What Over Quirked Mech Do You Miss Most?
#1
Posted 16 May 2021 - 10:09 AM
Mine has to be the 5ML Cicada (forget which variant it was) But wow was that a fun mech. sure the (S) when it came out with JJ's was fun, and the 3M was a blast at one time, But boy was that 5MPL build fantastic. Racking up 700-800 damage in that mech was a real possibility every match.
Out of all the meta's that came from over quirks, that one i think was my favorite. (though that Dragon with Dual UAC5's was a close second)
What would you like to see make a come back in the new QUIRKENING?
I would love to see an over quirked spider 5K. +JJ QUICK with Dual MPL's of doom!! Bring back the flying spiders!
#2
Posted 16 May 2021 - 10:19 AM
Thunderbolt 5SS
Stalker 4N
Dragon 1N I found really fair despite its high DPS sine you could disarm it easily.
And the TDR-5SS well... it was totally cool to play and you could go up 1vs1 with the overpowered Timber and come out victorious.
Stalker 4N => Large Laser Lamers
#3
Posted 16 May 2021 - 11:00 AM
#4
Posted 16 May 2021 - 11:06 AM
#5
Posted 16 May 2021 - 11:48 AM
#6
Posted 16 May 2021 - 11:55 AM
Edited by Alstren, 16 May 2021 - 11:56 AM.
#7
Posted 16 May 2021 - 12:02 PM
#8
Posted 16 May 2021 - 12:03 PM
#10
Posted 16 May 2021 - 12:07 PM
My old handle, 2 LPL's, zero strikes used:
#11
Posted 16 May 2021 - 05:48 PM
#12
Posted 16 May 2021 - 07:02 PM
Give the BJ-1 back its 10% AC2 cooldown and its 20% AC2 heat gen quirks (not to mention its 30% ballistic velocity).
Give the Griffin 2 N back its 35% torso twist bonus. That thing has been a pig for far too long now and been superseded by everything from Dervishes to the Invictus, to say nothing of the Assassin.
Jack up the Dragon and non hero Quickdraws' agility bonuses to pre skill tree levels. Return the IV-4's 30% ballistic cool down and 25% ballistic velocity quirks so we might be encouraged to use the gorilla arms and not just all run MRMs.
The K2 would not be OP if you gave it back its 20% ballistic range and velocity quirks.
There's so many more that I would restore but those are the ones that poped into my booze addled head atm.
#13
Posted 16 May 2021 - 07:06 PM
https://youtu.be/7mNWybex0u4
Edited by ScrapIron Prime, 16 May 2021 - 07:07 PM.
#14
Posted 16 May 2021 - 07:45 PM
FupDup, on 16 May 2021 - 12:04 PM, said:
Huh, you are right. It must have been a perceived nerfing, because when they took the quirks away I felt like my Summoner was not as nimble as before. I will have to check that out next time I log on and see what it is like with this different mindset.
#15
Posted 16 May 2021 - 08:22 PM
+25% Energy Range
-25% Laser Duration
-25% Heat Gen
#16
Posted 16 May 2021 - 11:24 PM
R79TCom1 Night Lanner, on 16 May 2021 - 07:45 PM, said:
You're probably remembering the higher base speed it had. I think it got like 5 extra kph or something around that as a quirk.
#17
Posted 17 May 2021 - 03:03 AM
As a bonus I'd like to see a RAC2's x6 perk viable KGC. low mounts, big CT, very little heat sinks, it's heat management would keep it in check most likely? might be able to get a 3-4 second burst out of it. It takes 26-27 heatsinks to run 4 simultaneously, so I was just thinking what about 6 without ghost heat.
You know, just in case someone gets to play around with the chassis perks. Old ultra fives are dead.
Edited by Dauntless Blint, 17 May 2021 - 03:14 AM.
#18
Posted 17 May 2021 - 05:30 AM
#19
Posted 17 May 2021 - 05:57 AM
but yeah maybe Dragon 1N that was fun, for some reason I still got 4 of them.
#20
Posted 17 May 2021 - 06:09 AM
KodiakGW, on 17 May 2021 - 05:30 AM, said:
Yeah, I bought the GridIron because of that crazy cooldown. Having a single gauss that fired pretty fast made it competitive. Now, not so much. I don't think I've played it since.
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