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Need Some Explantion


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#21 Tarl Cabot

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Posted 01 May 2021 - 10:10 AM

And that is the difference between Clan and IS mechs. Clan omnimechs/battlemechs come with innate Case which prevents transference of ammo explosions.

#22 SCRAPMETAL99

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Posted 01 May 2021 - 10:11 AM

View PostEscef, on 01 May 2021 - 09:55 AM, said:


It's rare, but it happens.

either way my ammo and stealth have been doing this sort of thing all the more often since i emaioled pgi almost like they have glitched my account out somehow just wierd

#23 justcallme A S H

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Posted 01 May 2021 - 10:59 AM

View PostSCRAPMETAL99, on 01 May 2021 - 08:40 AM, said:

[color=#FFFFFF]https://imgur.com/tzbKTrb[/color]



ok so i have ammo in my arm and a light engine and ammo in my head no case couldnttyt be bothered at the time of build
basically i lost an arm and i died
soprry standard engine not light



Until you post a full and accurate screenshot of the build and the layout - it is impossible to say.

#24 SCRAPMETAL99

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Posted 01 May 2021 - 11:13 AM

View Postjustcallme A S H, on 01 May 2021 - 10:59 AM, said:



Until you post a full and accurate screenshot of the build and the layout - it is impossible to say.

well you asked for it .spanner in the works here i did have case
[color=#FFFFFF]https://imgur.com/V4ixrCH[/color]

the game has been doing some strange things to me lately *** well so yh

Edited by SCRAPMETAL99, 01 May 2021 - 11:15 AM.


#25 justcallme A S H

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Posted 01 May 2021 - 11:32 AM

That makes no sense - I'll try find time to test it.

That said drop to a LFE320, DHS in the arm with ammo. Up the arm armour. Better build enabled... I mean the build is very, very low-tier as it is. Alas try optimise best one can I guess.

#26 SCRAPMETAL99

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Posted 01 May 2021 - 11:37 AM

View Postjustcallme A S H, on 01 May 2021 - 11:32 AM, said:

That makes no sense - I'll try find time to test it.

That said drop to a LFE320, DHS in the arm with ammo. Up the arm armour. Better build enabled... I mean the build is very, very low-tier as it is. Alas try optimise best one can I guess.

every one says that but everyone hates it when im up your back side and im usually the one with the highewst dmg unless its a nascvar which it is most of the time so what gives there but hey iuts just low tier **** right yh whatever tier 1 douche

#27 justcallme A S H

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Posted 01 May 2021 - 11:41 AM

Tier 1 douche, really?

Come on pal. I'm trying to help you with the issue and that is your reply... Posted Image

#28 SCRAPMETAL99

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Posted 01 May 2021 - 11:44 AM

View Postjustcallme A S H, on 01 May 2021 - 11:41 AM, said:

Tier 1 douche, really?

Come on pal. I'm trying to help you with the issue and that is your reply... Posted Image

then why the comment what you takling down to me like your king **** its a mech that works well for me it has high alpha high rate of fire long range and able to brawl how many builds can you doi thast with oh did i mention it doesnt over heat unless your in stealth and firing like a demon

the fact that your even giving it a tier rating is bs i can get toi tiewr 1 in this mech bewenm there done that i deliberatly kreep myself in tier 3 so i dont have to deal with ppl like you

Edited by SCRAPMETAL99, 01 May 2021 - 11:47 AM.


#29 SCRAPMETAL99

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Posted 01 May 2021 - 11:54 AM

View Postjustcallme A S H, on 01 May 2021 - 11:41 AM, said:

Tier 1 douche, really?

Come on pal. I'm trying to help you with the issue and that is your reply... Posted Image

well fact is the issue shouldntr have really happened hey as in i had case games been glitching 4 me for a few days now this is just another of those bs times

#30 CFC Conky

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Posted 01 May 2021 - 12:10 PM

@OP,

I haven’t actually seen your build. A couple of rules that I try to follow with ammo placement are:

1) If I place ammo in arms, I try to limit it to 1/2 ton and fire it off as soon as possible.

2) With ammo in arms, I try to crit pad with heat sinks. These days it’s easier to use case unless you need the extra cooling.

3) I try to load Gauss ammo in 1/2 ton units to aid crit padding.

Good hunting,
CFC Conky

#31 Escef

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Posted 01 May 2021 - 12:36 PM

View PostSCRAPMETAL99, on 01 May 2021 - 11:44 AM, said:

then why the comment what you takling down to me like your king **** its a mech that works well for me it has high alpha high rate of fire long range and able to brawl how many builds can you doi thast with oh did i mention it doesnt over heat unless your in stealth and firing like a demon

the fact that your even giving it a tier rating is bs i can get toi tiewr 1 in this mech bewenm there done that i deliberatly kreep myself in tier 3 so i dont have to deal with ppl like you


Ok, look, I've made no secret of my opinion of ASH, but he is trying to give you genuine advice on how to optimize your build concept.

Looking at your build, without making any major changes, I'd rearrange your ammo so that the MRM ammo is in the head and side torso, and the Gauss ammo is in the CT and right arm. Gauss ammo doesn't explode, it doesn't need to be CASE'd. Also, why in the name of all that is holy are you putting missile ammo in a location that only has 9 armor on it? That's practically asking for ammo explosions. And why are you so badly underarmored, yet have 3 extra sinks in the engine that you don't really need? Dead serious, pull those heat sinks and up-armor your mech. Even with stealth armor active, you should be dissipating enough heat for your MRM launcher to be more than decoration, and the twin LGRs generate almost no heat at all.

Now, were I to re-do the entire build concept... Firstly, I don't like the idea of putting Gauss on an Atlas, the ballistic hardpoint is slung so low that it is of questionable usefulness to run long range weapons there. But, ignoring that, standard Gauss (2 ammo in CT, 1 in RA), 2xMRM20 (1 ammo in H, 1 in LA), 2xML (I like having arm weapons to help deal with fast movers or UAVs), 350LFE (w/3 engine slotted sinks), Laser AMS, CASE in RT and LA, Stealth Armor at maximum everywhere but the legs (which are still generously armored). The 3 extra sinks serve a real purpose on this build (the MRMs in this build are a little hotter and cycle a little faster, and the laser AMS can do a number on you if you don't keep an eye on your heat). https://mech.nav-alp...8881cd_AS7-D-DC An extra piece of niceness about this build is that if you are running hot, but don't want to disable Stealth, you could chainfire the MRMs, one quick tap to the trigger and you're only throwing out 20 of them for a lot less heat.

#32 Tarl Cabot

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Posted 01 May 2021 - 03:04 PM

Would need to test but since the beginning more players removed IS case from their mechs. It makes one wonder if Case component is crit/destroyed, thus removing its protection. Until the patch, Case could only be used in Torso

Flip the MRM ammo/GR ammo in the head and CT. Since GR/LGR is long range, one is more likely to use up the GR ammo in the arms before using up the MRM in any location. And for MRM, do you really want a high chance it is destroyed before most/all of it can be utilized?

There is also the issue of almost no armor on the arms, which can be utilized as shields with torso twisting, to soak up damage meant for torso locations.

CT->RT->LT->RA->LA->LL->RL->Head

Posted Image

#33 Leone

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Posted 01 May 2021 - 05:52 PM

View PostSCRAPMETAL99, on 01 May 2021 - 11:44 AM, said:

the fact that your even giving it a tier rating is bs i can get toi tiewr 1 in this mech bewenm there done that i deliberatly kreep myself in tier 3 so i dont have to deal with ppl like you

All stealth armour does is use up precious, precious slots and keep your mech hot whilest engaged. Unless of course you play on lower tiers where not getting locked for streaks and lrms matters. Which you've stated you do. So... why get so annoyed when someone points out it's a low tier build? I mean, by your own admission it is.

~Leone.

Edited by Leone, 01 May 2021 - 05:52 PM.


#34 SCRAPMETAL99

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Posted 02 May 2021 - 03:16 AM

View PostEscef, on 01 May 2021 - 12:36 PM, said:

Ok, look, I've made no secret of my opinion of ASH, but he is trying to give you genuine advice on how to optimize your build concept.

Looking at your build, without making any major changes, I'd rearrange your ammo so that the MRM ammo is in the head and side torso, and the Gauss ammo is in the CT and right arm. Gauss ammo doesn't explode, it doesn't need to be CASE'd. Also, why in the name of all that is holy are you putting missile ammo in a location that only has 9 armor on it? That's practically asking for ammo explosions. And why are you so badly underarmored, yet have 3 extra sinks in the engine that you don't really need? Dead serious, pull those heat sinks and up-armor your mech. Even with stealth armor active, you should be dissipating enough heat for your MRM launcher to be more than decoration, and the twin LGRs generate almost no heat at all.

Now, were I to re-do the entire build concept... Firstly, I don't like the idea of putting Gauss on an Atlas, the ballistic hardpoint is slung so low that it is of questionable usefulness to run long range weapons there. But, ignoring that, standard Gauss (2 ammo in CT, 1 in RA), 2xMRM20 (1 ammo in H, 1 in LA), 2xML (I like having arm weapons to help deal with fast movers or UAVs), 350LFE (w/3 engine slotted sinks), Laser AMS, CASE in RT and LA, Stealth Armor at maximum everywhere but the legs (which are still generously armored). The 3 extra sinks serve a real purpose on this build (the MRMs in this build are a little hotter and cycle a little faster, and the laser AMS can do a number on you if you don't keep an eye on your heat). https://mech.nav-alp...8881cd_AS7-D-DC An extra piece of niceness about this build is that if you are running hot, but don't want to disable Stealth, you could chainfire the MRMs, one quick tap to the trigger and you're only throwing out 20 of them for a lot less heat.

you obviosly dont run stealth mechs yes i need those heat sinks in there trust me i actually run this build and ivbe tryud standard guass not enough dmg to high of a cool down 2 mrms 20s produce more heat than a ther mrm 40 one points shoots 10 missiles at a time you have tro shhot all 40 there fore more time for heat to dissipate and atlas actually has gauss perks in the right build as7-k ams lol just might as well not have stealth ams basically just points to your position same with lazers and i took the ammo out of my head as it seemed to be glitching and using the head ammo first so i tryed it in both arms hoping i might be able to kreeep ammo for longer

Edited by SCRAPMETAL99, 02 May 2021 - 03:19 AM.


#35 SCRAPMETAL99

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Posted 02 May 2021 - 04:18 AM

View PostLeone, on 01 May 2021 - 05:52 PM, said:

All stealth armour does is use up precious, precious slots and keep your mech hot whilest engaged. Unless of course you play on lower tiers where not getting locked for streaks and lrms matters. Which you've stated you do. So... why get so annoyed when someone points out it's a low tier build? I mean, by your own admission it is.

~Leone.

also by my own admission it gets me to tier 1 go figurte hey low tier mech getting mer that high or is it i just know what im doing i m,ust be 1 hell of a pilot then huh

Edited by SCRAPMETAL99, 02 May 2021 - 04:20 AM.


#36 Escef

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Posted 02 May 2021 - 05:22 AM

View PostSCRAPMETAL99, on 02 May 2021 - 03:16 AM, said:

you obviosly dont run stealth mechs yes i need those heat sinks in there trust me i actually run this build and ivbe tryud standard guass not enough dmg to high of a cool down 2 mrms 20s produce more heat than a ther mrm 40 one points shoots 10 missiles at a time you have tro shhot all 40 there fore more time for heat to dissipate and atlas actually has gauss perks in the right build as7-k ams lol just might as well not have stealth ams basically just points to your position same with lazers and i took the ammo out of my head as it seemed to be glitching and using the head ammo first so i tryed it in both arms hoping i might be able to kreeep ammo for longer


Dude, English. You're all over the place with this. Take a breath, collect your thoughts, try again.

#37 Teenage Mutant Ninja Urbie

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Posted 02 May 2021 - 08:38 AM

dude, the entire thread is FULL of people giving you reasons, hints and tips.

and you not only ignore all of the above, but b1.tch to those who tried to HELP you.
that's not mature behavior.


if you don't want advice, then just don't ask for it and you could have avoided to look like a complete %redacted%
anyway: done here.

Edited by Teenage Mutant Ninja Urbie, 02 May 2021 - 08:38 AM.


#38 Alex Morgaine

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Posted 02 May 2021 - 11:27 AM

You think that's bad be glad machine guns arent full damage per shot.
200 rounds on tt from unlucky crit= mini nuke

#39 DANGEROUS

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Posted 02 May 2021 - 12:35 PM

View PostSCRAPMETAL99, on 01 May 2021 - 11:13 AM, said:

well you asked for it .spanner in the works here i did have case
[color=#FFFFFF]https://imgur.com/V4ixrCH[/color]

the game has been doing some strange things to me lately *** well so yh


Just wondering... why are you 99.5 / 100 tons? Maybe allocate .5 tons of armor to the arms where you have ammo?

#40 Meep Meep

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Posted 02 May 2021 - 12:47 PM

View PostSCRAPMETAL99, on 01 May 2021 - 11:13 AM, said:

well you asked for it .spanner in the works here i did have case
[color=#FFFFFF]https://imgur.com/V4ixrCH[/color]

the game has been doing some strange things to me lately *** well so yh


The mrm ammo exploded and any excess damage is transferred to the next component which was your side torso which had two light gauss rifles which more than likely exploded from the ammo cookoff which in turn bled into the ct killing your engine. Remember that gauss rifles are the part that blows up not gauss ammo.

But you had case in the arm so in theory the mrm cookoff shouldn't have transferred damage to the torso so maybe it was bugged.





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