* Heat management is highly missing. When at 75%-80%+. Suppose to be the start of difficulty to aim, shoot weapons. You are wearing a "Neurohelmet", and heat does effect computer elements and brain (static, color view, and more). In MWO you can go to 100%, with a warning, and then pressing "Override" and get away with a lot. And then after you are shut down, your computer does act with static (beeping), but not before the shut down. I have seen players end up in suicide, even after pressing "Override". Today in real situations. A military jet fighter pilot goes over so many G's will soon black out, but has to do heavy breathing procedures to prevent passing out, but does have visual problems, even after pulling out of the G. They have to regain situation awareness (surroundings). So, in MWO every Mech pilot is having it easy when it comes to heat management.
* When getting hit with a weapon (for example; Gauss, or PPC's). It is suppose to knock your torso, either left or right. MWO doesn't have this. But getting hit with Racs, does effect your visual with the sound.
* Dfa (dealth from Above). Yes I have jumped ontop of mechs, but aware it might do some damage (maybe, or doesn't at all), it will be a skill I will not remove from previous Mech sims. But good to have.
* Fall Down: It came out to early, but is needed. If you continuously fall down from being hit from friendlies, or a light or mech. Means you have no piloting skills to prevent this. It is like a baby trying to walk, and then builds skill. Fall down, and then dfa. (this feature will never come back to MWO)
* Crouch: This could be a great feature to build battle formations.
* Mech explosions. When a mech explodes, you are to take damage, depending how much of explosion and how close you are. This helps the enemy or even you face fighting and more.
Edited by GuardDogg, 30 May 2021 - 10:18 AM.






























