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Buff Mobility Skills.
#1
Posted 26 April 2021 - 11:34 AM
50 degrees/sec turn rate and like 75 deg/s torso speed rate on a 100 ton mech IMO.
Would be good if the mobility skill nodes affected heavy and assault mechs more to provide these values if fully skilled.
#2
Posted 26 April 2021 - 12:31 PM
#3
Posted 26 April 2021 - 12:56 PM
0111101, on 26 April 2021 - 12:31 PM, said:
It's not unnecessary because the mobility tree tends to be less valuable than stuff like firepower or survival. On basically all of my mechs I max out heat gen, armor, structure, cool run, and velocity or beam duration depending on build.
On mechs that have good base mobility, adding more doesn't help that much. On mechs that have bad base mobility, the tree's values are too weak to make up for the loss of firepower/survival/whatever.
#4
Posted 26 April 2021 - 01:26 PM
+5% torso speed anchor turn isnt good for assaults because base speed is too low
Edited by lazorbeamz, 26 April 2021 - 01:32 PM.
#5
Posted 26 April 2021 - 01:37 PM
#6
Posted 26 April 2021 - 02:04 PM
lazorbeamz, on 26 April 2021 - 01:26 PM, said:
And in MAY Patch baseline mobilty is getting large buffs so the increases given will logically be quite a bit more.
Wait and see.
Over and above that changing skill tree currently isn't possible.
#7
Posted 26 April 2021 - 02:57 PM
justcallme A S H, on 26 April 2021 - 02:04 PM, said:
PGI has buffed and nerfed skill tree values in the past though? If they can do sweeping changes like buffing nearly every weapon, increasing mobility on every mech, and rescaling almost every mech, I don't think it would be any harder to fiddle will skill tree values?
#8
Posted 26 April 2021 - 03:10 PM
justcallme A S H, on 26 April 2021 - 02:04 PM, said:
And in MAY Patch baseline mobilty is getting large buffs so the increases given will logically be quite a bit more.
Wait and see.
Over and above that changing skill tree currently isn't possible.
In the short term I imagine it’s much simpler to adjust base mobility values than making changes to the skill tree mechanic.
Good hunting,
CFC Conky
#9
Posted 26 April 2021 - 03:12 PM
Adjusting a XML values is quick/easy. Hence it's coming first while larger stuff gets worked on.
Wait and see after the mobilty buffs. Having see how it all works it's going to surprise people.
#10
Posted 26 April 2021 - 03:14 PM
justcallme A S H, on 26 April 2021 - 03:12 PM, said:
Wait and see after the mobilty buffs. Having see how it all works it's going to surprise people.
I was under the impression that the skill tree could be adjusted via XML and that it's not something "hardcoded" like the CXL/LFE penalties.
Baseline mobility buffs doesn't address my criticism that the mobility tree is generally a worse pick than most of the other trees.
#11
Posted 26 April 2021 - 03:31 PM
justcallme A S H, on 26 April 2021 - 02:04 PM, said:
And in MAY Patch baseline mobilty is getting large buffs so the increases given will logically be quite a bit more.
Wait and see.
Over and above that changing skill tree currently isn't possible.
Until then, if you're distressed that your assault mech doesn't twist and maneuver like a medium mech, may I humbly suggest running a medium mech? You can look up the values on them and find which handle to your satisfaction without blowing any skill points on anchor turn.
#12
Posted 26 April 2021 - 03:32 PM
FupDup, on 26 April 2021 - 03:14 PM, said:
Baseline mobility buffs doesn't address my criticism that the mobility tree is generally a worse pick than most of the other trees.
Yeah probably is. Right now the next 2 months for Cauldron are Mobility values / Quirk values and then probably a overall look. See where it all lands from then really. No plan to go touching anything in the tree, yet.
I mean the JJ tree is pretty useless but that is also because baseline JJs are really bad. Buff JJ then you're gonna get some solid options in JJ tree potentially.
I mean I've seen how a DWF with a few nodes in mobility twists post value change... It's quite interesting
![:)](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
I'll be changing up things like a Victor and other brawlers for sure which such a nicer base level number as I'd rather spread a laser or UAC fire over 5 components vs having an extra 4 armour on them.
Edited by justcallme A S H, 26 April 2021 - 03:33 PM.
#14
Posted 26 April 2021 - 09:56 PM
#15
Posted 26 April 2021 - 11:29 PM
#16
Posted 27 April 2021 - 05:41 PM
#17
Posted 28 April 2021 - 07:33 AM
The mechs will poor mobility should be made good, and the mechs that have good mobility should have their mobility made great.
#18
Posted 28 April 2021 - 01:31 PM
Wid1046, on 28 April 2021 - 07:33 AM, said:
The mechs will poor mobility should be made good, and the mechs that have good mobility should have their mobility made great.
The Cauldron's current plan as of the most recent balance intel/feedback thread was to buff the agility of ALL mechs without exception.
The thing to remember is that not all agility is equal. For example, buffs to a light mech's twist speed don't do anything to help it evade the firing arc of an assault mech. Meanwhile, an assault mech's twist speed DOES influence its ability to keep a light in its firing arc. Combine this with 20-25 ton mechs (and Urbie) staying the same size yet all mechs above that weight getting made smaller and this might make an assault meta.
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