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8 Yrs Of Stagnation - Mwo Review


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#41 Leone

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Posted 04 June 2021 - 12:22 PM

Groups in solo queue is not a part of the problem.

View PostLeone, on 02 June 2021 - 03:02 PM, said:

We've had Solaris 7 for a while now. If you wanna duel, we've a queue for that. (Well, seven queues actually,) but I hate to break it to you, but if you drop in quickplay you will end up facing twelve mechs all on the same team. In the same 'group' as it were. They've comms, they share radar, they can and will work together.

~Leone.

Edited by Leone, 04 June 2021 - 12:23 PM.


#42 Quandoo

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Posted 04 June 2021 - 01:32 PM

This game is run by 1-2 devs, doubt there will be anything new or anything fixed Posted Image They are just using the assets from the existing pool.

Edited by Quandoo, 04 June 2021 - 01:33 PM.


#43 Karamarka

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Posted 04 June 2021 - 05:30 PM

View PostWildstreak, on 03 June 2021 - 04:10 AM, said:

War Thunder is probably made on a different engine and really should not be compared to MWO like that recent time someone tried to claim it justified respawns existing in MWO to end Nascar.

I looked over War Thunder and obviously saw what was missed that proved something else, not respawns, prevent Nascar in War Thunder.


It is.

But the thing is, PGI end up making mw5 on a different engine as well... so it's not like they did not have the opportunity to fix.

#44 Wildstreak

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Posted 04 June 2021 - 05:51 PM

While PGI is a small studio, others are too yet get better results so part of it has to be method / approach to design.

Consider:

HBS is small but manage to produce a successful BT game even though more strategy than tactical shooter. Part of this was due to raising funds from Kickstarter so no exclusive deal needed while PGI swapped to Epic only offer for about a year to get funds.

HBS did a Beta only offering Instant Action, no Campaign or Career but allowed for good, serious bug fixes before release while MW5 seemed to have no Beta I recall and even after fixes implemented recently still has serious issues a Beta would have gotten fixed.

Just a couple of examples here.

View PostKaramarka, on 04 June 2021 - 05:30 PM, said:

But the thing is, PGI end up making mw5 on a different engine as well... so it's not like they did not have the opportunity to fix.

Yet MW5 has issues some quite serious.

Edited by Wildstreak, 04 June 2021 - 05:51 PM.


#45 Karamarka

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Posted 04 June 2021 - 08:51 PM

View PostWildstreak, on 04 June 2021 - 05:51 PM, said:


Yet MW5 has issues some quite serious.


i quit mwo in 2016 and come back now, there has been zero changes and never will because pgi cant work on cryengine, it's a dead end. Unreal with mw5 at least has opportunity, A LOT.





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