Vlad Ward, on 11 June 2021 - 10:19 AM, said:
I mean, sure.
It's also generally agreed (and repeated ad nauseum in this thread) that Lights are much stronger in lower tiers where reduced ability to aim or position well disproportionately benefits them.
That creates an interesting balance problem, though. How do you buff Lights to be more competitive in Tier 1 without breaking Tier 5?
Personally, I feel like the first step on the road to getting there has to be removing size/speed from the equation. Any time Lights' defensive ability is entirely dependent on their opponents' fine motor skills, they're going to be impossible to balance across tiers.
In a perfect world where I could wave a magic wand, I'd scale them up to at least Vulcan size, buff their armor significantly with quirks, and give them some unique weapons or abilities to make them more competitive in combat (because objectives are worthless without respawns). Things like an Omni-Directional Boost Dash are standard fare for "Light" classes in similar games, but I see that fitting in with MWO about as well as Andre the Giant in a clown car.
uLs/uPLs are strong, but they're faction-specific and most chassis don't have the hardpoints to take advantage of them. We could talk about giving Lights advanced sensor suites (eg Active Radar), but let's be real Information Warfare is a joke.
The most realistically feasible solution I can think of that doesn't stray too far from the BattleTech setting would be to significantly bloat hardpoints for Light 'Mechs and implement more weapons of each class (Ballistic, Missile, Energy) similar to uLs which are lightweight, efficient, short range, and strong in huge numbers - effectively making them semi-exclusive to Light 'Mechs.
One could theoretically produce a piece of MWO-specific equipment - the LMA, or Light 'Mech Array. In energy or ballistic,
possibly missile. Fit an LMA to a light 'Mech's hardpoint and gain two or three 'bonus' hardpoints that can only be used for designated weapons - small/micro lasers, machine guns, SRM-2s or rockets, whatever works out. Make it such that light 'Mechs can choose to invest in the extra hardpoints for light weapons without needing to go captain insaneballs on the regular hardpoints.
Frankly I could see that being a useful solution across the board for small weapons nobody ever uses without egregious hardpoint counts - a Light Weapon Array could boost any 'Mech's ability to carry a large number of small guns. It wouldn't be a great idea for most 'Mechs, and perhaps larger 'Mechs pay a tonnage tax for LWAs, same as jumpy-jets. But it might be a way to reconcile the fact that MWO's hardpoint system
sucks at small weapons for most 'Mechs.
As for "make light 'Mechs huge, fat, and better protected than medium 'Mechs"...no, please. I mean, at this point it's obvious that there's not really
room for four distinct classes of 'Mech in an online arena shooter, but turning light 'Mechs into tonnage-janked mediums seems like a really bad call. The
real answer, so long as we're discussing pie-in-the-sky might-have-beens anyways, is reticle bloom and disabling the ability for 'Mechs to strike with a million weapons all at once on the exact same pixel. Then light 'Mechs' reduced physical size allows them to duck fire better and spread fire more effectively, making better use of their armor, while the overall reduction in perfectly-placed damage fixes at least half of the game's other balance woes.
But...well. Pies, sky, and all of that. Hardly any use talking about solutions that will never come.