I'm a tier five player. Before I quit last time I was close to enter tier two but that was in the old system. Based upon what I've seen I think I'm fairly representative of the casual scrub player in tier five-three, and to clarify we're talking about pug queue only.
My personal goal due to OCD is to keep every mech at a K/D ratio of 1.0 or better. That's why I've shied away from lights. I'm not good with them and I know how easy it's to end up in the red and need 100 matches or more to claw yourself back. My Victor-9K took 40 matches to get from 1.0 to 0.87 and then another 800 to go back to 1.0 (thanks Arctic Cheetah). This is also the reason I play question mark mechs on my alt.The only exception are the Ravens. I like them for some reason. I played these mechs with kills as metric rather than match score which may have affected my playstyle.
I also put 30 GSP in the Arctic Cheetah and the Piranha respectively to speed up things. The other ones I leveled from 0.
COM-2D 2xSRM4 1xMPL
I thought I was going to hate it, fearing a K/D of 0.6 or worse once it was leveled. To my surprise I felt at home in it even if it was a bit too twitchy for my taste (why does it sound like my 1 cylinder dual sport on idle though?). It's fast, agile and has great hitboxes. I kept to the outside of the battle waiting for the opening. It takes a bit of patience but as long as you don't get greedy... I felt I could have ran into a bunch of mechs and literally facerolled and still had a chance of getting out, if not unharmed, then at least alive. It's not OP though, because the ability to soak up damage is offset by mediocre firepower even for a light.
ACH-E 3xMPL 6xCLMG
Here is the mech that made me take a pause. Now that it's been toned down it's not that special though. I played it like a Huggin with better hitboxes and lasers instead of SRM4s. It's a good solid mech, it handles pleasantly but why and how I can't put my finger on. Maybe because it's less hyper than the COM-2D. While it's nothing special it doesn't need any extra help either. It's not a bad mech. It's just...bland.
JVN-11A 7xML
This was an odd one, I didn't gel with it. It felt like a medium with no armor and I played it as such. Like the RVN-2X I used it as a support mech. Tagging along with the main group. It has good firepower and shone a bit more in prolonged fights on maps like River City and Mining. It's not a solo mech in my opinion.
PIR-2 8xER Micro 4xSPL
It has good hitboxes, not as good as the COM-2D but good enough. What it has, is firepower. The first match I played I come up on a Dire Wolf. I just walked up behind him, aimed, pressed the trigger and down he went, he probably had little rear armor since he was 100% but still. The next was a Stalker with slightly yellow armor. Same result. Next match I went off on my own. Yet another Dire Wolf. This time he saw me and I had to waltz around a bit. I actually felt sorry for him if he was a real beginner. He'd probably waited 7 minutes to take his shiny new mech out and here comes the ”veteran” in his unhittable lolzorz trollmech and 2 shots him. This mech is ridiculous. It absolutely doesn't need any help at all. Just park behind an assault. Take a couple of extra seonds to line up the shot, pull the trigger and it's a fair chance the might assault will simply keel over.
So what's my opinion?
I feel that lights are not implemented in a good way. Someone said in another thread that people want to pilot big stompy robots and not flit around in Iron Mans armor and that's what some of them feel and look like. It doesn't feel like mass and inertia is there. The Raven 3L for example is fast but still feels like a mech, albeit a small one because it can't turn on a dime or stop from 146 kph like it's run into a wall. Still people want better acce/deaccel and tighter turning radius.
I don't think we should lean to much on lore either. Lore might say a mech can do a handstance or that there was a mech called Indy who could do 600 kph in a straight line. It doesn't mean it's a good ideo to put it in a game or a good justification to make some of the top performers even more agile.
In the 2D it felt like a random shooter. The only thing that reminded me that I was supposed to be in a 25 ton war machine was the HUD and that I couldn't see my hands holding a rifle.
I have no solution but if a borderline steering wheel guy can hold his own in these mechs then they don't need any help. My suggestion is leaving mechs like the PIR-2 and COM-2D alone and buff only those that are severly underperforming.
Below are some numbers:
Edited by Catra Lanis, 12 June 2021 - 11:35 AM.