The mech lab in MW5 is true to tabletop battletech in that all engines come with 10 heat sinks. In the case of a Locust with a 160 rated engine, that means 6 internal and 4 externally mounted at no weight (their weight is included in the engine). Only... Baradul stripped those weightless heat sinks for 1 ton each to upgrade the mech, making the Locust effectively a 23 ton mech with only 7 total heat sinks.
You're not allowed to do that in tabletop, and you're not allowed to do that in MWO (which is why we have the clunky engine weight and heat sink warning system that we do).
So since both games are PGI... what's going on? The mech labs in the two games just have fundamentally different rules? They assumed that since you cannot change the engine in MW5 that nobody would mind?
Can of worms opened.
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