Jacking up the range of the GR and increasing the LGR's damage only served to make them more alike with much less game play difference. Anyone who has studied and played them would have told you the strongest "variation" between them was:
- that rate of fire of a 2.6 cooldown and great range, that rewarded LGR pilots that picked their spot on the battlefield and took advantage of a brief window at distance or flanks to fire multiple rounds.
- That larger pinpoint damage that rewarded a GR pilot's patience to wait for the right singular moment while effectively shedding the incoming damage they received at mid range.
- One was a sniper, the other was a surgical-wrecking-ball.
Whereas the GR required an entirely different set of principles, preps and gear to fully utilize it's strengths. There was a variation between the systems and the stats of those systems rewarded an awareness of them. Additionally as a sniper weapon the LGR with a 2.6 cooldown was at least a possible (although crappy) self defense weapon against Lights and mediums that may find the pilot flanking, but the 5.2 and 3.5 cooldowns make that almost untenable.
Finally, who was the genius in the "Cauldron" who thought allowing LGRs to twin with PPCs did anything to make the LGR better or unique? not to mention balanced? That change is about the most transparently meta serving change of the LGR in the cauldron patch, and it is the change that is drawing so much hate from posters that you now are throwing more changes at the "overperforming" LGR.
Which begs the question, the LGR but not the Jacked GR is "overperforming"? seriously?
Please do the community of pilots who enjoy and use variation in game-play a favor and just wind back the range on the GR, and wind the LGR back to pre March patch stats... it won't be great but it will be better than it is with the March or Cauldron patches. And will restore some semblance of the variations that defined the individual weapon system's roles previously.
Also, I don't know who makes up the Cauldron, but I'd suggest that beyond all around 'Rockstars' and Faction masters, that you get some pilots in the Cauldron who are 'students' or kensais of particular weapon systems, that can also approach weapon changes to various groups from both a highly informed and unbiased point of view. Some pilots who understand where a weapon system fits into the game as a whole but who will also resist all the urges to just buff their baby when it is time to "Focus has been on variation within the weapon family".
Thanks
P.S. And just to reiterate again... letting people Twin LGRs with PPCs???? what the hell were you guys thinking? Geez! that is almost as shortsighted as removing the Gauss charge-up mechanic would have been.
Edited by Johnny Slam, 27 April 2021 - 03:38 PM.