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Theres Multitude Of Design Flaws With Targeting Hud In Mwo. They Need Adressing To Improve Overall Game Experience.

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#1 Vincefeld

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Posted 29 April 2021 - 05:21 PM

PROBLEMS:
-Arms move faster than camera and overshoot center of screen. Arms and camera\mouse sensitivity is unsynced. ALMOST SURE its because tracking doesnt take into account torso movement into formula. For some god knows why reason they work correctly in MW5, game from same studio.
##Simple example for people who dont understand point of topic:
1)go to training grounds
2)mark center of screen with something
3)rotate camera around with arm lock off(mech must have lower arm actuators)
4)Hold "Free look" key and try again. You should notice how much easier aiming is. Yes, thats the problem im pointing at.
###Only way i found to aim with arms is Free look mode where they move separately from torso and work properly, following center of screen and not overshooting it if moved too fast.
MECHS DESERVE AGILE ARMS! Without frustration of aiming reticle jumping back and forth THEY ARE NOT GLORIFIED SIDE TORSO SHIELDS!

-Add option to unbind camera from crosshair in Arms locked mode. Should make it much more convenient to torso twist and aim. Its really offputting when user cant move camera faster than torso speed allows. Distance of crosshair traveled not matching with mouse distance traveled plays very bad in FPS. Same reason why people turn off mouse acceleration

-Aiming reticle cannot be seen through map. So aiming down at light mechs hugging your legs by looking at crosshair is impossible.
Solution: add option to make minimap transparent from 0% to 100% alpha
OR if you cant do that for some reason make it so crosshair layer can be seen above map layer in UI.

Edited by Vincefeld, 09 May 2021 - 11:22 AM.


#2 PocketYoda

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Posted 30 April 2021 - 02:21 AM

I think the main reason people unlock their arms is to torso twist better.

#3 Vincefeld

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Posted 30 April 2021 - 05:11 AM

View PostMechaGnome, on 30 April 2021 - 02:21 AM, said:

I think the main reason people unlock their arms is to torso twist better.

Yes people do that, but they also use hotkey to lock arms in the moment of taking shot to not miss.
That is very inconvenient and adds extra unnecesary step which they woudnt need if arm tracking worked correctly and followed camera

Edited by Vincefeld, 30 April 2021 - 06:42 AM.


#4 ScrapIron Prime

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Posted 30 April 2021 - 05:59 AM

I leave arm lock on and have a button mapped on my mouse to disable it. A little pressure in the right place and my arm weapons track independently, with mouse sensitivity turned down so its not twitchy.

For an lurm or streak mech, i do the opposite, i leave arms unlocked so that its easier to maintain lock with the wider range of movement.

#5 Vincefeld

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Posted 30 April 2021 - 06:11 AM

View PostScrapIron Prime, on 30 April 2021 - 05:59 AM, said:

I leave arm lock on and have a button mapped on my mouse to disable it. A little pressure in the right place and my arm weapons track independently, with mouse sensitivity turned down so its not twitchy.

For an lurm or streak mech, i do the opposite, i leave arms unlocked so that its easier to maintain lock with the wider range of movement.

So you never even noticed that targeting is twitchy and unservicable? Its just a bug that needs to be fixed and move into better future and not getting used to it. I dare to say nobody would ever need arm lock mode if they worked correctly and followed center of screen.

#6 D A T A

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Posted 30 April 2021 - 06:41 AM

Nah,people who use that are used to that, if you make arm mounts too accurate you turn MWO into Call of Duty

#7 Vincefeld

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Posted 30 April 2021 - 06:59 AM

View PostD A T A, on 30 April 2021 - 06:41 AM, said:

Nah,people who use that are used to that, if you make arm mounts too accurate you turn MWO into Call of Duty

Light pilot found. I dont even know what else that argument supposed to say. If targeting works incorrectly in FPS it needs to be fixed.

Edited by Vincefeld, 30 April 2021 - 07:00 AM.


#8 D A T A

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Posted 30 April 2021 - 07:02 AM

View PostVincefeld, on 30 April 2021 - 06:59 AM, said:

Light pilot found. I dont even know what else that argument supposed to say. If targeting works incorrectly in FPS it needs to be fixed.

Light pilot? Me? JGx DATA??? ahahahhahaaaahahhahahahaahahhqhqhqhqhaahahahhahahahahahahahahahahaahahhahhah

Anyways, it does not work incorrectly and this is not a pure FPS, it is preventing from making arm mounted only mechs OP by giving them COD like tracking and flicking powers

Edited by D A T A, 30 April 2021 - 07:04 AM.


#9 Vincefeld

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Posted 30 April 2021 - 07:03 AM

View PostD A T A, on 30 April 2021 - 07:02 AM, said:

Light pilot? Me? JGx DATA??? ahahahhahaaaahahhahahahaahahhqhqhqhqhaahahahhahahahahahahahahahahaahahhahhah

But seriously think about who benefits most from incorrect targeting? Light pilots.
They like to brag about skill so much, but if targeting suddenly works they, in their words will become bad and need to "git gut"

#10 D A T A

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Posted 30 April 2021 - 07:06 AM

Buff to arm lock off would buff most arm mounted lights to GOD mode level.
Trust a world champion that pilots assaults mainly: cod like arm lock off = you play only arm mounted lights and ggclose everything

#11 Vincefeld

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Posted 30 April 2021 - 07:10 AM

View PostD A T A, on 30 April 2021 - 07:06 AM, said:

Buff to arm lock off would buff most arm mounted lights to GOD mode level.
Trust a world champion that pilots assaults mainly: cod like arm lock off = you play only arm mounted lights and ggclose everything

Theres pros and cons keeping weapon in arms. They are easily lost compared to side torsos and mounted lower usually which makes hill peeking difficult. Arm movement still wont be "cod-like" They have maximum speed and delay too, but not as drastic as torso.
Accurate arms movement will mainly help in brawl to hit pesky fast moving targets and with tracking beam weapons

#12 Vincefeld

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Posted 30 April 2021 - 07:25 AM

View PostGweNTLeR, on 30 April 2021 - 07:15 AM, said:

I have a counteroffer.
Make it possible to desync view tracking for arm lock on.
It messes my aim so hard, so I almost always play with arm lock off.

Oh i know what you are saying. In arm lock on mode it cannot move faster than your mouse so no matter what sync you at it moves at same max speed, throwing off reflexes trained over the years in other shooter.

Hey both ways can be coded into game and coexist at same time. I like it.
Any of described methods will improve targeting by huge margin.

Edit: there you go bro, i also added your suggestion in main topic. fantastic idea

Edited by Vincefeld, 30 April 2021 - 07:36 AM.


#13 ScrapIron Prime

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Posted 30 April 2021 - 07:57 AM

View PostVincefeld, on 30 April 2021 - 06:11 AM, said:

So you never even noticed that targeting is twitchy and unservicable? Its just a bug that needs to be fixed and move into better future and not getting used to it. I dare to say nobody would ever need arm lock mode if they worked correctly and followed center of screen.

I noticed it. It’s been that way for over 8 years. It’s more of a feature rather than a bug at this point, and I adapted accordingly. Not saying it doesn’t need work, but I don’t personally consider it to be on PGI’s top 20 list.

#14 Vincefeld

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Posted 30 April 2021 - 08:01 AM

View PostScrapIron Prime, on 30 April 2021 - 07:57 AM, said:

I noticed it. It’s been that way for over 8 years. It’s more of a feature rather than a bug at this point, and I adapted accordingly. Not saying it doesn’t need work, but I don’t personally consider it to be on PGI’s top 20 list.

It doesnt really matter how many years passed. Incorrect targeting in a shooter game is just wrong. Calling it a "feature" is also thing i dont understand. Arm weapons aiming - now thats a feature, feature exclusive to Mechwarrior and we cant use it properly due to how clunky it was implemented.
Logic that "we need to get used to bad things" is flawed. All it is someone's fuckup in coding stage of game and needs to be corrected.

Fixing this problem is much easier than others. It doesnt require messing with assets for days, Just a couple of math formulas and values in engine that need tweaking to make gameplay experience noticeably better.

Edited by Vincefeld, 30 April 2021 - 08:33 AM.


#15 Vincefeld

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Posted 02 May 2021 - 07:39 PM

Bumping this because topic is very important. Game online going up right now and it should continue to do so.

This bugged arm aiming can discourage new players from game.

#16 TheAbsoluteMadman

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Posted 02 May 2021 - 08:03 PM

I never play with arm lock on and I've never noticed this problem. I can reliably snap to lights with arm mounted ballistics without noticeable frustration, but I'm probably used to it. I'll probably go into training grounds and mess with it.

#17 Vincefeld

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Posted 03 May 2021 - 08:07 AM

View PostTheAbsoluteMadman, on 02 May 2021 - 08:03 PM, said:

I never play with arm lock on and I've never noticed this problem. I can reliably snap to lights with arm mounted ballistics without noticeable frustration, but I'm probably used to it. I'll probably go into training grounds and mess with it.

im sure if you mark center of screen and wiggle mouse around you will notice how arms crosshair overshoots its destination.
Free look mode works properly and arms very accurate if you hold "free look" key. Thats how i usually aim if weapons are arm mounted(mad cat)

#18 LordNothing

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Posted 03 May 2021 - 10:30 PM

ive been using unlocked arms more with certain builds. on mechs like the boiler its really nice to have fully articulated uac20s and most novacats. i still run locked on mechs with big guns in torso because i miss more with unlocked arms.

#19 Storming Angel

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Posted 04 May 2021 - 01:17 AM

I've noticed it twitches a little sometimes when it goes back to the centre of the cameras focal point. Otherwise i don't notice anything too annoying.

I haven't played with arms locked for sometime now however.

#20 Alexandros

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Posted 04 May 2021 - 01:27 AM

There are far more serious issues to be solved before this. The fine detail can easily be arranged by the sensitivity bar (and also your hardware) and you have the choice to lock them. (I play with free arms constantly)





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