AytaL, on 03 May 2021 - 12:28 PM, said:
I mainly had a look on the assault at the moment and I have noticed that there is an overall increase or buff to acceleration. However there is something i don't understand, the already agile mech received little to nothing increase while other slower mech received major increased.
How i see it it's a nerf to the already agile mech, because there is an overall increase accross the board except for these ones. For example Zeus and Cyclops received basically nothing while Mad cat II and Marauder IIC received a good one and i believe they are already pretty better mech and not underperforming at all, while Zeus is clearly is in my opinion. I don't remember the last time i saw a Zeus.
it's like you try to make everything similar to each other while they should be different, that's the purpose of having different mech.
In overall the changes are welcome especially for the really slow one as Atlas and kodiak it's just that i disagree to not buff the already agile mech and buff the already good performing mech.
Another thing i'm a bit worried is the torso speed increase which could hurt a lot the ligh playstyle.
thanks
Some mechs didn't receive much agility buffs, this is because they are either already good or will receive more quirks. I can understand not wanting the agility gap between agile and non-agile assaults to close. However since the base of agility was raised, if agile assaults like the Zeus was raised as much then it steps on the toes of heavies even more than it already does. If we raise heavy agility even more to compensate then the cycle keeps going until you get to lights and they would have to be boosted a lot to offset that.
Instead agility was raised more on the less agile mechs, and the more agile mechs should be getting quirk buffs if they need buffs.