Tarl Cabot, on 23 May 2021 - 03:08 PM, said:
KursedVixen XP points is the lack of Action taken. I did a quick scan through some of my screenshots and a majority of my XP Earned ranged between 2K and 3K, and I tend to play a medium. Example, he has no spotting assists at all, which is 20pts each time, no lance formation, etc.
The following post is from 2015 when Rewards 2.0 were updated at that time. It is outdated now, nor is it now a complete list, along with some of the XP points have changed. Example Kill Assist wasnt on that list but right now it generates 35 exp/each, so with 10 Kill Assists that amounts to 350 exp. And Kill Assist is doing damage to a target before it is killed, which also includes collisions. And yes, I did have some low xp in the 200/600 range which occurred on losses and without some kill assists would have been lower. Tie (rare) gives 75 exp, UAV Kill = 60 exp each,
https://mwomercs.com...-get-xp-and-cb/
Below Paul provided a list for Matchscore, where some provide points across the board, ie Flanking, in both C-Bill, Match Performance ( which is used to calculate MS) and XP Earned, while some only give points in C-Bill/Match Performance
https://mwomercs.com...-hold-on-patch/
win - Base value for winning. loss - Base value for losing. teamkills - Loss for team killing. spottingassist - Gain for spotting an enemy and that enemy takes damage. (Press R) componentdestroyed - Gain for destroying a component on an enemy. death - Loss for dying. capturewin - Bonus gain for winning by capture. captureassist - Gain for helping others capture a capture point by being in the capture radius. suicide - Loss for suiciding. saviorkill - Gain for helping a teammate under fire and you get the kill shot on his highest damaging opponent. defensivekill - Gain for helping a teammate under fire and you get the kill shot on an opponent damaging them. uavkill - Gain for any kills happening under a UAV you deployed. uavlockeddmg - Gain for any damage done to a target that is under your UAV. uavdetection - Gain for any new enemy detected by your UAV. counterECM - Gain for countering enemy ECM. counterECMLockedDmg - Gain for damage done to enemies under your counter ECM. turretkill - Gain for killing a turret. killblow - Gain for getting the killing blow on your enemy. killassist - Gain for damage done to enemies upon kill but you didn't explicitly get the kill shot. teamdmg - Loss for team damage done. damagedone - Gain for damage done to enemies. killmostdmg - Gain for getting the kill shot and you did the most damage to your enemy. solokill - Gain for killing an enemy without the assistance of your teammates. scouting - Gain for targeting enemies without damage being done. flanking - Gain for being out of LoS to your enemy and behind enemy line. capture - Gain for capturing a capture zone. capturepulse - Gain for time you are capturing in a capture zone. firstcapture - Gain for capturing the first capture zone in a match. brawling - Gain for being in combat agaist multiple opponents. tagdmg - Gain for any damage done to an enemy you have tagged. tagkill - Gain for any kill done to an enemy you have tagged. narckill - Gain for any kill done to an enemy you have narced. hitandrun - Gain for attacking an enemy and escaping their LoS for an amount of time. tagstealth - Gain for tagging an enemy behind enemies and not being targeted by them. lanceformation - Gain for time spent near lancemates. protectmedium - Gain for killing an enemy who is attacking a medium class teammate. protectlight - Gain for killing an enemy who is attacking a light class teammate. protectproximity - Gain for killing an enemy who is near any teammate. powercell_pickup - Gain for picking up a power cell. powercell_dropoff - Gain for dropping off a power cell. incrusion_destruction - Gain for destroying objective objects in Incursion. kill_powercell_carrier - Gain for killing a power cell carrier. ams_missile_destroyed - Gain for missiles destroyed by your AMS system. matchscore_scale - A multiplier used to reduce the sum of all match score activity to keep numbers reasonable.
Which of those is the modifier that ***** you over if you get 600 damage and 3 kills but the rest of your team sucks?