

The Red Arrow
#1
Posted 29 April 2021 - 09:41 AM
#2
Posted 29 April 2021 - 09:49 AM
No, YOLOing at someone and eating a bunch of fire won't get you an up arrow because you threw your mech away and hurt yuor team.
#3
Posted 29 April 2021 - 09:56 AM
Monke-, on 29 April 2021 - 09:49 AM, said:
No, YOLOing at someone and eating a bunch of fire won't get you an up arrow because you threw your mech away and hurt yuor team.
Have you Played a Locust 1V lately?
#4
Posted 29 April 2021 - 09:58 AM
For your example, I think that putting in some kind of heat-baited scoring mechanic for light mechs might be possible. It would have to look at how many times someone shot within X meters of you and missed (actually getting hit would not get you any additional match score, nor would you get any if one of your teammates behind you got hit by the attack).
Another improvement to the scoring system would be scoring people higher for efficient damage done. For example if you destroy a side torso from behind and it still has 50 armor on the front, you'd get a bonus based on how much total health that component still has versus how much it started off with. Similarly, if you destroy a side torso and there is still an arm attached, you'd get a bonus for how much total health the arm had remaining versus what it started off with. This would reward light mechs that take a relatively fresh mech out of the fight as well as rewarding pilots that manage a headshot. It would also reward people looking at the paper-doll and realizing that they can probably take the mech that they are looking at faster by aiming at a specific component rather than just trying to grind through it or damage farming it.
Edited by Wid1046, 29 April 2021 - 10:20 AM.
#6
Posted 29 April 2021 - 11:39 PM
Inatu Elimor, on 29 April 2021 - 09:41 AM, said:
No, it's already too easy to climb to tier 1 in the current system. If we started awarding for "distraction" with no damage, we're gonna end up back where we were before the reset, Tiers basically being an XP bar. Do you know what's actually distracting? A light that actually does damage to my back/flank. A light that "distracts" but can't actually do damage only distracts the bad players in the game, the good ones will just ignore you, destroy your team, then turn and hunt you down afterwards, because you weren't actually a threat.
Edited by Vxheous, 29 April 2021 - 11:39 PM.
#7
Posted 30 April 2021 - 12:30 AM
the best way to check how much you contribute to your team is not through the green or red arrow, but by your Win / Loss ratio.
Over many games this will sum hom much you have helped your team win games, be it with kills, distracting enemies, capping, whatever it is, Win/Loss ratio will reflect it.
Your W/L ratio is 0.86 so...you have alot to learn to bring that ratio above 1.
I am working on the same challenge and I will recommend one of the things that helped me, here is a link of Stimraug´s video explaining how to do little damage in a light and still make a big contribution to the game by distracting the enemy.
https://www.twitch.t...=eW0i0LkycBbjVQ
Edited by Absaint, 30 April 2021 - 12:33 AM.
#8
Posted 30 April 2021 - 01:51 AM
Just need the right light mechs imo.. I do enjoy the slower lights as well they make good anti light killers and work well weaving into and out of the front lines.. Urbanmechs, adders and kitfox's are really good starter lights.
#9
Posted 30 April 2021 - 01:56 AM
#11
Posted 30 April 2021 - 06:58 AM
Inatu Elimor, on 29 April 2021 - 09:41 AM, said:
Light mechs can get 500-1000 damage per game super easy.
To get a red arrow you need to do sub 300 damage.
If you do sub 250/300 in qp, you deserve a red arrow, as in fact, in reality, you are not contributing to anything.
I agree though to some extent that the scoring system is not perfect and needs some rework
Climbing to tier 1 is already too easy, its full of noobs there.
Trust me, if you find it difficult, then no way you want to get to tier 1: you would just get rollstomped
#12
Posted 30 April 2021 - 08:43 AM
#13
Posted 30 April 2021 - 09:04 AM
Brauer, on 30 April 2021 - 08:43 AM, said:
My understanding is that the current system is already takes winning into account. Doubly so. First as a portion of match score and second as the matchscore thresholds are lower for the winning team.
I would hesitate to make winning the only factor. As a solo player in Soup queue, winning is largely determined by whether you are on the side with the better pre-formed group. Four coordinated pilots that have planned their mech choices (or four very uncoordinated boat anchor teammates) will be the biggest factor for a win or loss for the other 20 players.
At least with matchscore, you can rack up kills, damage, assists, etc. and show a level of skill/contribution beyond the game's matchmaker predetermining the match's outcome by group.
Yes, it seems fairly easy to Tier up. But less so from before.
Using the trial mechs for the event showed that streaks of red arrows are still possible.
#14
Posted 30 April 2021 - 11:06 AM
Remover of Obstacles, on 30 April 2021 - 09:04 AM, said:
My understanding is that the current system is already takes winning into account. Doubly so. First as a portion of match score and second as the matchscore thresholds are lower for the winning team.
I would hesitate to make winning the only factor. As a solo player in Soup queue, winning is largely determined by whether you are on the side with the better pre-formed group. Four coordinated pilots that have planned their mech choices (or four very uncoordinated boat anchor teammates) will be the biggest factor for a win or loss for the other 20 players.
At least with matchscore, you can rack up kills, damage, assists, etc. and show a level of skill/contribution beyond the game's matchmaker predetermining the match's outcome by group.
Yes, it seems fairly easy to Tier up. But less so from before.
Using the trial mechs for the event showed that streaks of red arrows are still possible.
The thing is everything that provides match score other than the w/l kickers in the current set up waters down the influence of winning on psr change. Simply taking only the w/l condition when determining psr up/down would better measure all the intangibles that go into winning and losing matches in the long term and make these types of complaints completely irrelevant and unnecessary.
#15
Posted 30 April 2021 - 11:21 AM
Brauer, on 30 April 2021 - 11:06 AM, said:
This would seemingly describe the previous Elo system which was abandoned for some reason.
#16
Posted 30 April 2021 - 11:27 AM
Spheroid, on 30 April 2021 - 11:21 AM, said:
This would seemingly describe the previous Elo system which was abandoned for some reason.
From what I have heard it was too strict with matchmaking so high elo players had to wait ages for matches. They could simply implement this differently. On a very basic level they could leave everything the same but have only the win kicker provide match score. I'm sure there are more elegant implementations, but the main idea imo would be to link psr up/down purely to w/l conditions
#17
Posted 30 April 2021 - 12:16 PM
that being said: distraction and damage go HAND IN HAND.
as was already said: if you do nothing but being an annoing red square, we will just ignore you and kill the people who DO damage. THEN you die as person number12.
if you do a decent job in no-matter-what-mech, the game atm WILL hand you a green arrow *. if it doesn't.. well, there's plenty of youtube vids that will show you how it's done

*maaybe excluding stomps like 12:1 to 12:3 or so.
#19
Posted 30 April 2021 - 01:15 PM
#20
Posted 30 April 2021 - 01:55 PM
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