martian, on 31 May 2021 - 01:45 AM, said:
Welcome back!
Since 2012 or 2013.
Empty village, ignored by the majority of MWO players.
Dead game mode.
There is no solo queue anymore. Solo queue and Group queue have been merged, as to give the group players the best opportunity to farm solo players who can not opt out of this arrangement.
Ask here:
Faction Play
Or here:
Competitive Play
I quite do not understand your question.
Jenner is still usable, although not OP.
Yes, you can.
In a limited fashion, yes.
The April patch improved almost all weapons in the game, but kept the amount of armor of (light) 'Mechs unchanged. Essentially, weapons hit harder while your 'Mech's armor is still the same. It is quite possible to one-shot kill or cripple a light 'Mech. Thus, everybody understands that heavy and Assault 'Mechs give you a better chance to survive such hits, thanks to their heavier armor..
Before you spend money, C-Bills or effort on something in the game, it would be a good idea to ask in this section. Some 'Mechs are not so useful.
Thanks for the in depth summary of the current state, appreciate it. I think CaptainJZ below answered my founders question.
Gagis, on 31 May 2021 - 01:53 AM, said:
launching MWO trough Steam opens the same login screen as stand alone launcher does. It is not tied to your steam account so there is nothing to transfer. It works fine.
Lights are still great. I recommend getting yourself a Wolfhound 2 with 5MPL+1ERSL.
The official MW5/MWO discord hosted by PGI is available, link somewhere and there is mwo competitive discord for serious business, link somewhere.
Righto, thanks for the tips. I've since launched from Steam and all is well. The UI font for the Mechlab is awfully small though.
Discord seems more active into MW5 (I'm guessing its because of the recent launch)
TheCaptainJZ, on 31 May 2021 - 03:31 AM, said:
Founders get a unique banner and title I believe. You also got a ton of banked premium time and MC, and some Founders mechs. Depending on tier. The (F) mechs give you a 30% cbill boost (was 25%), same as Hero mechs and some other Special mechs. Active premium time gives you 50% boost. Unfortunately, they're not top tier mechs anymore, but that doesn't mean they're worthless.
What changed? Well you're right, quite a bit, yet not as much as you might think. MWO is still basically a 2-team, mech combat game with no overarching story or end-gameplay. Community Warfare as it was pitched became Faction Play and it was popular at first but it never got developed to the original plan pitched by PGI. Seems most players of this game ended up being content with no-consequence Quick Play matches.
We're not in 2050 anymore. We've advanced the timeline to after the Clan wars but before the Jihad (as I understand it, I'm not a lore guy). There are more weapons and a significant number of more mechs and variants.
Skill tree is totally different.
Mechlab UI is totally different.
12v12, yes, since 2014/2015?
Solaris--flopped. Honestly, if they could do it all over again, they should have repurposed QP into Solaris and done it early.
I've been using the Steam version. It's the same game, but you need to download and install it through Steam if you do it that way. It will automatically patch for you then. If you download it from here, you can do some file copy things to save yourself the hassle of downloading it again.
Save your MC for Hero mechs which come with the cbill bonus.
Stay out of FP unless you've joined a unit or group.
Sadly, you missed the heyday of the Jenner, but it got a recent buff so it's not worthless. Play conservatively at first until you get a feel for it. You will die very quickly even from other light mechs. The stock build of the Jenner would probably work ok. Tweak it to your liking.
Great, thanks for the founders explanation.
Skill tree is quite overwhelming, but then again I don't have much EXP to convert as of now.
swordburden, on 31 May 2021 - 10:33 AM, said:
This game is all about camouflage your mech. Err wait what??????!!@! No it's hide behind this and come out and shoot the other mech. Back up your mech so the wall keeps the little mech from running circles around you and shoot the little mech if you have the "skills".. Back in 2012 there was no skills. Yeah you get experience points but get this you have to use your cbills to convert your experience points into another currency sp points, to unlock swiveling your torso faster or advance zoom. Advance zoom used to be a gadget or something and now it's a skill perk. It costs 1000 mc to change your mechs color, but why you'd want to is beyond me as it easier to spot a orange or red mech rather than the green black u usually get with a cbill mech. Also I was checking out the props and by mistake I spent 200 mc I won through the latest free mech event. It only made my mech more visible target as the enemy can see the prop too. And since everyone hides their mech behind buildings and industrial objects a prop above your mech makes it stand out in adv zoom. There's even a prop of a hand pistol which I think is a cool edition but you can't exit your mech and fight it out like in the crysis mod for mechwarrior. Although since I'm typing this I guess I'm saying I enjoy mwo more than the crysis mod.... I think.... Except for the flying is pretty fun.. In mwo if you go solo and your not a very light mech your usually caught by 2 to 4 mechs and finished because you can't protect your flank. And in the begining I had full armor in the back and the front, but now they make you choose if you have front and back while sharing 120 points except for legs and arms, that means you can have 70 on front and 50 on back or 60 front and 60 back but not full armor on front and back which makes the Atlas pathetically weak. Also if you notice the Atlases look like they've been under the transform tool in photoshop they look stunted. They're not scary. They used to be wolves but now they're been man handled into something less ferocious. I get that because the newer mechs need to sell but you can buy them with 50% cbill boost too. One poster had it right if you click on founder under settings in the game your founder status will show up, but by default it doesn't. Also it has an f added to it as well. so I think my atlas is ASF-D and as a perk I get ASF-D Bracket F.....
Hmm that's ashame; Atlases were pretty beast back in 2012.
As I said above, skills are pretty overwhelming. Not sure why advance zoom is not a gadget (I mean there are rangefinders of some sort in Battletech right?)
swordburden, on 31 May 2021 - 10:33 AM, said:
Another thing I've seen is that since this game is about hiding behind objects for cover. COVER FROM LONG RANGE MISSLES........... COVER FROM ATM'S ? INTELIGENT MISSLES? THEY STILL DON'T ARC BACK UP IF THE MECH HIDES BEHIND COVER, THESE INTELIGENT MISSLES FLY RIGHT INTO THE COVER. Sorry about caps.
I have noticed this on my 3rd game; why do they fly into the cover? Are they actually hitting something?
swordburden, on 31 May 2021 - 10:33 AM, said:
Ok another thing I think should be pointed out. There are some maps where there are large cylinders that are held up by poles and mechs can see through them while using cover. But get this.................. TAG lasers can't lock onto the mechs through the gaps in the poles. 4 poles on all the right angles of a square support structure holding up a cylinder. Have I made myself clear??? The game interprets the tag hitting a rock or a building. It cant' lock onto the mech. Also lasers....... PPC's.. They can't shoot through the poles either.. What makes this more frustrating is often the enemy team spawns closer to these poles then I do and get there first. There are no. I repeat no pole structures for me to hide behind so they see me coming simply by looking through the poles.
Thanks for the heads up.
swordburden, on 31 May 2021 - 10:33 AM, said:
There aren't a lot of mechs that take tag with them. Tag is literally the game winner in every game I've won and not enough players take it even if they have lrm boats.
Well you know what they say, information is key.
From some youtube videos I've seen, UAVs or spotting items like TAGs are really handy for the team. I guess in QP maybe most people just want to get mechs pounding and not care for the auxiliary stuff