s now only being a single shell. Very welcome change.
IS AC20
I like the velocity increases and heat reduction. Really nice and feels good to play.
LBX2
Slot size decrease is welcome.
C-UAC2
These are amazing and have replaced LBX2s on my 8X2 Dire Wolf. The heat is just enough on that build to be something to be aware of but it's not crippling and allows it to do some amazing things. These should be left entirely alone as they are, IMO. Honestly one of the best changes in this patch.
LBX5
I am not seeing these brought as much, I personally still do not feel compelled to bring LBX5 in most situations. I feel like they could use some more help somehow. Perhaps a cooldown reduction or slot+tonnage reduction would be useful. Right now I still see no point to use these over AC5 weapons.
RAC5
Okay I lied, this is my favorite change in the patch so far. So many RAC5s out there now. They're out performing (not outperforming) like they should be. By the numbers, my RAC5 Marauder is substantially more competitive in close range than the RAC2 version of the build, which is how it should be. The RAC2s take over in sustained DPS at range but the heat on the dual RAC5 is actually much more manageable than it used to be. Considering dropping heatsinks out of previous builds. Very welcome change, love it, IMO these don't need touched at all they're riding right on that line between sub-optimal and OP.
I have no other Autocannon thoughts worth noting.
Light Gauss
Strong weapon, a slight nerf would be good but leave the cooldown as this in my opinion gives them their niche as "the gauss DPS weapon" - I like that you can stick two of them in a torso, still fit a light engine, and they do between the damage of a single regular and a single heavy gauss but with better range and much more tonnage.
I have no other Gauss weapon thoughts worth noting.
I have no thoughts on the MG changes in general. They seem fine.
MRM Changes
MRM10s are amazing now. Thank you for this. It has shifted from "your MRM10 will get eaten by that Corsair" to "if you have the tonnage and hardpoints to not end up undergunned, go MRM10 spam over the larger launchers" as it should be, in my opinion. They still are less damage than SRM6 but do fill the niche well.
ATM Changes
I am not seeing ATMs as prevalent as before, but they are still present meaning that I would assume they are now balanced roughly correctly. I have not brought out any of my ATM boats to test these changes, these are merely observational.
I have no other missile thoughts worth noting.
MASC
Welcome change, MASC is perfect now as it is.
AMS
All welcome change, I am seeing more AMS meaning LRM play is less reliable, which is welcome.
CASE
Nice change. Still not bringing CASE on every mech on the IS side but there are some situations where I've slotted it in when I had free slots.
Consumables
I like the new strikes the duration seems to be OK and are a bit less crippling.
General Gameplay Thoughts
Unfortunately this is where I must complain a bit. We knew the TTK was going to go down as a result of this patch, but I feel like matches, especially in higher tiers are over much much quicker and I can barely get any damage out. I also find my general damage seems to be lower. I'm not sure if this is just a fluke of the new metas settling in or what but the matches have been not the greatest since the patch. I also think the stomp rate has gone WAY up. It seems almost every battle is completely one sided, with very few "nail biter" matches happening anymore.
That said, I'll hold out and trust the plan for the rest of the changes before losing all hope. This patch has been fun to play even despite the above, the weapons do feel better, now the mechs just crumble way too easily, so they'll need attention next.
Possible Unintended Changes
Today, on HPG, I observed two red smoke plumes generating at the same time. Was strike cooldown supposed to change this patch? It felt like the first few minutes of the game were absolutely nothing but strikes, constantly. The next games I had felt the same. Not sure how to prove this but I think there may need to be some investigation into strike cooldown. Maybe I'm crazy but something sure felt off and I've been playing this game for a very long time.
Other than that, that's about all I have, it's been fun trying to figure new stuff out, thanks for all the hard work to all the Cauldron members, really. There's a lot of numbers to run and science to be done with all these changes. Overall the patch has been positive, we knew TTK was going to go down with this patch, and it did, which gives me confidence that the Cauldron knows what they are doing with these changes. Hoping that any subsequent patches will raise TTK again, which I believe is the intention so I trust it will be so.
-M5