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Can You Add Melee Already?


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#21 Monkey Lover

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Posted 26 April 2021 - 11:07 PM

How hard is it? Very hard.Nothing new has been added in 4 years. I don't believe they even have programmers who can work on crytek anymore.

Pgi is doing what pgi does best. They're trying to string us alone so they can get the bonus agreed on in the sale.

Nothing new or big is going to happen be happy with what we have or move on to a better game.

#22 pattonesque

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Posted 27 April 2021 - 05:31 AM

Melee without knockdowns would be pretty baller. I hope one day the game is in a state where it can be implemented. Who knows what cool builds we could have with supercharger and TSM and the like?

#23 Gagis

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Posted 27 April 2021 - 05:39 AM

The animations for every type of mech body plan (catapult-like, humanoid, chicken walker, marauder, big box with legs, ...) would probably be a full years worth of full-time work for an expert animator, so at minimum that'd be a fairly high specialist monthly wage times 12 plus all the additional costs of keeping someone employed plus all the additional labour from other staff and so on and on.

It'd be expensive. For an uncertain payoff.

#24 pattonesque

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Posted 27 April 2021 - 06:21 AM

View PostGagis, on 27 April 2021 - 05:39 AM, said:

The animations for every type of mech body plan (catapult-like, humanoid, chicken walker, marauder, big box with legs, ...) would probably be a full years worth of full-time work for an expert animator, so at minimum that'd be a fairly high specialist monthly wage times 12 plus all the additional costs of keeping someone employed plus all the additional labour from other staff and so on and on.

It'd be expensive. For an uncertain payoff.


it'd definitely be a risk! but I can't see Hatchetman/Axman/Berserker packs being anything other than top-sellers

#25 YueFei

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Posted 27 April 2021 - 08:00 AM

View Postpattonesque, on 27 April 2021 - 06:21 AM, said:


it'd definitely be a risk! but I can't see Hatchetman/Axman/Berserker packs being anything other than top-sellers


Rather than ask for adding generalized melee for all mechs, this is a more realistic ask. Add a new class of weapons (melee), new mechs with new hardpoint types that can equip melee weapons. Give these mechs and only these mechs the animation for attacking, akin to how only some mechs have missile bay door animations. Model the "weapon" as an extremely short-ranged projectile with a low velocity (maybe with ~25 m range and ~100 m/s?).

Since such weaponry would be highly restricted to only being equippable by a handful of chassis, it might also be easier to balance simply by properly quirking the mechs that can carry it. It's not a weapon system that will effect the entirety of the MWO mech line-up.

#26 _Magno_

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Posted 27 April 2021 - 08:20 AM

Knockdowns would be absolutely brutal in this game and slow everything down.

An intermediate update PGI could look into is a collision damage multiplier activated by the pilot.

Like activating MASC or jump jets, you can activate "melee".

Activate it and it locks out your primary weapons (not including flamers, MGs or micro lasers) and has a charge time similar to gauss. Press "primary" fire button and your mechs initiates a kick that has a range of 15m and a 60deg angle in front.

Damage = collision damage x5 x (Mech tonnage difference). Your mech takes only standard collision damage.

#27 pattonesque

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Posted 27 April 2021 - 10:15 AM

View PostD A T A, on 27 April 2021 - 09:49 AM, said:

Omg no, ffs wtf is this sh*t


Melee would be cool in a giant robot game

#28 Brauer

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Posted 27 April 2021 - 10:46 AM

Collisions in MWO are janky. We don't need anything encouraging yet more collisions.

#29 McGoat

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Posted 27 April 2021 - 10:51 AM

I would much rather have knockdowns that occur when damage dealt is greater than x% of tonnage or something...

Long before melee of all things.

And long before that I would much rather have more important things that require engineers to be fixed/improved.

Edited by McGoat, 27 April 2021 - 10:51 AM.


#30 Alexander of Macedon

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Posted 27 April 2021 - 03:38 PM

The only "melee" implementation I'm really interested in is DFA.

#31 HammerMaster

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Posted 27 April 2021 - 05:38 PM

I've said it before and I'll say it again.
Ineptitude and saltiness.
Will never come back or be entertained as much as it's been a missing piece since the inception of this game.

#32 MW Waldorf Statler

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Posted 28 April 2021 - 02:26 AM

PGI lost all Main Programmer/Coders/Animators (im not thinking thats the ouldron Team has Cry 3 Programmer and Coder?) for the old Cryengine since 2016 .The Main Programmer Karl Berg worked for Amazon since 2015 many other leaves the Party for own Projects or after the Trouble with the Transverse /reddit Ban Disaster,others goes to RELIC..was a Great Exodus by PGI...and the Jobmarket with Cry3 Specialists empty since Years

...so not IK for legs and Feets come back , noch Knockdown ...its to complicated with Terrain/Hitboxes/HitsystemCollisions system/Server Calculation ...Melee with 4 Mechs ,which Mech hits which mech on Which Hitzone ? you hit the right Arm or Right Shoulder ? and the Opponent behind you hit your Back Center or the Server say the Front Center Torso ?its not for a System with a 10 Years old personal heavy modified Engine.

Edited by MW Waldorf Statler, 28 April 2021 - 02:34 AM.


#33 The Basilisk

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Posted 28 April 2021 - 02:53 AM

It would be easy enough to implement by restricting that kind of "weapon" to fully articulate Mechs or splitting it into two "weaponsystems" 1st=kicking; 2nd=punching while punshing is only possible as long as you have articulate arms and your mech is no ampute. Kicking would be even easier...just have both legs.

Punch does (Chassis base tonnage/10)*2 and Kicks do (chassis base tonnage/5)*2

To hit you simply point your crosshair at the enemy and "fire" your "weapon"
Hitreg would work like a very slow slug flying with maybe 10m/s and only 5m range.
Furthermore your "kickslug" has only 20deg updown convergance and no left right originating from the center between your feet.
Your punch slug 30deg cone from your CT.

Animation is just show.

There you go

Edit says: one could dream up sideeffcts like dmg to the punching or kicking mech or that one would have to stop to use the "weapon" but honestly...why ?

Edited by The Basilisk, 28 April 2021 - 03:05 AM.


#34 MechB Kotare

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Posted 28 April 2021 - 03:20 AM

I don't want melee in this game. Never did, never will. It was absent in all BT games and was never missed. No mw game nor mc game had it and im happy about it.

Also not fan of knockouts upon colision, that was just game and imersion breaking back in the days.

I would agree on knockouts after leg destruction, or after being hit by high alpha or something by those lines, but thats all.

#35 Aleksandr Sergeyevich Kerensky

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Posted 28 April 2021 - 06:35 AM

View PostMechB Kotare, on 28 April 2021 - 03:20 AM, said:

I don't want melee in this game. Never did, never will. It was absent in all BT games and was never missed. No mw game nor mc game had it and im happy about it.

Also not fan of knockouts upon colision, that was just game and imersion breaking back in the days.

I would agree on knockouts after leg destruction, or after being hit by high alpha or something by those lines, but thats all.


Actually, melee is in Battletech (game by HBS).

#36 pattonesque

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Posted 28 April 2021 - 07:11 AM

Knockdowns would be bad and lame

Melee would be just another weapons system that you could fine tune for balance

It’s unlikely that it’ll happen at this point but it’d be a lot of fun

#37 MechB Kotare

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Posted 28 April 2021 - 07:12 AM

View PostAleksandr Sergeyevich Kerensky, on 28 April 2021 - 06:35 AM, said:


Actually, melee is in Battletech (game by HBS).


I stand corrected. You are right, totally forgot about that one. My apologies.

#38 Aleksandr Sergeyevich Kerensky

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Posted 28 April 2021 - 08:55 AM

View PostMechB Kotare, on 28 April 2021 - 07:12 AM, said:

I stand corrected. You are right, totally forgot about that one. My apologies.


its all good- to be honest- i generally forget about melee in HBS game too- and i still play it often! haha

#39 HammerMaster

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Posted 28 April 2021 - 01:04 PM

View PostMechB Kotare, on 28 April 2021 - 03:20 AM, said:

I don't want melee in this game. Never did, never will. It was absent in all BT games and was never missed. No mw game nor mc game had it and im happy about it.

Also not fan of knockouts upon colision, that was just game and imersion breaking back in the days.

I would agree on knockouts after leg destruction, or after being hit by high alpha or something by those lines, but thats all.




Crescent Hawks inception?
Original MechWarrior on DOS?

Edited by HammerMaster, 28 April 2021 - 03:51 PM.


#40 SirNotlag

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Posted 28 April 2021 - 07:48 PM

Dude they are done developing for this game. The only thing that is ever going to be added is maybe some modified Faction play maps to make them work in quick play.





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