Wid1046, on 03 May 2021 - 10:23 AM, said:
If they put some additional cover in it to allow brawlers to close in on the opposing side without getting annihilated and move the spawns closer so that you don't have to spend the first few minutes playing a walking simulator than the map could actually be good. The issue with not being able to do anything as a brawler for an extended period of time is by far its biggest problem, with that fixed people may still not consider it to be their favorite map, but at least won't hate it.
I've heard only good things about Francois so far, so if he and the Cauldron are working on this map and have plans to make it so that brawlers can actually contribute at all stages of the game, then I'll trust them to succeed in fixing this map.
My argument is that as is, you do not have to wait, even as a brawler. Maybe the only exception to this would be a 48kph brawler like an annihilator or a fafnir.
That said, moving spawn points and objectives close together turns a big map into a small one. I STRONGLY oppose any effort to do this. It is literally a waste of money. As is, the objectives and spawn points and tendency to ball up, nascar, or toilet bowl in the middle of the map amount to each match wasting 80% of the space of the map. Adding cover might help, but it will only help existing teams to more effectively ball up, close on each other, and toilet bowl in the middle of the map. Ao many of these maps suffer because there are no respawns. So many of these game modes suffer because there are no respawns.
We need to be critiquing these maps correctly. That means looking for deeper causes to problems, not simply treating the symptoms.
Respawns would transform the way we play MWO. Dropdecks and pre-match lobbies would transform the way we play MWO.
I think we're due for that transformation.