in QP i've given up on ever running tag, ams, narc, ecm/ewar, dedicated scouting and sniping fits, and now recently i've been trying to play brawling fits with all the new changes and like clockwork every time i select a brawling mech i get thrown on polar highlands.
it's irritating and im convinced like 50% of poorly balanced matches have little to do with tonnage discrepancies or skill variance but rather one team getting a company configuration that is more appropriate to the theater they drop into.
I can't be alone in this. in MWLL and MW5 you know exactly what type of temperature, clime and physical layout of a map before you select a mech, and as you should! imagine a realistic miltiary environment where a soldier doesn't even have the most basic idea of what kind of environment they're dropping into. its unfathomable, you create and use the tools for the job, and while i understand that MWO has a fundementally flawed design in this regard, i remain unconvinced that nothing can be done to address it.
if it's physically impossible back-end wise to change the configuration of a mech after the match has started then sure fine i guess this isnt possible, but i honestly want so badly to have something as simple as "select x loadout". you know the XML files that were added in 2018? make use of them!
this would encourage post-drop ingame coordination and synergy as well, which would serve massively in reducing the steamroll effect that coordinated lances have over QP. better players tend to run more generalist mechs and coordinated lances have a statistically larger control over the mapvote, which just exacerbates the issues i've been mentioning.
i want to be able to play a mech like a marauder with erppcs and then we drop into solaris and i decide "oh hey this might be a better situation if i change to a snub brawl" or "hey my team could use a tag so let me equip my variant with tag"
i dont know, im screaming in the wind at this point, if this feature was possible to add it probably would have been done so already, im just so beyond tired of having poor quality matches that every sinlge one of them can be attributed towards maps having such drastically different design that the second one my mech doesnt work for gets voted for i want to honestly just leave the game. it's really disheartening to want to try a fit out, and then have to sit behind a rock for 5 minutes because your 400m fit cant function on a map people voted for 3 times in a row, then the very next game you say okay screw this im going for a proper balance loadout, you get mining collective and cant get a good angle because it's nascar brawl time and you cant contribute effectively because your mech is once again the wrong mech for the job.
i think this is the single biggest flaw with MWO and the single reason why i, personally, find myself not sticking around very much after each update.
/rant
Edited by CoffeeKitty, 04 May 2021 - 03:02 PM.