Please Relegate Polar Highlands To Alpine Peaks Status
#41
Posted 03 May 2021 - 11:39 AM
However this derailing the thread, so, about the maps, major point would be that the terrain is used wrong by players, since they tend to hold to their preferences regarding the tactics.
#42
Posted 03 May 2021 - 11:49 AM
Brom96, on 03 May 2021 - 11:39 AM, said:
However this derailing the thread, so, about the maps, major point would be that the terrain is used wrong by players, since they tend to hold to their preferences regarding the tactics.
The remark about people complaining about matches being too short was not aimed at you in particular. I think it encapsulates the attitudes of this community though. They want better, but when those options are presented to them, they shy away from them because change is scary.
I think respawns and drop decks are the best way to correct a great many issues the game has because those issues are rooted in the lack of those two things, but I do agree, the lemming mentality and lack of understanding of terrain and how to play it with mechs of different ranges is a problem. I think that it would be corrected or at least largely mitigated with respawns and drop decks. I'll leave it at that.
#43
Posted 03 May 2021 - 01:12 PM
#44
Posted 03 May 2021 - 01:49 PM
#45
Posted 03 May 2021 - 05:54 PM
Gas Guzzler, on 03 May 2021 - 01:12 PM, said:
A large ring of settlements around a mostly empty center would likely be better. It would give people the option to snipe across from one side to the other or work your way through the settlements to try to brawl. If the center is large and open enough it would also discourage nascar since there wouldn't be a central point to circle around (and you'd be taking fire from the snipers in the settlements) and the encircling settlements would be far too long a path to nascar through. The center would have to either be mostly flat (with maybe some trenches) or even bowl shaped (with maybe some small hills that don't reach up higher than the bowl) since making the center taller than the ground level of the settlements would block the necessary sight lines for sniping and would give
#46
Posted 04 May 2021 - 05:13 AM
Wid1046, on 03 May 2021 - 09:31 AM, said:
There's waiting for tactical advantage (which is legit, fire lines for example) and just camping right in the open, which I have seen way too often in QP (I would dare say more than 90% of my QP drops on Polar). Because 6 out of 12 team mates are lrm boats who voted this map and are waiting that some idiot would go and peek the same 12 campers on the other side of the central hill so they can get locks. Then they get pushed by red team once said reds understand the situation (do they ? I always wonder) and stomp the blue team.
Friends of mine who i tried to introduce to MWO were turned off by that passive team situation.
The central hill on Alpine is another good example of such situations.
Also Alpine Peaks have really infuriating invisible hit boxes around the hill sides.
Edited by Surefoot, 04 May 2021 - 05:15 AM.
#47
Posted 05 May 2021 - 11:01 AM
Valiant Warsmith, on 02 May 2021 - 02:20 AM, said:
It is a terrible map that DOES NOT accommodate all play styles, thus it is a failure of map design.
AMS
Radar Dep
ECM
Cover/concealment
Larger engine
Move with team
Did I miss anything?
#48
Posted 05 May 2021 - 11:18 AM
HammerMaster, on 05 May 2021 - 11:01 AM, said:
Radar Dep
ECM
Cover/concealment
Larger engine
Move with team
Did I miss anything?
So your suggestion is to only bring mechs with ECM, Radar Dep, and ECM with larger than necessary engines in case you drop on Polar?
0/10, try again.
#49
Posted 05 May 2021 - 11:20 AM
All I can say is... be patient. It might become your favorite map.
#50
Posted 05 May 2021 - 11:21 AM
#52
Posted 05 May 2021 - 11:49 AM
Gas Guzzler, on 05 May 2021 - 11:18 AM, said:
So your suggestion is to only bring mechs with ECM, Radar Dep, and ECM with larger than necessary engines in case you drop on Polar?
0/10, try again.
Every rig has a role. You decide you don't want to protect yourself in some fashion loadout wise then you need to alter your role.
EG.
Take a common SRM bomber. All short range no AMS because you don't' care about anyone else.
Guess what. Now you have to care. Stick close to the slow assault that will get over run by fast lights/meds and clean off his six. If not then poke the bear statements of 0/10 because you still only care about personal success
#53
Posted 05 May 2021 - 12:05 PM
HammerMaster, on 05 May 2021 - 11:49 AM, said:
EG.
Take a common SRM bomber. All short range no AMS because you don't' care about anyone else.
Guess what. Now you have to care. Stick close to the slow assault that will get over run by fast lights/meds and clean off his six. If not then poke the bear statements of 0/10 because you still only care about personal success
I care about having fun in a video game, not investing in items that make one map playable and enjoyable just to be unnecessary everywhere else. Either we have the option to pick a mech after knowing map, or we don't have maps that are only enjoyable to play on if you take ECM, AMS, Radar dep, larger engine, etc.
Come on, you're just trying to find a way to justify a map that lets you farm LRM damage and/or snipe with impunity.
#54
Posted 05 May 2021 - 12:15 PM
Gas Guzzler, on 05 May 2021 - 12:05 PM, said:
I care about having fun in a video game, not investing in items that make one map playable and enjoyable just to be unnecessary everywhere else. Either we have the option to pick a mech after knowing map, or we don't have maps that are only enjoyable to play on if you take ECM, AMS, Radar dep, larger engine, etc.
Come on, you're just trying to find a way to justify a map that lets you farm LRM damage and/or snipe with impunity.
You're assuming I only run LRM.
SHAME ON YOU!
#55
Posted 05 May 2021 - 02:03 PM
Making the center objective move around the map is the only upgrade it needs.
#57
Posted 05 May 2021 - 03:58 PM
#58
Posted 06 May 2021 - 12:56 AM
Absaint, on 05 May 2021 - 02:03 PM, said:
Making the center objective move around the map is the only upgrade it needs.
Yeah QP too often (always ?) ends up around the same hill in the center with the same corner peeking. There's a lot more to this map that's clearly under used.
#59
Posted 06 May 2021 - 01:56 AM
1.Im will only Drive my Brawl Special mech...and the world have to circle around my Wishes...
2:im can only fight and Hit to a range up of 400m in Maximal Zoom...
3.Im will not fight and thinking with my team...
4.Im love it to drive with a 54kmh Assault over open Area, and stand Minutes in it ,and will not thinking about Countermeasurements ,Cover and better Positions...
5.Im ignore all what is not in the center of my HUD and Minimap...
6.What will me saying the Missle warning? and when im Use a LRM Boat so give me Targets
7:im will not thinking, im will fast Action Only ...
8.LRMs overpowered ,and when im self it use Underpowered Weapons...
9:im going with a Knife to a Shootout...
10.Im love it to shoot with small Laser to Targets in 1700 m...
-Players, thats better plays MW5 or Cod Warzone With Cronus cheat Tool+ PS4 Controller
MWO is not a Ponyhof ...im hate clautophobic maps, and live and fight with it...Boys you never was by the Army? and your life is a Wish Concert?
Its like other FPS Games the Problem with Players, thats will plays multiplayer Games as Singleplayer and not will play with a team
Edited by MW Waldorf Statler, 06 May 2021 - 02:16 AM.
#60
Posted 06 May 2021 - 02:19 AM
Gas Guzzler, on 05 May 2021 - 11:18 AM, said:
So your suggestion is to only bring mechs with ECM, Radar Dep, and ECM with larger than necessary engines in case you drop on Polar?
0/10, try again.
NO ECM ...only Max Radar Deprivation for all my +151 Mechs, all Mechs Allrounders, and the Most Ballistic AC5 or UAC5 ,EM Lasers,ELarge Lasers and min 64 Kmh
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