MWO never (or not for some time at least) had a strict tonnage restriction though the queue favors balancing out the weight classes. I recall when the Kodiak first released and everybody was getting melted with 4x UAC-10s, and it was not uncommon to have matches with 10-12 kodiaks per team. Similar things happened on various iconic mech releases, but the Kodiak is where I truly felt it because of how OP it was on release. We all realized tonnage balance in the queue was more of a "should" instead of a "shall."
I feel whatever queue settings they've tweaked since I last played, the game has drifted further toward allowing heavier tonnage to the point that I fear if I join as a light or medium, I will not have any light or mediums to face, and will just be trying to survive between all the assaults and heavies.
Edited by Moldur, 01 June 2021 - 12:25 PM.