Matches Have 10 Heavies/assaults On Each Side So Frequently...
#1
Posted 26 May 2021 - 05:36 PM
This is silly, and the longer it's accepted as normal, the more balance and design decisions will be colored by it.
#2
Posted 26 May 2021 - 05:49 PM
I can't promise it will work (many of the long time players have more c-bills than they know what to do with, this won't motivate them), but it might be worth a shot.
#3
Posted 26 May 2021 - 05:52 PM
- There are rare matches you can get 4 Lights on your team and even ones with no Assaults.
- Several broken things in the system encourage all of this.
#4
Posted 26 May 2021 - 07:01 PM
#5
Posted 26 May 2021 - 07:04 PM
This isn't a new development.
#6
Posted 26 May 2021 - 07:20 PM
#7
Posted 26 May 2021 - 07:31 PM
Lockheed_, on 26 May 2021 - 07:07 PM, said:
So stop whining about about favoritism, it's ridiculous how in the middle of the rework and rebalancing people are taking a snapshot and start bitching about that one moment just because it fits there narrative in their heads.
Welp its not like that much has been done to help lights. The weapon patch helped the heavies far more than it helped the lights. The agility patch.... welll...... meh
#8
Posted 26 May 2021 - 07:40 PM
I basically only use assaults unless an event makes me use otherwise. It's nice not getting smashed by lights the same lately they're more annoying than death to LRM's.
Put back to wall and try and twist & pitch fast enough to track a face hugger isn't fun either. At least now there is a balance, a chance to one or two shot before being face hugged to death.
My old rig would tank if I tried to learn speedy knife fighter lights anyway.
Edited by Dauntless Blint, 26 May 2021 - 07:44 PM.
#9
Posted 26 May 2021 - 07:46 PM
East Indy, on 26 May 2021 - 05:36 PM, said:
This is silly, and the longer it's accepted as normal, the more balance and design decisions will be colored by it.
Game was actually great back in old Beta times, when it was 8 Heavies/Assaults vs 8 Heavies/Assaults. It's 4x3, that made this game terrible, because it broke matchmaking balance, increased pace of matches and forced PGI to make terrible broken big maps without enough cover. Lights are OP enough to survive direct fire from 10 Assault 'Mechs. We don't need them to be even more annoying, sorry. I heard about new scaling, that will make them even more smaller, than they are now. Sorry, but it's just another nail into this game's coffin. Dev do nothing to actually revive this game. Only kill it even more.
Edited by MrMadguy, 26 May 2021 - 07:47 PM.
#10
Posted 26 May 2021 - 07:48 PM
Why would you ever bring the classic centurion to a game where you can bring a linebacker?
The list of ****** mechs is long. There are a lot of lights, mediums, and 80 tonners on it.
Edited by LordBraxton, 26 May 2021 - 07:48 PM.
#11
Posted 26 May 2021 - 08:38 PM
MrMadguy, on 26 May 2021 - 07:46 PM, said:
You have no idea what your talking about.....
Lockheed_, on 26 May 2021 - 07:53 PM, said:
the agility patch was done to the first few mech that PGI could manage to release on before the MW5 release, the agility overhaul is not done.
And if you think that is helping light mechs,...... well.... just shows you do not understand the problem...... I will give you a hint...... if lights can do PPC's..... Heavies can do it far better......
#12
Posted 26 May 2021 - 09:03 PM
One reason why I remember I don't like playing lights in the game is that I get rubber band relocations when I do. This has to do with lag and connection.
#13
Posted 26 May 2021 - 10:09 PM
Yeah, I have perform some anti-Light measures, that include preventive attacks from distance. Light 'Mechs are dangerous only at close distance. You need to do that one aimed alpha shot from distance, when you first see them. Light pilots don't like, when they are focused and their armor is damaged, so they prefer to run away and start to be more careful, i.e. don't perform that YOLO attacks, while abusing their invulnerability to direct fire.
But they drive too much attention. I don't think it's right.
#14
Posted 26 May 2021 - 11:04 PM
Then rescale later 2021 also coming into play.
I'd be thinking this is a topic to more so discuss around August/September as the landscape is going to change significantly between now and then.
#15
Posted 26 May 2021 - 11:21 PM
Seems pretty balanced to me.
#16
Posted 27 May 2021 - 12:19 AM
#18
Posted 27 May 2021 - 02:16 AM
#19
Posted 27 May 2021 - 04:17 AM
MrMadguy, on 26 May 2021 - 07:46 PM, said:
I'm sorry, this was the "lights are underpowered" thread, what you are looking for is the "lights are OVERPOWERED" thread which is down the other hall to the left!
#20
Posted 27 May 2021 - 04:35 AM
That said, the matchmaker is broken beyond belief - only yesterday had a game with 6A 4H 1M 1L on one side, 3A 2H 2M 5L on the other. Total drop weights were 875 - 665. Until they sort that sort of shambles out, you have no chance of getting balanced matches.
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