-Arms move faster than camera and overshoot center of screen. Arms and camera\mouse sensitivity is unsynced. ALMOST SURE its because tracking doesnt take into account torso movement into formula. For some god knows why reason they work correctly in MW5, game from same studio.
##Simple example for people who dont understand point of topic:
1)go to training grounds
2)mark center of screen with something
3)rotate camera around with arm lock off(mech must have lower arm actuators)
4)Hold "Free look" key and try again. You should notice how much easier aiming is. Yes, thats the problem im pointing at.
###Only way i found to aim with arms is Free look mode where they move separately from torso and work properly, following center of screen and not overshooting it if moved too fast.
MECHS DESERVE AGILE ARMS! Without frustration of aiming reticle jumping back and forth THEY ARE NOT GLORIFIED SIDE TORSO SHIELDS!
-Add option to unbind camera from crosshair in Arms locked mode. Should make it much more convenient to torso twist and aim. Its really offputting when user cant move camera faster than torso speed allows. Distance of crosshair traveled not matching with mouse distance traveled plays very bad in FPS. Same reason why people turn off mouse acceleration
-Aiming reticle cannot be seen through map. So aiming down at light mechs hugging your legs by looking at crosshair is impossible.
Solution: add option to make minimap transparent from 0% to 100% alpha
OR if you cant do that for some reason make it so crosshair layer can be seen above map layer in UI.
Edited by Vincefeld, 09 May 2021 - 11:22 AM.