Jump to content

(Poll) How Do You Like Cauldron Changes So Far?


59 replies to this topic

#21 Roger Dabbit

    Rookie

  • 7 posts

Posted 28 April 2021 - 11:24 AM

View PostFelbombling, on 28 April 2021 - 10:08 AM, said:

As mentioned above, 3x Snub Nose PPC + AC/20 was obvious while reading the patch notes.



Playing a 50 pt alpha Stalker now with that setup is devastating at short range. I was able to flank the team today, and picked up 3 solo kills and another 3 killing blows. I took some overheat damage on the 5th kill because he was about to duck behind cover, but I didn't have to use a cool shot to manage it. I'm not a fantastic player, either. The first three kills came with one alpha each, so not a lot of time for the team to react.

Not enough armor points to go around the backside of a mech. With the new weapons, that may actually start to become less fun overall. Regardless, they still have to do the mechs and quirks and such, so it's too early to tell how this will all shake out imo.

#22 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 28 April 2021 - 01:41 PM

View PostPapaspud, on 25 April 2021 - 07:18 PM, said:

The alphas are just too strong- IMHO. Getting wrecked within 10 seconds of engaging- or hiding ....meh not really fun...


Blood Asp doubletap of 80 damage hasn't changed, so I don't really think this is an accurate statement.

#23 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 28 April 2021 - 03:00 PM

View PostGas Guzzler, on 28 April 2021 - 01:41 PM, said:


Blood Asp doubletap of 80 damage hasn't changed, so I don't really think this is an accurate statement.


Nor has Atlas Alphas of 90/100dmg.
Other MRM120 builds that could pop a corner and literally shred a heavy mech into dust.

Plenty of examples of super high damage prior.

#24 cougurt

    Member

  • PipPipPipPipPipPipPip
  • CS 2023 Silver Champ
  • CS 2023 Silver Champ
  • 693 posts

Posted 28 April 2021 - 06:24 PM

View PostMechaGnome, on 28 April 2021 - 03:15 AM, said:


Look at all the buffs on Clan.. and all this LGR whining.. nearly every IS weapon got nerfed.. even the poor ssrms..

nearly every IS weapon got buffed, with the exception of a few things that were already performing well and remain unchanged.

View PostMechaGnome, on 28 April 2021 - 03:15 AM, said:

Those 33 clan changes were way more powerful than the IS stuff, and still clanner whine about weak *** LGR + PPC stuff when the patch added way more deadly stuff.

i disagree. both sides got substantial buffs, but i would say the buffs to IS in particular allow for a lot of strong new options.

View PostMechaGnome, on 28 April 2021 - 03:15 AM, said:

AC20 spam now, the overpowered laser boating crazy clan **** now with less heat and more boating.., and PPCs everywhere now.. The only thing i think IS got was the overpowered Rac5 buff and that didn't even need it Rac 2s needed a nerf.. or ghost heat.

i can't say i've seen an excessive amount of C-AC20s. i feel like they're in a decent spot now, rather than being almost entirely inferior to UAC20/LBX20 like they were before.

clan laser vomit is certainly more potent now, though i don't know if i would call it overpowered. you'll feel it a lot harder if you're not diligent about torso twisting. some mechs admittedly struggle with spreading damage at the moment due to poor agility/hitboxes, but that's something future patches will help to address.

C-ERPPCs remain unchanged (other than reverting them to pre-march patch values), so any increase in their usage that you claim to be noticing isn't the result of any direct buffs.

RAC2s are fine. not bad, not amazing. they're good when you can catch someone who's out in the open and unable to effectively return fire, but you'll find that this scenario isn't as common when dealing with more skilled players. RAC5s on the other hand, were hot garbage. now they're actually usable.

View PostMechaGnome, on 28 April 2021 - 03:15 AM, said:

All complaining about poor LGR and the dual HGR is the real issues.. which is yes IS problems now..

the light gauss concerns seem valid, it is quite strong now.

View PostMechaGnome, on 28 April 2021 - 03:15 AM, said:

Poor SRMs and SSRMs got shafted again.

SRMs got a nice buff, what are you talking about?

as far as the streak changes go, i'm all for making them more generally useful and less of a hard counter to lights. i don't know how well this patch accomplished that, but that was the intent at least. it's not an easy thing to properly balance.

View PostMechaGnome, on 28 April 2021 - 03:15 AM, said:

MRMs are still dumpster mess

i think you're doing something wrong, because i've found that they perform fairly well on almost anything.

#25 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 28 April 2021 - 08:42 PM

I give up wreck as you like..

#26 YueFei

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,184 posts

Posted 28 April 2021 - 10:19 PM

View PostMechaGnome, on 28 April 2021 - 08:42 PM, said:

I give up wreck as you like..


As part of our individual growth as players, it's important to shelve our egos. When we have a bad performance or get dunked on by somebody, our ego wants to blame it on imbalance. Sometimes it really is the result of imbalance, but before we assume that, it's better to ask the top players: what advice can they give me? What counter-play or techniques can they suggest?

This is how we improve as players.

Unless the top players rack their brains and come back with "nope, ain't got a counter to that, except to use it yourself", then it's not a balance issue, it's just an opportunity to strive for personal improvement.

#27 SPNKRGrenth

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 184 posts

Posted 28 April 2021 - 11:24 PM

View PostMechaGnome, on 28 April 2021 - 08:42 PM, said:

I give up


Thank you for ending your crusade on making repeated baseless assertions and misinformation. You could never back up your claims when challenged anyhow.

#28 Lanzman

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 326 posts
  • LocationVirginia, USA

Posted 29 April 2021 - 06:36 AM

It undid a lot of the charlie-foxtrot that was the March patch, so I like it pretty well.

Edited by Lanzman, 29 April 2021 - 09:12 AM.


#29 Vxheous

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2019 Gold Champ
  • CS 2019 Gold Champ
  • 3,830 posts
  • Location2 Time MWO World Champion

Posted 29 April 2021 - 06:48 AM

View PostLanzman, on 29 April 2021 - 06:36 AM, said:

It undid a lot of the charlie-foxtrot that was the March patch, so I like it pretty well,.


It completely undid the March patch

#30 Papaspud

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 643 posts
  • LocationIdaho, USA

Posted 29 April 2021 - 07:38 AM

View Postjustcallme A S H, on 28 April 2021 - 03:00 PM, said:

Nor has Atlas Alphas of 90/100dmg.
Other MRM120 builds that could pop a corner and literally shred a heavy mech into dust.

Plenty of examples of super high damage prior.


Where there were just some high alphas- now they are the norm, everyone has them... never said there weren't any.

#31 FrontlineAssembly

    Member

  • PipPipPip
  • The God of Death
  • The God of Death
  • 84 posts
  • LocationFort Smith Arkansas...can't belive I moved to Arkansas of all places....

Posted 29 April 2021 - 11:11 PM

Been playing quite a bit since the Cauldron patch. Overall I am really happy with the patch.

My only cons for the patch are that ATMs just feel rather like duds now at optimal range. I know its only .5dmg per missile.
But that .5dmg sure is missed since the patch for me. In my opinion to be good at using ATM you made sure to get into positions
To get the 3pt per missile. And didn't use ATMs like LRMs unless you really have to. So the extra. 5 tacked on to longer ranges
Isn't a good trade off in my opinion.
Also even though UACs had a jam chance buff ...they seem to actually jam more now! And it's not just me saying this. Many people I play with and against have said the same thing. Not sure what's up with that.....
I love the ppc changes, but I feel like LPPC maybe should get like a 1pt buff to dmg. They just feel a little soft hitting still.
CERPPCs need a heat buff..not huge mind you. But like a 1-2pt of heat reduction. They are getting out performed by the IS PPCs it seems to me.
And I'm sure someone will scream Clan is already OP!!! ...you know who you are...Clan is not OP and hasn't been in a very long time. Clan Vs IS have different play styles....deal with it!...again you know who you are out there in forum land.

So outside of the bits above, I say well done to the Cauldron on making the game enjoyable again, keep up the good work. We now expect
Great things from you on mobility and quirks. Don't let us down like...PGI has done repeatedly over the years....but hey No pressure...lol

#32 SaKhan muh lore

    Rookie

  • Cadet
  • 5 posts

Posted 29 April 2021 - 11:13 PM

View PostFrontlineAssembly, on 29 April 2021 - 11:11 PM, said:

Been playing quite a bit since the Cauldron patch. Overall I am really happy with the patch.

My only cons for the patch are that ATMs just feel rather like duds now at optimal range. I know its only .5dmg per missile.
But that .5dmg sure is missed since the patch for me. In my opinion to be good at using ATM you made sure to get into positions
To get the 3pt per missile. And didn't use ATMs like LRMs unless you really have to. So the extra. 5 tacked on to longer ranges
Isn't a good trade off in my opinion.
Also even though UACs had a jam chance buff ...they seem to actually jam more now! And it's not just me saying this. Many people I play with and against have said the same thing. Not sure what's up with that.....
I love the ppc changes, but I feel like LPPC maybe should get like a 1pt buff to dmg. They just feel a little soft hitting still.
CERPPCs need a heat buff..not huge mind you. But like a 1-2pt of heat reduction. They are getting out performed by the IS PPCs it seems to me.
And I'm sure someone will scream Clan is already OP!!! ...you know who you are...Clan is not OP and hasn't been in a very long time. Clan Vs IS have different play styles....deal with it!...again you know who you are out there in forum land.

So outside of the bits above, I say well done to the Cauldron on making the game enjoyable again, keep up the good work. We now expect
Great things from you on mobility and quirks. Don't let us down like...PGI has done repeatedly over the years....but hey No pressure...lol


Clan ERPPC is the best ERPPC of all, it doesn't need any changes. Are you aware that the splash damage is not range dependant, so regardless of how far outside optimum you hit with it, it will still apply the 2.5/2.5 splash?

#33 FrontlineAssembly

    Member

  • PipPipPip
  • The God of Death
  • The God of Death
  • 84 posts
  • LocationFort Smith Arkansas...can't belive I moved to Arkansas of all places....

Posted 29 April 2021 - 11:20 PM

View PostSaKhan muh lore, on 29 April 2021 - 11:13 PM, said:


Clan ERPPC is the best ERPPC of all, it doesn't need any changes. Are you aware that the splash damage is not range dependant, so regardless of how far outside optimum you hit with it, it will still apply the 2.5/2.5 splash?


Yes I am aware of that about Splash.

#34 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 30 April 2021 - 01:55 AM

View PostSPNKRGrenth, on 28 April 2021 - 11:24 PM, said:

Thank you for ending your crusade on making repeated baseless assertions and misinformation. You could never back up your claims when challenged anyhow.


I did but as usual the echo chambers ignored them.. as i said do what ever if the populations come back great if the lower population leave i told you so.

Its too early to tell.

Edited by MechaGnome, 30 April 2021 - 01:55 AM.


#35 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 30 April 2021 - 03:39 AM

There was no ignoring you. In fact I have asked multiple times, as have others, for you to show supporting evidence to back up many of your statements of late about all manner of issues. That is the opposite of ignoring.

You did post a tiny handful of things I believe - once. Unfortunately they were fundamentally wrong and I pointed out the reasons for that with examples, screenshots etc.

The rest (basically all) you never clarified without any supporting information. I can only assume is you don't actually have anything that supports what you keep claiming. Clearly I'm not the only one that has noticed this.

More information the better here - if you have data, examples, information to show and explain your points - I'm sure the forum would be all eyes and eager to read it.

#36 Alstren

    Member

  • PipPipPipPipPipPip
  • The Raider
  • The Raider
  • 266 posts
  • LocationNext door to PGI's North American server room

Posted 30 April 2021 - 04:36 AM

Iv liked everything except the new Tourmaline spawns they are HORRIBLE on domination or Conquest one sides assault lance spawns in the middle of nowhere with no cover right next to the other teams light and heavy lances. The result is the assault lance getting pelted with erppcs within the first 15 seconds of the game and probably dying.

#37 x Deathstrike x

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • 180 posts

Posted 30 April 2021 - 08:41 AM

View PostAlstren, on 30 April 2021 - 04:36 AM, said:

... 15 seconds ...


More like 60 for slow mechs... really really bad :(

#38 MrTBSC

    Member

  • PipPipPipPipPip
  • Moderate Giver
  • 185 posts

Posted 30 April 2021 - 09:58 AM

sooooooo i just want to show a clip

https://youtu.be/ebz5CbV-lyQ?t=46


0:45 till 1:50 is what matters .... and yea might want to rework the flamergauge to fill up only on individual used flamers
yes this in particular is a memebuild and flamers at best are used as a support weapon to your primary weapons but still ..

Edited by MrTBSC, 30 April 2021 - 10:04 AM.


#39 Krasnopesky

    Member

  • PipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 217 posts

Posted 30 April 2021 - 10:07 AM

View PostAlstren, on 30 April 2021 - 04:36 AM, said:

Iv liked everything except the new Tourmaline spawns they are HORRIBLE on domination or Conquest one sides assault lance spawns in the middle of nowhere with no cover right next to the other teams light and heavy lances. The result is the assault lance getting pelted with erppcs within the first 15 seconds of the game and probably dying.


The Cauldron had nothing to do with the spawn changes.

#40 PraetorGix

    Member

  • PipPipPipPipPipPipPip
  • The Warden
  • The Warden
  • 763 posts
  • LocationHere at home

Posted 04 May 2021 - 06:30 PM

View Postx Deathstrike x, on 24 April 2021 - 11:36 PM, said:

Perhaps a good idea to do these with every Cauldron change.

https://mwomercs.com...changes-so-far/

Another regular poll idea could be how Cauldron handles community feedback.

Thanks for voting.


It's cute how you and other people seem to believe the Pantheon would bother to hear the opinions of non-members. They are reshaping the game to fit their tastes, second class players be damned. Consider yourself lucky if you liked the weapon changes, because as soon as they make something you dislike and try to say anything about it, you will be talking to a wall just like with Chris and Paul before them.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users